#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C // (Actor) class UClass* ABP_FunnelCharacterAIController_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_FunnelCharacterAIController_C"); return Clss; } // BP_FunnelCharacterAIController_C BP_FunnelCharacterAIController.Default__BP_FunnelCharacterAIController_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_FunnelCharacterAIController_C* ABP_FunnelCharacterAIController_C::GetDefaultObj() { static class ABP_FunnelCharacterAIController_C* Default = nullptr; if (!Default) Default = static_cast(ABP_FunnelCharacterAIController_C::StaticClass()->DefaultObject); return Default; } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.SetEnableReticleTargetFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Enable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_FunnelCharacter_C* K2Node_DynamicCast_AsBP_Funnel_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetOwnerPal_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FunnelCharacterAIController_C::SetEnableReticleTargetFlag(bool Enable, class APawn* CallFunc_K2_GetPawn_ReturnValue, class ABP_FunnelCharacter_C* K2Node_DynamicCast_AsBP_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* CallFunc_GetOwnerPal_ReturnValue, class APalPlayerCharacter* CallFunc_GetTrainerPlayer_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "SetEnableReticleTargetFlag"); Params::ABP_FunnelCharacterAIController_C_SetEnableReticleTargetFlag_Params Parms{}; Parms.Enable = Enable; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Funnel_Character = K2Node_DynamicCast_AsBP_Funnel_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetOwnerPal_ReturnValue = CallFunc_GetOwnerPal_ReturnValue; Parms.CallFunc_GetTrainerPlayer_ReturnValue = CallFunc_GetTrainerPlayer_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.OnInactive // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_FunnelCharacterAIController_C::OnInactive() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "OnInactive"); UObject::ProcessEvent(Func, nullptr); } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.OnActive // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalFunnelCharacter* K2Node_DynamicCast_AsPal_Funnel_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionFunnelCharacterDefault*K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FunnelCharacterAIController_C::OnActive(class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalFunnelCharacter* K2Node_DynamicCast_AsPal_Funnel_Character, bool K2Node_DynamicCast_bSuccess, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess_1, class UPalAIActionCompositeBase* CallFunc_GetCompositeRoot_ReturnValue, class UPalAIActionFunnelCharacterDefault* K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default, bool K2Node_DynamicCast_bSuccess_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "OnActive"); Params::ABP_FunnelCharacterAIController_C_OnActive_Params Parms{}; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Funnel_Character = K2Node_DynamicCast_AsPal_Funnel_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetCompositeRoot_ReturnValue = CallFunc_GetCompositeRoot_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default = K2Node_DynamicCast_AsPal_AIAction_Funnel_Character_Default; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.StopAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FunnelCharacterAIController_C::StopAction(class APawn* CallFunc_K2_GetPawn_ReturnValue, class UMovementComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "StopAction"); Params::ABP_FunnelCharacterAIController_C_StopAction_Params Parms{}; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.PlayDefaultAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_FunnelCharacterAIController_C::PlayDefaultAction(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionCompositeBase* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "PlayDefaultAction"); Params::ABP_FunnelCharacterAIController_C_PlayDefaultAction_Params Parms{}; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_FunnelCharacterAIController_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_FunnelCharacterAIController.BP_FunnelCharacterAIController_C.ExecuteUbergraph_BP_FunnelCharacterAIController // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FunnelCharacterAIController_C::ExecuteUbergraph_BP_FunnelCharacterAIController(int32 EntryPoint) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FunnelCharacterAIController_C", "ExecuteUbergraph_BP_FunnelCharacterAIController"); Params::ABP_FunnelCharacterAIController_C_ExecuteUbergraph_BP_FunnelCharacterAIController_Params Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } }