#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x158 - 0x138) // BlueprintGeneratedClass BP_ActionDefenseWait.BP_ActionDefenseWait_C class UBP_ActionDefenseWait_C : public UPalActionBase { public: uint8 Pad_1AE7[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x140(0x8)(ZeroConstructor, Transient, DuplicateTransient) enum class EPalGeneralMontageType DefenseMontageType; // 0x148(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_1AE8[0x7]; // Fixing Size After Last Property [ Dumper-7 ] class UAnimMontage* TempMontage; // 0x150(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_ActionDefenseWait_C* GetDefaultObj(); void OnBeginAction(); void OnEndAction(); void TickAction(float DeltaTime); void ExecuteUbergraph_BP_ActionDefenseWait(int32 EntryPoint, bool CallFunc_NotEqual_ByteByte_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_1, float CallFunc_PlayAnimMontage_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_2, bool CallFunc_IsValid_ReturnValue, float K2Node_Event_DeltaTime, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_3, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue_4, class UAnimInstance* CallFunc_GetAnimInstance_ReturnValue, float CallFunc_PlayAnimMontage_ReturnValue_1, bool CallFunc_Montage_IsPlaying_ReturnValue, class UAnimMontage* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue); }; }