#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // ENUMS //--------------------------------------------------------------------------------------------------------------------- enum class EPlanarConstraint : uint8 { None = 0, X = 1, Y = 2, Z = 3, EPlanarConstraint_MAX = 4, }; enum class EBoneForwardAxis : uint8 { X_Positive = 0, X_Negative = 1, Y_Positive = 2, Y_Negative = 3, Z_Positive = 4, Z_Negative = 5, EBoneForwardAxis_MAX = 6, }; enum class ECollisionLimitType : uint8 { None = 0, Spherical = 1, Capsule = 2, Planar = 3, ECollisionLimitType_MAX = 4, }; //--------------------------------------------------------------------------------------------------------------------- // STRUCTS //--------------------------------------------------------------------------------------------------------------------- // 0x80 (0x80 - 0x0) // ScriptStruct KawaiiPhysics.CollisionLimitBase struct FCollisionLimitBase { public: struct FBoneReference DrivingBone; // 0x0(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FVector OffsetLocation; // 0x10(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator OffsetRotation; // 0x28(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector Location; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_126B[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FQuat Rotation; // 0x60(0x20)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x90 - 0x80) // ScriptStruct KawaiiPhysics.SphericalLimit struct FSphericalLimit : public FCollisionLimitBase { public: float Radius; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ESphericalLimitType LimitType; // 0x84(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_126E[0xB]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x90 - 0x80) // ScriptStruct KawaiiPhysics.CapsuleLimit struct FCapsuleLimit : public FCollisionLimitBase { public: float Radius; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Length; // 0x84(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1270[0x8]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x20 (0xA0 - 0x80) // ScriptStruct KawaiiPhysics.PlanarLimit struct FPlanarLimit : public FCollisionLimitBase { public: struct FPlane Plane; // 0x80(0x20)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x18 (0x18 - 0x0) // ScriptStruct KawaiiPhysics.KawaiiPhysicsSettings struct FKawaiiPhysicsSettings { public: float Damping; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WorldDampingLocation; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float WorldDampingRotation; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Stiffness; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Radius; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LimitAngle; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0xF0 (0xF0 - 0x0) // ScriptStruct KawaiiPhysics.KawaiiPhysicsModifyBone struct FKawaiiPhysicsModifyBone { public: struct FBoneReference BoneRef; // 0x0(0x10)(NoDestructor, NativeAccessSpecifierPublic) int32 ParentIndex; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1276[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray ChildIndexs; // 0x18(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) struct FKawaiiPhysicsSettings PhysicsSettings; // 0x28(0x18)(NoDestructor, NativeAccessSpecifierPublic) struct FVector Location; // 0x40(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PrevLocation; // 0x58(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat PrevRotation; // 0x70(0x20)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PoseLocation; // 0x90(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_127A[0x8]; // Fixing Size After Last Property [ Dumper-7 ] struct FQuat PoseRotation; // 0xB0(0x20)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector PoseScale; // 0xD0(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LengthFromRoot; // 0xE8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDummy; // 0xEC(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_127F[0x3]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x6C8 (0x790 - 0xC8) // ScriptStruct KawaiiPhysics.AnimNode_KawaiiPhysics struct FAnimNode_KawaiiPhysics : public FAnimNode_SkeletalControlBase { public: struct FBoneReference RootBone; // 0xC8(0x10)(Edit, NoDestructor, NativeAccessSpecifierPublic) TArray ExcludeBones; // 0xD8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) int32 TargetFrameRate; // 0xE8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool OverrideTargetFramerate; // 0xEC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1282[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FKawaiiPhysicsSettings PhysicsSettings; // 0xF0(0x18)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic) class UCurveFloat* DampingCurve; // 0x108(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* WorldDampingLocationCurve; // 0x110(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* WorldDampingRotationCurve; // 0x118(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* StiffnessCurve; // 0x120(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* RadiusCurve; // 0x128(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCurveFloat* LimitAngleCurve; // 0x130(0x8)(ZeroConstructor, Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve DampingCurveData; // 0x138(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve WorldDampingLocationCurveData; // 0x1C0(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve WorldDampingRotationCurveData; // 0x248(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve StiffnessCurveData; // 0x2D0(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve RadiusCurveData; // 0x358(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) struct FRuntimeFloatCurve LimitAngleCurveData; // 0x3E0(0x88)(Edit, BlueprintVisible, NativeAccessSpecifierPublic) bool bUpdatePhysicsSettingsInGame; // 0x468(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1293[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float DummyBoneLength; // 0x46C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EBoneForwardAxis BoneForwardAxis; // 0x470(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EPlanarConstraint PlanarConstraint; // 0x471(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool ResetBoneTransformWhenBoneNotFound; // 0x472(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1295[0x5]; // Fixing Size After Last Property [ Dumper-7 ] TArray SphericalLimits; // 0x478(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray CapsuleLimits; // 0x488(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray PlanarLimits; // 0x498(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) class UKawaiiPhysicsLimitsDataAsset* LimitsDataAsset; // 0x4A8(0x8)(Edit, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray SphericalLimitsData; // 0x4B0(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, NativeAccessSpecifierPublic) TArray CapsuleLimitsData; // 0x4C0(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, NativeAccessSpecifierPublic) TArray PlanarLimitsData; // 0x4D0(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, NativeAccessSpecifierPublic) float TeleportDistanceThreshold; // 0x4E0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TeleportRotationThreshold; // 0x4E4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector Gravity; // 0x4E8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableWind; // 0x500(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_129D[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float WindScale; // 0x504(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowWorldCollision; // 0x508(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOverrideCollisionParams; // 0x509(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_129E[0x6]; // Fixing Size After Last Property [ Dumper-7 ] struct FBodyInstance CollisionChannelSettings; // 0x510(0x190)(Edit, NativeAccessSpecifierPublic) bool bIgnoreSelfComponent; // 0x6A0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_129F[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray IgnoreBones; // 0x6A8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray IgnoreBoneNamePrefix; // 0x6B8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) TArray ModifyBones; // 0x6C8(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) float TotalBoneLength; // 0x6D8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_12A1[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FTransform PreSkelCompTransform; // 0x6E0(0x60)(IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bInitPhysicsSettings; // 0x740(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_12A2[0x4F]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x80 (0x80 - 0x0) // ScriptStruct KawaiiPhysics.CollisionLimitDataBase struct FCollisionLimitDataBase { public: class FName DrivingBoneName; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector OffsetLocation; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FRotator OffsetRotation; // 0x20(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FVector Location; // 0x38(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQuat Rotation; // 0x50(0x20)(Edit, BlueprintVisible, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid Guid; // 0x70(0x10)(Edit, ZeroConstructor, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; // 0x10 (0x90 - 0x80) // ScriptStruct KawaiiPhysics.SphericalLimitData struct FSphericalLimitData : public FCollisionLimitDataBase { public: float Radius; // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ESphericalLimitType LimitType; // 0x84(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12A6[0xB]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x10 (0x90 - 0x80) // ScriptStruct KawaiiPhysics.CapsuleLimitData struct FCapsuleLimitData : public FCollisionLimitDataBase { public: float Radius; // 0x80(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Length; // 0x84(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_12AB[0x8]; // Fixing Size Of Struct [ Dumper-7 ] }; // 0x20 (0xA0 - 0x80) // ScriptStruct KawaiiPhysics.PlanarLimitData struct FPlanarLimitData : public FCollisionLimitDataBase { public: struct FPlane Plane; // 0x80(0x20)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) }; }