#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x28 (0x90 - 0x68) // BlueprintGeneratedClass BP_VisualEffect_Status_Mud.BP_VisualEffect_Status_Mud_C class UBP_VisualEffect_Status_Mud_C : public UPalVisualEffectBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UNiagaraComponent* Effect; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) double FadeOutTime; // 0x78(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double FadeOutTimer; // 0x80(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UCurveFloat* FadeOutCurve; // 0x88(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_VisualEffect_Status_Mud_C* GetDefaultObj(); void OnBeginVisualEffect(); void OnEndVisualEffect(); void TerminatingTickVisualEffect(float DeltaTime); void ExecuteUbergraph_BP_VisualEffect_Status_Mud(int32 EntryPoint, class USkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UNiagaraComponent* CallFunc_SpawnSystemAttached_ReturnValue, float K2Node_Event_DeltaTime, bool CallFunc_IsValid_ReturnValue); }; }