#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C // (None) class UClass* UBP_AIAction_BaseCampFighter_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_BaseCampFighter_C"); return Clss; } // BP_AIAction_BaseCampFighter_C BP_AIAction_BaseCampFighter.Default__BP_AIAction_BaseCampFighter_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_BaseCampFighter_C* UBP_AIAction_BaseCampFighter_C::GetDefaultObj() { static class UBP_AIAction_BaseCampFighter_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_BaseCampFighter_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_C", "ActionStart"); Params::UBP_AIAction_BaseCampFighter_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C.NotifyOrderCommand // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalMapBaseCampWorkerOrderTypeOrderType (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_C::NotifyOrderCommand(enum class EPalMapBaseCampWorkerOrderType OrderType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_C", "NotifyOrderCommand"); Params::UBP_AIAction_BaseCampFighter_C_NotifyOrderCommand_Params Parms{}; Parms.OrderType = OrderType; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_C", "ActionResume"); Params::UBP_AIAction_BaseCampFighter_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C.ChangeActionWait // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_BaseCampFighter_C::ChangeActionWait() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_C", "ChangeActionWait"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_BaseCampFighter.BP_AIAction_BaseCampFighter_C.ExecuteUbergraph_BP_AIAction_BaseCampFighter // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_BaseCampFighter_Wait_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalMapBaseCampWorkerOrderTypeK2Node_Event_OrderType (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsBattleOrderType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_BaseCampFighter_C::ExecuteUbergraph_BP_AIAction_BaseCampFighter(int32 EntryPoint, class UPawnActionsComponent* CallFunc_GetOwnerComponent_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, class UBP_AIAction_BaseCampFighter_Wait_C* CallFunc_SpawnObject_ReturnValue, enum class EPalMapBaseCampWorkerOrderType K2Node_Event_OrderType, bool CallFunc_IsBattleOrderType_ReturnValue, class APawn* K2Node_Event_ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_BaseCampFighter_C", "ExecuteUbergraph_BP_AIAction_BaseCampFighter"); Params::UBP_AIAction_BaseCampFighter_C_ExecuteUbergraph_BP_AIAction_BaseCampFighter_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_GetOwnerComponent_ReturnValue = CallFunc_GetOwnerComponent_ReturnValue; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.K2Node_Event_OrderType = K2Node_Event_OrderType; Parms.CallFunc_IsBattleOrderType_ReturnValue = CallFunc_IsBattleOrderType_ReturnValue; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; UObject::ProcessEvent(Func, &Parms); } }