#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { namespace Params { //--------------------------------------------------------------------------------------------------------------------- // PARAMETERS //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x18 - 0x0) // Function HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.SetToggleValueAt struct UHoudiniAssetBlueprintComponent_SetToggleValueAt_Params { public: class FString Name; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool Value; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5EA[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 Index; // 0x14(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // Function HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.SetFloatParameter struct UHoudiniAssetBlueprintComponent_SetFloatParameter_Params { public: class FString Name; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Value; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 Index; // 0x14(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // Function HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.HasParameter struct UHoudiniAssetBlueprintComponent_HasParameter_Params { public: class FString Name; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_5EE[0x7]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetVertexPosition struct UHoudiniStaticMesh_SetVertexPosition_Params { public: uint32 InVertexIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector3f InPosition; // 0x4(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x14 (0x14 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexVTangent struct UHoudiniStaticMesh_SetTriangleVertexVTangent_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_84F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector3f InVTangent; // 0x8(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexUV struct UHoudiniStaticMesh_SetTriangleVertexUV_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InUVLayer; // 0x5(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_853[0x2]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector2D InUV; // 0x8(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x14 (0x14 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexUTangent struct UHoudiniStaticMesh_SetTriangleVertexUTangent_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_855[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector3f InUTangent; // 0x8(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x14 (0x14 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexNormal struct UHoudiniStaticMesh_SetTriangleVertexNormal_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_85A[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector3f InNormal; // 0x8(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexIndices struct UHoudiniStaticMesh_SetTriangleVertexIndices_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FIntVector InTriangleVertexIndices; // 0x4(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0xC (0xC - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexColor struct UHoudiniStaticMesh_SetTriangleVertexColor_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_86A[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FColor InColor; // 0x8(0x4)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleMaterialID struct UHoudiniStaticMesh_SetTriangleMaterialID_Params { public: uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 InMaterialID; // 0x4(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x38 (0x38 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetStaticMaterial struct UHoudiniStaticMesh_SetStaticMaterial_Params { public: uint32 InMaterialIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_877[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FStaticMaterial InStaticMaterial; // 0x8(0x30)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetNumUVLayers struct UHoudiniStaticMesh_SetNumUVLayers_Params { public: uint32 InNumUVLayers; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetNumStaticMaterials struct UHoudiniStaticMesh_SetNumStaticMaterials_Params { public: uint32 InNumStaticMaterials; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasTangents struct UHoudiniStaticMesh_SetHasTangents_Params { public: bool bInHasTangents; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasPerFaceMaterials struct UHoudiniStaticMesh_SetHasPerFaceMaterials_Params { public: bool bInHasPerFaceMaterials; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasNormals struct UHoudiniStaticMesh_SetHasNormals_Params { public: bool bInHasNormals; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasColors struct UHoudiniStaticMesh_SetHasColors_Params { public: bool bInHasColors; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x2 (0x2 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.IsValid struct UHoudiniStaticMesh_IsValid_Params { public: bool bInSkipVertexIndicesCheck; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ReturnValue; // 0x1(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x14 (0x14 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.Initialize struct UHoudiniStaticMesh_Initialize_Params { public: uint32 InNumVertices; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 InNumTriangles; // 0x4(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 InNumUVLayers; // 0x8(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint32 InInitialNumStaticMaterials; // 0xC(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInHasNormals; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInHasTangents; // 0x11(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInHasColors; // 0x12(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bInHasPerFaceMaterials; // 0x13(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.HasTangents struct UHoudiniStaticMesh_HasTangents_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.HasPerFaceMaterials struct UHoudiniStaticMesh_HasPerFaceMaterials_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.HasNormals struct UHoudiniStaticMesh_HasNormals_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.HasColors struct UHoudiniStaticMesh_HasColors_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexPositions struct UHoudiniStaticMesh_GetVertexPositions_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceVTangents struct UHoudiniStaticMesh_GetVertexInstanceVTangents_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceUVs struct UHoudiniStaticMesh_GetVertexInstanceUVs_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceUTangents struct UHoudiniStaticMesh_GetVertexInstanceUTangents_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceNormals struct UHoudiniStaticMesh_GetVertexInstanceNormals_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceColors struct UHoudiniStaticMesh_GetVertexInstanceColors_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetTriangleIndices struct UHoudiniStaticMesh_GetTriangleIndices_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetStaticMaterials struct UHoudiniStaticMesh_GetStaticMaterials_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumVertices struct UHoudiniStaticMesh_GetNumVertices_Params { public: uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumVertexInstances struct UHoudiniStaticMesh_GetNumVertexInstances_Params { public: uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumUVLayers struct UHoudiniStaticMesh_GetNumUVLayers_Params { public: uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumTriangles struct UHoudiniStaticMesh_GetNumTriangles_Params { public: uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x4 (0x4 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumStaticMaterials struct UHoudiniStaticMesh_GetNumStaticMaterials_Params { public: uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0xC (0xC - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetMaterialIndex struct UHoudiniStaticMesh_GetMaterialIndex_Params { public: class FName InMaterialSlotName; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 ReturnValue; // 0x8(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetMaterialIDsPerTriangle struct UHoudiniStaticMesh_GetMaterialIDsPerTriangle_Params { public: TArray ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) }; // 0x10 (0x10 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.GetMaterial struct UHoudiniStaticMesh_GetMaterial_Params { public: int32 InMaterialIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8C1[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UMaterialInterface* ReturnValue; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.CalculateTangents struct UHoudiniStaticMesh_CalculateTangents_Params { public: bool bInComputeWeightedNormals; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.CalculateNormals struct UHoudiniStaticMesh_CalculateNormals_Params { public: bool bInComputeWeightedNormals; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x38 (0x38 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.CalcBounds struct UHoudiniStaticMesh_CalcBounds_Params { public: struct FBox ReturnValue; // 0x0(0x38)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) }; // 0x38 (0x38 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMesh.AddStaticMaterial struct UHoudiniStaticMesh_AddStaticMaterial_Params { public: struct FStaticMaterial InStaticMaterial; // 0x0(0x30)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) uint32 ReturnValue; // 0x30(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_8D3[0x4]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x8 (0x8 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.SetMesh struct UHoudiniStaticMeshComponent_SetMesh_Params { public: class UHoudiniStaticMesh* InMesh; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.SetHoudiniIconVisible struct UHoudiniStaticMeshComponent_SetHoudiniIconVisible_Params { public: bool bInHoudiniIconVisible; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x1 (0x1 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.IsHoudiniIconVisible struct UHoudiniStaticMeshComponent_IsHoudiniIconVisible_Params { public: bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x8 (0x8 - 0x0) // Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.GetMesh struct UHoudiniStaticMeshComponent_GetMesh_Params { public: class UHoudiniStaticMesh* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; } }