#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x298 - 0x280) // BlueprintGeneratedClass BP_ShooterAnime_ThrowBase.BP_ShooterAnime_ThrowBase_C class UBP_ShooterAnime_ThrowBase_C : public UPalShooterAnimeAssetBase { public: class UAnimMontage* Ride_Fire_Front; // 0x280(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UAnimMontage* Ride_Fire_Right; // 0x288(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class UAnimMontage* Ride_Fire_Left; // 0x290(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_ShooterAnime_ThrowBase_C* GetDefaultObj(); void ChangeRidePullTriggerAnime(enum class EPalStepAxisType Direction, bool K2Node_SwitchEnum_CmpSuccess); }; }