#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0xC (0xC - 0x0) // Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ActionTick struct UBP_AIAction_SimpleLeave_C_ActionTick_Params { public: class APawn* ControlledPawn; // 0x0(0x8)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) float DeltaSeconds; // 0x8(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; // 0x21 (0x21 - 0x0) // Function BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C.ExecuteUbergraph_BP_AIAction_SimpleLeave struct UBP_AIAction_SimpleLeave_C_ExecuteUbergraph_BP_AIAction_SimpleLeave_Params { public: int32 EntryPoint; // 0x0(0x4)(BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3BC3[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APawn* K2Node_Event_ControlledPawn; // 0x8(0x8)(ZeroConstructor, NoDestructor, HasGetValueTypeHash) float K2Node_Event_DeltaSeconds; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3BC4[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue; // 0x18(0x8)(ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) bool CallFunc_IsFalling_ReturnValue; // 0x20(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) }; } }