#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x138 - 0x130) // BlueprintGeneratedClass BP_AIAction_SimpleLeave.BP_AIAction_SimpleLeave_C class UBP_AIAction_SimpleLeave_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AIAction_SimpleLeave_C* GetDefaultObj(); void ForceEndAction(); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void ExecuteUbergraph_BP_AIAction_SimpleLeave(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsFalling_ReturnValue); }; }