#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x40 (0x68 - 0x28) // Class GameplayTasks.GameplayTask class UGameplayTask : public UObject { public: uint8 Pad_A6D[0x8]; // Fixing Size After Last Property [ Dumper-7 ] class FName InstanceName; // 0x30(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_A6E[0x2]; // Fixing Size After Last Property [ Dumper-7 ] enum class ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x3A(0x1)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_A6F[0x25]; // Fixing Size After Last Property [ Dumper-7 ] class UGameplayTask* ChildTask; // 0x60(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UGameplayTask* GetDefaultObj(); void ReadyForActivation(); void GenericGameplayTaskDelegate__DelegateSignature(); void EndTask(); }; // 0x0 (0x28 - 0x28) // Class GameplayTasks.GameplayTaskOwnerInterface class IGameplayTaskOwnerInterface : public IInterface { public: static class UClass* StaticClass(); static class IGameplayTaskOwnerInterface* GetDefaultObj(); }; // 0x10 (0x38 - 0x28) // Class GameplayTasks.GameplayTaskResource class UGameplayTaskResource : public UObject { public: int32 ManualResourceID; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int8 AutoResourceID; // 0x2C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_A73[0x3]; // Fixing Size After Last Property [ Dumper-7 ] uint8 bManuallySetID : 1; // Mask: 0x1, PropSize: 0x10x30(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_A74[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGameplayTaskResource* GetDefaultObj(); }; // 0x78 (0x118 - 0xA0) // Class GameplayTasks.GameplayTasksComponent class UGameplayTasksComponent : public UActorComponent { public: uint8 Pad_A8D[0x14]; // Fixing Size After Last Property [ Dumper-7 ] uint8 BitPad_63 : 1; // Fixing Bit-Field Size [ Dumper-7 ] uint8 bIsNetDirty : 1; // Mask: 0x2, PropSize: 0x10xB4(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_64 : 6; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_A90[0x3]; // Fixing Size After Last Property [ Dumper-7 ] TArray TaskPriorityQueue; // 0xB8(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) uint8 Pad_A91[0x10]; // Fixing Size After Last Property [ Dumper-7 ] TArray TickingTasks; // 0xD8(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) TArray KnownTasks; // 0xE8(0x10)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected) FMulticastInlineDelegateProperty_ OnClaimedResourcesChange; // 0xF8(0x10)(BlueprintVisible, ZeroConstructor, InstancedReference, NativeAccessSpecifierPublic) TArray SimulatedTasks; // 0x108(0x10)(Net, ZeroConstructor, RepNotify, UObjectWrapper, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UGameplayTasksComponent* GetDefaultObj(); void OnRep_SimulatedTasks(TArray& PreviousSimulatedTasks); enum class EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface TaskOwner, class UGameplayTask* Task, uint8 Priority, const TArray>& AdditionalRequiredResources, const TArray>& AdditionalClaimedResources); }; // 0x0 (0x68 - 0x68) // Class GameplayTasks.GameplayTask_ClaimResource class UGameplayTask_ClaimResource : public UGameplayTask { public: static class UClass* StaticClass(); static class UGameplayTask_ClaimResource* GetDefaultObj(); class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface InTaskOwner, const TArray>& ResourceClasses, uint8 Priority, class FName TaskInstanceName); class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface InTaskOwner, TSubclassOf ResourceClass, uint8 Priority, class FName TaskInstanceName); }; // 0x58 (0xC0 - 0x68) // Class GameplayTasks.GameplayTask_SpawnActor class UGameplayTask_SpawnActor : public UGameplayTask { public: FMulticastInlineDelegateProperty_ Success; // 0x68(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) FMulticastInlineDelegateProperty_ DidNotSpawn; // 0x78(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_ABB[0x30]; // Fixing Size After Last Property [ Dumper-7 ] TSubclassOf ClassToSpawn; // 0xB8(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UGameplayTask_SpawnActor* GetDefaultObj(); class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, TSubclassOf Class, bool bSpawnOnlyOnAuthority); void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor); bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor); }; // 0x30 (0x98 - 0x68) // Class GameplayTasks.GameplayTask_TimeLimitedExecution class UGameplayTask_TimeLimitedExecution : public UGameplayTask { public: FMulticastInlineDelegateProperty_ OnFinished; // 0x68(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) FMulticastInlineDelegateProperty_ OnTimeExpired; // 0x78(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_AC1[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGameplayTask_TimeLimitedExecution* GetDefaultObj(); }; // 0x18 (0x80 - 0x68) // Class GameplayTasks.GameplayTask_WaitDelay class UGameplayTask_WaitDelay : public UGameplayTask { public: FMulticastInlineDelegateProperty_ OnFinish; // 0x68(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_ACC[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGameplayTask_WaitDelay* GetDefaultObj(); class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface TaskOwner, float Time, uint8 Priority); void TaskDelayDelegate__DelegateSignature(); }; }