#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C // (None) class UClass* UBP_Action_NPC_MeleeAttackWithGun_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_Action_NPC_MeleeAttackWithGun_C"); return Clss; } // BP_Action_NPC_MeleeAttackWithGun_C BP_Action_NPC_MeleeAttackWithGun.Default__BP_Action_NPC_MeleeAttackWithGun_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_Action_NPC_MeleeAttackWithGun_C* UBP_Action_NPC_MeleeAttackWithGun_C::GetDefaultObj() { static class UBP_Action_NPC_MeleeAttackWithGun_C* Default = nullptr; if (!Default) Default = static_cast(UBP_Action_NPC_MeleeAttackWithGun_C::StaticClass()->DefaultObject); return Default; } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_MeleeAttackWithGun_C::OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D"); Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnNotifyEnd_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_MeleeAttackWithGun_C::OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D"); Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnNotifyBegin_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_MeleeAttackWithGun_C::OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D"); Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnInterrupted_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_MeleeAttackWithGun_C::OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D"); Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnBlendOut_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D // (BlueprintCallable, BlueprintEvent) // Parameters: // class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_MeleeAttackWithGun_C::OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D(class FName NotifyName) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D"); Params::UBP_Action_NPC_MeleeAttackWithGun_C_OnCompleted_18F6DF3D47B5756AF6D31082F414DE7D_Params Parms{}; Parms.NotifyName = NotifyName; UObject::ProcessEvent(Func, &Parms); } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.OnBeginAction // (Event, Public, BlueprintEvent) // Parameters: void UBP_Action_NPC_MeleeAttackWithGun_C::OnBeginAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "OnBeginAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_Action_NPC_MeleeAttackWithGun.BP_Action_NPC_MeleeAttackWithGun_C.ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_CustomEvent_NotifyName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName Temp_name_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetActionCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_Action_NPC_MeleeAttackWithGun_C::ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun(int32 EntryPoint, class FName K2Node_CustomEvent_NotifyName_4, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_CustomEvent_NotifyName_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class FName K2Node_CustomEvent_NotifyName_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class FName K2Node_CustomEvent_NotifyName_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class FName K2Node_CustomEvent_NotifyName, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class FName Temp_name_Variable, class APalCharacter* CallFunc_GetActionCharacter_ReturnValue, class UPalSkeletalMeshComponent* CallFunc_GetMainMesh_ReturnValue, class UPlayMontageCallbackProxy* CallFunc_CreateProxyObjectForPlayMontage_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_Action_NPC_MeleeAttackWithGun_C", "ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun"); Params::UBP_Action_NPC_MeleeAttackWithGun_C_ExecuteUbergraph_BP_Action_NPC_MeleeAttackWithGun_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CustomEvent_NotifyName_4 = K2Node_CustomEvent_NotifyName_4; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CustomEvent_NotifyName_3 = K2Node_CustomEvent_NotifyName_3; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CustomEvent_NotifyName_2 = K2Node_CustomEvent_NotifyName_2; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CustomEvent_NotifyName_1 = K2Node_CustomEvent_NotifyName_1; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_CustomEvent_NotifyName = K2Node_CustomEvent_NotifyName; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.Temp_name_Variable = Temp_name_Variable; Parms.CallFunc_GetActionCharacter_ReturnValue = CallFunc_GetActionCharacter_ReturnValue; Parms.CallFunc_GetMainMesh_ReturnValue = CallFunc_GetMainMesh_ReturnValue; Parms.CallFunc_CreateProxyObjectForPlayMontage_ReturnValue = CallFunc_CreateProxyObjectForPlayMontage_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }