#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x28 - 0x28) // Class Reflex.ReflexBlueprintLibrary class UReflexBlueprintLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UReflexBlueprintLibrary* GetDefaultObj(); void SetReflexMode(enum class EReflexMode Mode); void SetFlashIndicatorEnabled(bool bEnabled); float GetRenderLatencyInMs(); enum class EReflexMode GetReflexMode(); bool GetReflexAvailable(); float GetGameToRenderLatencyInMs(); float GetGameLatencyInMs(); bool GetFlashIndicatorEnabled(); }; }