#pragma once #define DEBUG 1 // External Libraries #include "../libs/ImGui/imgui.h" #include "../libs/ImGui/imgui_internal.h" #include "../libs/ImGui/imgui_Impl_dx11.h" #include "../libs/ImGui/imgui_Impl_Win32.h" namespace DX11_Base { using namespace std::chrono_literals; inline HMODULE g_hModule{}; inline LPCWSTR g_ModuleName{}; inline std::atomic_bool g_Running{}; inline std::atomic_bool g_KillSwitch = FALSE; static uintptr_t dwGameBase{}; struct Vector2 { float x, y; }; struct Vector3 { float x, y, z; }; struct Vector4 { float x, y, z, w; }; struct DoubleVector2 { double x, y; }; struct DoubleVector3 { double x, y, z; }; struct DoubleVector4 { double x, y, z, w; }; }