#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NPC_Base.BP_NPC_Base_C // (Actor, Pawn) class UClass* ABP_NPC_Base_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NPC_Base_C"); return Clss; } // BP_NPC_Base_C BP_NPC_Base.Default__BP_NPC_Base_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_NPC_Base_C* ABP_NPC_Base_C::GetDefaultObj() { static class ABP_NPC_Base_C* Default = nullptr; if (!Default) Default = static_cast(ABP_NPC_Base_C::StaticClass()->DefaultObject); return Default; } // Function BP_NPC_Base.BP_NPC_Base_C.SetMaterial // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UMaterialInstance* Material (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::SetMaterial(class UMaterialInstance* Material, int32 Temp_int_Variable, bool CallFunc_LessEqual_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "SetMaterial"); Params::ABP_NPC_Base_C_SetMaterial_Params Parms{}; Parms.Material = Material; Parms.Temp_int_Variable = Temp_int_Variable; Parms.CallFunc_LessEqual_IntInt_ReturnValue = CallFunc_LessEqual_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.SetupInteraction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // TScriptInterfaceCallFunc_Delegates_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalInteractDelegates* CallFunc_Delegates_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceCallFunc_SetIndicatorInterface_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceCallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash) void ABP_NPC_Base_C::SetupInteraction(TScriptInterface CallFunc_Delegates_self_CastInput, class UPalInteractDelegates* CallFunc_Delegates_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, TScriptInterface CallFunc_SetIndicatorInterface_self_CastInput, TScriptInterface CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "SetupInteraction"); Params::ABP_NPC_Base_C_SetupInteraction_Params Parms{}; Parms.CallFunc_Delegates_self_CastInput = CallFunc_Delegates_self_CastInput; Parms.CallFunc_Delegates_ReturnValue = CallFunc_Delegates_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_SetIndicatorInterface_self_CastInput = CallFunc_SetIndicatorInterface_self_CastInput; Parms.CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput = CallFunc_SetIndicatorInterface_InIndicatorInterface_CastInput; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.DestoryWeapon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::DestoryWeapon(class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "DestoryWeapon"); Params::ABP_NPC_Base_C_DestoryWeapon_Params Parms{}; Parms.CallFunc_GetHasWeapon_ReturnValue = CallFunc_GetHasWeapon_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.CreateWeapon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool DefaultEquip (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalWeaponType WeaponType (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* TempWeaponClass (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_NPCWeaponGenerator_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalWeaponType CallFunc_GetWeaponType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetWeaponEquip_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::CreateWeapon(bool DefaultEquip, enum class EPalWeaponType WeaponType, class UClass* TempWeaponClass, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UBP_NPCWeaponGenerator_C* CallFunc_SpawnObject_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, enum class EPalWeaponType CallFunc_GetWeaponType_ReturnValue, bool CallFunc_GetWeaponEquip_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "CreateWeapon"); Params::ABP_NPC_Base_C_CreateWeapon_Params Parms{}; Parms.DefaultEquip = DefaultEquip; Parms.WeaponType = WeaponType; Parms.TempWeaponClass = TempWeaponClass; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue; Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue; Parms.CallFunc_GetWeaponType_ReturnValue = CallFunc_GetWeaponType_ReturnValue; Parms.CallFunc_GetWeaponEquip_ReturnValue = CallFunc_GetWeaponEquip_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.«¹¿à¤ÙóÈ_2 // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void ABP_NPC_Base_C::_________2(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "«¹¿à¤ÙóÈ_2"); Params::ABP_NPC_Base_C__________2_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_NPC_Base_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_NPC_Base.BP_NPC_Base_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "ReceiveEndPlay"); Params::ABP_NPC_Base_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature // (BlueprintEvent) // Parameters: // class UPalCharacterMovementComponent*Component (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature(class UPalCharacterMovementComponent* Component) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature"); Params::ABP_NPC_Base_C_BndEvt__BP_NPC_Base_CharacterMovement_K2Node_ComponentBoundEvent_0_OnJumpDelegate__DelegateSignature_Params Parms{}; Parms.Component = Component; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.SetActive_Interact_ToAll // (Net, NetReliable, NetMulticast, BlueprintCallable, BlueprintEvent) // Parameters: // bool Active (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::SetActive_Interact_ToAll(bool Active) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "SetActive_Interact_ToAll"); Params::ABP_NPC_Base_C_SetActive_Interact_ToAll_Params Parms{}; Parms.Active = Active; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::_________0(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "«¹¿à¤ÙóÈ_0"); Params::ABP_NPC_Base_C__________0_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.ExecuteUbergraph_BP_NPC_Base // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDataTableRowName_SoundIDK2Node_MakeStruct_PalDataTableRowName_SoundID (NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalExpDatabase* CallFunc_GetExpDatabase_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterMovementComponent*K2Node_ComponentBoundEvent_component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalSoundOptions K2Node_MakeStruct_PalSoundOptions (NoDestructor) // bool K2Node_CustomEvent_Active (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::ExecuteUbergraph_BP_NPC_Base(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FPalDataTableRowName_SoundID& K2Node_MakeStruct_PalDataTableRowName_SoundID, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalExpDatabase* CallFunc_GetExpDatabase_ReturnValue, class AController* CallFunc_GetController_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, class UPalCharacterMovementComponent* K2Node_ComponentBoundEvent_component, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, const struct FPalSoundOptions& K2Node_MakeStruct_PalSoundOptions, bool K2Node_CustomEvent_Active, class APalCharacter* K2Node_CustomEvent_InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "ExecuteUbergraph_BP_NPC_Base"); Params::ABP_NPC_Base_C_ExecuteUbergraph_BP_NPC_Base_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_MakeStruct_PalDataTableRowName_SoundID = K2Node_MakeStruct_PalDataTableRowName_SoundID; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.CallFunc_GetExpDatabase_ReturnValue = CallFunc_GetExpDatabase_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.K2Node_ComponentBoundEvent_component = K2Node_ComponentBoundEvent_component; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.K2Node_MakeStruct_PalSoundOptions = K2Node_MakeStruct_PalSoundOptions; Parms.K2Node_CustomEvent_Active = K2Node_CustomEvent_Active; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPC_Base.BP_NPC_Base_C.OnDestoryEvent__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_NPC_Base_C::OnDestoryEvent__DelegateSignature(class APalCharacter* Character) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPC_Base_C", "OnDestoryEvent__DelegateSignature"); Params::ABP_NPC_Base_C_OnDestoryEvent__DelegateSignature_Params Parms{}; Parms.Character = Character; UObject::ProcessEvent(Func, &Parms); } }