#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class GameplayCameras.LegacyCameraShake // (None) class UClass* ULegacyCameraShake::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LegacyCameraShake"); return Clss; } // LegacyCameraShake GameplayCameras.Default__LegacyCameraShake // (Public, ClassDefaultObject, ArchetypeObject) class ULegacyCameraShake* ULegacyCameraShake::GetDefaultObj() { static class ULegacyCameraShake* Default = nullptr; if (!Default) Default = static_cast(ULegacyCameraShake::StaticClass()->DefaultObject); return Default; } // Function GameplayCameras.LegacyCameraShake.StartLegacyCameraShakeFromSource // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APlayerCameraManager* PlayerCameraManager (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfShakeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraShakeSourceComponent* SourceComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class ULegacyCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULegacyCameraShake* ULegacyCameraShake::StartLegacyCameraShakeFromSource(class APlayerCameraManager* PlayerCameraManager, TSubclassOf ShakeClass, class UCameraShakeSourceComponent* SourceComponent, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShake", "StartLegacyCameraShakeFromSource"); Params::ULegacyCameraShake_StartLegacyCameraShakeFromSource_Params Parms{}; Parms.PlayerCameraManager = PlayerCameraManager; Parms.ShakeClass = ShakeClass; Parms.SourceComponent = SourceComponent; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = UserPlaySpaceRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.LegacyCameraShake.StartLegacyCameraShake // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class APlayerCameraManager* PlayerCameraManager (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOfShakeClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace PlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FRotator UserPlaySpaceRot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // class ULegacyCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULegacyCameraShake* ULegacyCameraShake::StartLegacyCameraShake(class APlayerCameraManager* PlayerCameraManager, TSubclassOf ShakeClass, float Scale, enum class ECameraShakePlaySpace PlaySpace, const struct FRotator& UserPlaySpaceRot) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShake", "StartLegacyCameraShake"); Params::ULegacyCameraShake_StartLegacyCameraShake_Params Parms{}; Parms.PlayerCameraManager = PlayerCameraManager; Parms.ShakeClass = ShakeClass; Parms.Scale = Scale; Parms.PlaySpace = PlaySpace; Parms.UserPlaySpaceRot = UserPlaySpaceRot; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.LegacyCameraShake.ReceiveStopShake // (Event, Public, BlueprintEvent) // Parameters: // bool bImmediately (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULegacyCameraShake::ReceiveStopShake(bool bImmediately) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShake", "ReceiveStopShake"); Params::ULegacyCameraShake_ReceiveStopShake_Params Parms{}; Parms.bImmediately = bImmediately; UObject::ProcessEvent(Func, &Parms); } // Function GameplayCameras.LegacyCameraShake.ReceivePlayShake // (Event, Public, BlueprintEvent) // Parameters: // float Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULegacyCameraShake::ReceivePlayShake(float Scale) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShake", "ReceivePlayShake"); Params::ULegacyCameraShake_ReceivePlayShake_Params Parms{}; Parms.Scale = Scale; UObject::ProcessEvent(Func, &Parms); } // Function GameplayCameras.LegacyCameraShake.ReceiveIsFinished // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ULegacyCameraShake::ReceiveIsFinished() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShake", "ReceiveIsFinished"); Params::ULegacyCameraShake_ReceiveIsFinished_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.LegacyCameraShake.BlueprintUpdateCameraShake // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // float DeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Alpha (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMinimalViewInfo POV (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FMinimalViewInfo ModifiedPOV (Parm, OutParm, NativeAccessSpecifierPublic) void ULegacyCameraShake::BlueprintUpdateCameraShake(float DeltaTime, float Alpha, struct FMinimalViewInfo& POV, struct FMinimalViewInfo* ModifiedPOV) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShake", "BlueprintUpdateCameraShake"); Params::ULegacyCameraShake_BlueprintUpdateCameraShake_Params Parms{}; Parms.DeltaTime = DeltaTime; Parms.Alpha = Alpha; Parms.POV = POV; UObject::ProcessEvent(Func, &Parms); if (ModifiedPOV != nullptr) *ModifiedPOV = std::move(Parms.ModifiedPOV); } // Class GameplayCameras.LegacyCameraShakePattern // (None) class UClass* ULegacyCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LegacyCameraShakePattern"); return Clss; } // LegacyCameraShakePattern GameplayCameras.Default__LegacyCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class ULegacyCameraShakePattern* ULegacyCameraShakePattern::GetDefaultObj() { static class ULegacyCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(ULegacyCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.LegacyCameraShakeFunctionLibrary // (None) class UClass* ULegacyCameraShakeFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LegacyCameraShakeFunctionLibrary"); return Clss; } // LegacyCameraShakeFunctionLibrary GameplayCameras.Default__LegacyCameraShakeFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class ULegacyCameraShakeFunctionLibrary* ULegacyCameraShakeFunctionLibrary::GetDefaultObj() { static class ULegacyCameraShakeFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(ULegacyCameraShakeFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function GameplayCameras.LegacyCameraShakeFunctionLibrary.Conv_LegacyCameraShake // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UCameraShakeBase* CameraShake (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULegacyCameraShake* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULegacyCameraShake* ULegacyCameraShakeFunctionLibrary::Conv_LegacyCameraShake(class UCameraShakeBase* CameraShake) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LegacyCameraShakeFunctionLibrary", "Conv_LegacyCameraShake"); Params::ULegacyCameraShakeFunctionLibrary_Conv_LegacyCameraShake_Params Parms{}; Parms.CameraShake = CameraShake; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class GameplayCameras.CameraAnimationCameraModifier // (None) class UClass* UCameraAnimationCameraModifier::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CameraAnimationCameraModifier"); return Clss; } // CameraAnimationCameraModifier GameplayCameras.Default__CameraAnimationCameraModifier // (Public, ClassDefaultObject, ArchetypeObject) class UCameraAnimationCameraModifier* UCameraAnimationCameraModifier::GetDefaultObj() { static class UCameraAnimationCameraModifier* Default = nullptr; if (!Default) Default = static_cast(UCameraAnimationCameraModifier::StaticClass()->DefaultObject); return Default; } // Function GameplayCameras.CameraAnimationCameraModifier.StopCameraAnimation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FCameraAnimationHandle Handle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimationCameraModifier::StopCameraAnimation(struct FCameraAnimationHandle& Handle, bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "StopCameraAnimation"); Params::UCameraAnimationCameraModifier_StopCameraAnimation_Params Parms{}; Parms.Handle = Handle; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function GameplayCameras.CameraAnimationCameraModifier.StopAllCameraAnimationsOf // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraAnimationSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimationCameraModifier::StopAllCameraAnimationsOf(class UCameraAnimationSequence* Sequence, bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "StopAllCameraAnimationsOf"); Params::UCameraAnimationCameraModifier_StopAllCameraAnimationsOf_Params Parms{}; Parms.Sequence = Sequence; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function GameplayCameras.CameraAnimationCameraModifier.StopAllCameraAnimations // (Native, Public, BlueprintCallable) // Parameters: // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCameraAnimationCameraModifier::StopAllCameraAnimations(bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "StopAllCameraAnimations"); Params::UCameraAnimationCameraModifier_StopAllCameraAnimations_Params Parms{}; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function GameplayCameras.CameraAnimationCameraModifier.PlayCameraAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UCameraAnimationSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCameraAnimationParams Params (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FCameraAnimationHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCameraAnimationHandle UCameraAnimationCameraModifier::PlayCameraAnimation(class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "PlayCameraAnimation"); Params::UCameraAnimationCameraModifier_PlayCameraAnimation_Params Parms{}; Parms.Sequence = Sequence; Parms.Params = Params; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.CameraAnimationCameraModifier.IsCameraAnimationActive // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FCameraAnimationHandle Handle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCameraAnimationCameraModifier::IsCameraAnimationActive(struct FCameraAnimationHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "IsCameraAnimationActive"); Params::UCameraAnimationCameraModifier_IsCameraAnimationActive_Params Parms{}; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.CameraAnimationCameraModifier.GetCameraAnimationCameraModifierFromPlayerController // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraAnimationCameraModifier*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimationCameraModifier* UCameraAnimationCameraModifier::GetCameraAnimationCameraModifierFromPlayerController(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "GetCameraAnimationCameraModifierFromPlayerController"); Params::UCameraAnimationCameraModifier_GetCameraAnimationCameraModifierFromPlayerController_Params Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.CameraAnimationCameraModifier.GetCameraAnimationCameraModifierFromID // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraAnimationCameraModifier*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimationCameraModifier* UCameraAnimationCameraModifier::GetCameraAnimationCameraModifierFromID(class UObject* WorldContextObject, int32 ControllerId) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "GetCameraAnimationCameraModifierFromID"); Params::UCameraAnimationCameraModifier_GetCameraAnimationCameraModifierFromID_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ControllerId = ControllerId; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.CameraAnimationCameraModifier.GetCameraAnimationCameraModifier // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraAnimationCameraModifier*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimationCameraModifier* UCameraAnimationCameraModifier::GetCameraAnimationCameraModifier(class UObject* WorldContextObject, int32 PlayerIndex) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("CameraAnimationCameraModifier", "GetCameraAnimationCameraModifier"); Params::UCameraAnimationCameraModifier_GetCameraAnimationCameraModifier_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.PlayerIndex = PlayerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class GameplayCameras.GameplayCamerasFunctionLibrary // (None) class UClass* UGameplayCamerasFunctionLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameplayCamerasFunctionLibrary"); return Clss; } // GameplayCamerasFunctionLibrary GameplayCameras.Default__GameplayCamerasFunctionLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UGameplayCamerasFunctionLibrary* UGameplayCamerasFunctionLibrary::GetDefaultObj() { static class UGameplayCamerasFunctionLibrary* Default = nullptr; if (!Default) Default = static_cast(UGameplayCamerasFunctionLibrary::StaticClass()->DefaultObject); return Default; } // Function GameplayCameras.GameplayCamerasFunctionLibrary.Conv_CameraShakePlaySpace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class ECameraAnimationPlaySpaceCameraAnimationPlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraShakePlaySpace ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECameraShakePlaySpace UGameplayCamerasFunctionLibrary::Conv_CameraShakePlaySpace(enum class ECameraAnimationPlaySpace CameraAnimationPlaySpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasFunctionLibrary", "Conv_CameraShakePlaySpace"); Params::UGameplayCamerasFunctionLibrary_Conv_CameraShakePlaySpace_Params Parms{}; Parms.CameraAnimationPlaySpace = CameraAnimationPlaySpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.GameplayCamerasFunctionLibrary.Conv_CameraAnimationPlaySpace // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // enum class ECameraShakePlaySpace CameraShakePlaySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // enum class ECameraAnimationPlaySpaceReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ECameraAnimationPlaySpace UGameplayCamerasFunctionLibrary::Conv_CameraAnimationPlaySpace(enum class ECameraShakePlaySpace CameraShakePlaySpace) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasFunctionLibrary", "Conv_CameraAnimationPlaySpace"); Params::UGameplayCamerasFunctionLibrary_Conv_CameraAnimationPlaySpace_Params Parms{}; Parms.CameraShakePlaySpace = CameraShakePlaySpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.GameplayCamerasFunctionLibrary.Conv_CameraAnimationCameraModifier // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerCameraManager* PlayerCameraManager (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraAnimationCameraModifier*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraAnimationCameraModifier* UGameplayCamerasFunctionLibrary::Conv_CameraAnimationCameraModifier(class APlayerCameraManager* PlayerCameraManager) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasFunctionLibrary", "Conv_CameraAnimationCameraModifier"); Params::UGameplayCamerasFunctionLibrary_Conv_CameraAnimationCameraModifier_Params Parms{}; Parms.PlayerCameraManager = PlayerCameraManager; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class GameplayCameras.CompositeCameraShakePattern // (None) class UClass* UCompositeCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("CompositeCameraShakePattern"); return Clss; } // CompositeCameraShakePattern GameplayCameras.Default__CompositeCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class UCompositeCameraShakePattern* UCompositeCameraShakePattern::GetDefaultObj() { static class UCompositeCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(UCompositeCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.DefaultCameraShakeBase // (None) class UClass* UDefaultCameraShakeBase::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DefaultCameraShakeBase"); return Clss; } // DefaultCameraShakeBase GameplayCameras.Default__DefaultCameraShakeBase // (Public, ClassDefaultObject, ArchetypeObject) class UDefaultCameraShakeBase* UDefaultCameraShakeBase::GetDefaultObj() { static class UDefaultCameraShakeBase* Default = nullptr; if (!Default) Default = static_cast(UDefaultCameraShakeBase::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.GameplayCamerasSubsystem // (None) class UClass* UGameplayCamerasSubsystem::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("GameplayCamerasSubsystem"); return Clss; } // GameplayCamerasSubsystem GameplayCameras.Default__GameplayCamerasSubsystem // (Public, ClassDefaultObject, ArchetypeObject) class UGameplayCamerasSubsystem* UGameplayCamerasSubsystem::GetDefaultObj() { static class UGameplayCamerasSubsystem* Default = nullptr; if (!Default) Default = static_cast(UGameplayCamerasSubsystem::StaticClass()->DefaultObject); return Default; } // Function GameplayCameras.GameplayCamerasSubsystem.StopCameraAnimation // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCameraAnimationHandle Handle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayCamerasSubsystem::StopCameraAnimation(class APlayerController* PlayerController, struct FCameraAnimationHandle& Handle, bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasSubsystem", "StopCameraAnimation"); Params::UGameplayCamerasSubsystem_StopCameraAnimation_Params Parms{}; Parms.PlayerController = PlayerController; Parms.Handle = Handle; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function GameplayCameras.GameplayCamerasSubsystem.StopAllCameraAnimationsOf // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraAnimationSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayCamerasSubsystem::StopAllCameraAnimationsOf(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasSubsystem", "StopAllCameraAnimationsOf"); Params::UGameplayCamerasSubsystem_StopAllCameraAnimationsOf_Params Parms{}; Parms.PlayerController = PlayerController; Parms.Sequence = Sequence; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function GameplayCameras.GameplayCamerasSubsystem.StopAllCameraAnimations // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bImmediate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGameplayCamerasSubsystem::StopAllCameraAnimations(class APlayerController* PlayerController, bool bImmediate) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasSubsystem", "StopAllCameraAnimations"); Params::UGameplayCamerasSubsystem_StopAllCameraAnimations_Params Parms{}; Parms.PlayerController = PlayerController; Parms.bImmediate = bImmediate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function GameplayCameras.GameplayCamerasSubsystem.PlayCameraAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCameraAnimationSequence* Sequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCameraAnimationParams Params (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FCameraAnimationHandle ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FCameraAnimationHandle UGameplayCamerasSubsystem::PlayCameraAnimation(class APlayerController* PlayerController, class UCameraAnimationSequence* Sequence, const struct FCameraAnimationParams& Params) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasSubsystem", "PlayCameraAnimation"); Params::UGameplayCamerasSubsystem_PlayCameraAnimation_Params Parms{}; Parms.PlayerController = PlayerController; Parms.Sequence = Sequence; Parms.Params = Params; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function GameplayCameras.GameplayCamerasSubsystem.IsCameraAnimationActive // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FCameraAnimationHandle Handle (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UGameplayCamerasSubsystem::IsCameraAnimationActive(class APlayerController* PlayerController, struct FCameraAnimationHandle& Handle) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("GameplayCamerasSubsystem", "IsCameraAnimationActive"); Params::UGameplayCamerasSubsystem_IsCameraAnimationActive_Params Parms{}; Parms.PlayerController = PlayerController; Parms.Handle = Handle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class GameplayCameras.SimpleCameraShakePattern // (None) class UClass* USimpleCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("SimpleCameraShakePattern"); return Clss; } // SimpleCameraShakePattern GameplayCameras.Default__SimpleCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class USimpleCameraShakePattern* USimpleCameraShakePattern::GetDefaultObj() { static class USimpleCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(USimpleCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.PerlinNoiseCameraShakePattern // (None) class UClass* UPerlinNoiseCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("PerlinNoiseCameraShakePattern"); return Clss; } // PerlinNoiseCameraShakePattern GameplayCameras.Default__PerlinNoiseCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class UPerlinNoiseCameraShakePattern* UPerlinNoiseCameraShakePattern::GetDefaultObj() { static class UPerlinNoiseCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(UPerlinNoiseCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.TestCameraShake // (None) class UClass* UTestCameraShake::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("TestCameraShake"); return Clss; } // TestCameraShake GameplayCameras.Default__TestCameraShake // (Public, ClassDefaultObject, ArchetypeObject) class UTestCameraShake* UTestCameraShake::GetDefaultObj() { static class UTestCameraShake* Default = nullptr; if (!Default) Default = static_cast(UTestCameraShake::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.ConstantCameraShakePattern // (None) class UClass* UConstantCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ConstantCameraShakePattern"); return Clss; } // ConstantCameraShakePattern GameplayCameras.Default__ConstantCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class UConstantCameraShakePattern* UConstantCameraShakePattern::GetDefaultObj() { static class UConstantCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(UConstantCameraShakePattern::StaticClass()->DefaultObject); return Default; } // Class GameplayCameras.WaveOscillatorCameraShakePattern // (None) class UClass* UWaveOscillatorCameraShakePattern::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WaveOscillatorCameraShakePattern"); return Clss; } // WaveOscillatorCameraShakePattern GameplayCameras.Default__WaveOscillatorCameraShakePattern // (Public, ClassDefaultObject, ArchetypeObject) class UWaveOscillatorCameraShakePattern* UWaveOscillatorCameraShakePattern::GetDefaultObj() { static class UWaveOscillatorCameraShakePattern* Default = nullptr; if (!Default) Default = static_cast(UWaveOscillatorCameraShakePattern::StaticClass()->DefaultObject); return Default; } }