#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // WidgetBlueprintGeneratedClass WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C // (None) class UClass* UWBP_PalInGameMenuItemIcon_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("WBP_PalInGameMenuItemIcon_C"); return Clss; } // WBP_PalInGameMenuItemIcon_C WBP_PalInGameMenuItemIcon.Default__WBP_PalInGameMenuItemIcon_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UWBP_PalInGameMenuItemIcon_C* UWBP_PalInGameMenuItemIcon_C::GetDefaultObj() { static class UWBP_PalInGameMenuItemIcon_C* Default = nullptr; if (!Default) Default = static_cast(UWBP_PalInGameMenuItemIcon_C::StaticClass()->DefaultObject); return Default; } // Function WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemIcon_C::OnInitialized() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemIcon_C", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C.StartLoadEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemIcon_C::StartLoadEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemIcon_C", "StartLoadEvent"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C.LoadedTextureEvent // (BlueprintCallable, BlueprintEvent) // Parameters: // class UTexture2D* LoadedTexture (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemIcon_C::LoadedTextureEvent(class UTexture2D* LoadedTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemIcon_C", "LoadedTextureEvent"); Params::UWBP_PalInGameMenuItemIcon_C_LoadedTextureEvent_Params Parms{}; Parms.LoadedTexture = LoadedTexture; UObject::ProcessEvent(Func, &Parms); } // Function WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C.EmptyEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void UWBP_PalInGameMenuItemIcon_C::EmptyEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemIcon_C", "EmptyEvent"); UObject::ProcessEvent(Func, nullptr); } // Function WBP_PalInGameMenuItemIcon.WBP_PalInGameMenuItemIcon_C.ExecuteUbergraph_WBP_PalInGameMenuItemIcon // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTexture2D* K2Node_CustomEvent_loadedTexture (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UWBP_PalInGameMenuItemIcon_C::ExecuteUbergraph_WBP_PalInGameMenuItemIcon(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UTexture2D* K2Node_CustomEvent_loadedTexture) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("WBP_PalInGameMenuItemIcon_C", "ExecuteUbergraph_WBP_PalInGameMenuItemIcon"); Params::UWBP_PalInGameMenuItemIcon_C_ExecuteUbergraph_WBP_PalInGameMenuItemIcon_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CustomEvent_loadedTexture = K2Node_CustomEvent_loadedTexture; UObject::ProcessEvent(Func, &Parms); } }