#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x498 - 0x488) // WidgetBlueprintGeneratedClass WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C class UWBP_DyingFriendLoupe_C : public UWBP_LoupeBase_C { public: class UWBP_GuildMemberGauge_C* WBP_GuildMemberGauge; // 0x488(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UPalIndividualCharacterHandle* TargetHandle; // 0x490(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UWBP_DyingFriendLoupe_C* GetDefaultObj(); void Setup(class UBP_Status_Dying_C* DyingStatus, class AActor* CallFunc_GetOwner_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_GetIndividualParameter_ReturnValue, const class FString& CallFunc_GetNickName_outName); void SetFinalWidgetOpacity(double CalcedOpacity, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast); bool IsEnableLoupe(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsVisible_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast); void GetTargetWidgetSize(struct FVector2D* OutVector, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue); void GetLoupeWidgetSize(struct FVector2D* WidgetSize, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue); void GetTranslationTarget(class UWidget** Widget); void UpdateArrowImageAngle(double NewAngle, float CallFunc_SetRenderTransformAngle_Angle_ImplicitCast); void CalcScreenPosition(const struct FVector& CallFunc_GetTargetWorldLocation_outVector, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FRotator& CallFunc_GetCameraRotation_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue); void GetTargetWorldLocation(struct FVector* OutVector, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue); }; }