#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x51 (0x81 - 0x30) // BlueprintGeneratedClass BP_AnimNotifyState_PlaySound.BP_AnimNotifyState_PlaySound_C class UBP_AnimNotifyState_PlaySound_C : public UAnimNotifyState { public: bool Mute; // 0x30(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_278C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FPalDataTableRowName_SoundID SoundId; // 0x34(0x8)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash) bool StopOnNotifyEnded; // 0x3C(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_278D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FPalSoundOptions SoundOption; // 0x40(0x4)(Edit, BlueprintVisible, NoDestructor) class FName SocketName; // 0x44(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_278E[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TSoftClassPtr DebugSoundSlot; // 0x50(0x30)(Edit, BlueprintVisible, HasGetValueTypeHash) enum class EPhysicalSurface DebugPhysicsMaterial; // 0x80(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AnimNotifyState_PlaySound_C* GetDefaultObj(); bool PlaySound_Editor(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue); void PlaySound(class UMeshComponent* MeshComp, class FName Name_None, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue); void Get_Raycast_Location(class UMeshComponent* Mesh, struct FVector* St, struct FVector* Ed, const struct FVector& RaycastEd, const struct FVector& RaycastSt, const struct FVector& Location, class FName Name_None, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class AActor* CallFunc_GetOwner_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue); bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, class AActor* CallFunc_GetOwner_ReturnValue, bool CallFunc_IsGame_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1); bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_PlaySound_Editor_ReturnValue, bool CallFunc_IsGame_ReturnValue); }; }