#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x188 - 0x180) // BlueprintGeneratedClass BP_AIAction_Sleep_InNightWildPal.BP_AIAction_Sleep_InNightWildPal_C class UBP_AIAction_Sleep_InNightWildPal_C : public UBP_AIAction_Sleep_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x180(0x8)(ZeroConstructor, Transient, DuplicateTransient) static class UClass* StaticClass(); static class UBP_AIAction_Sleep_InNightWildPal_C* GetDefaultObj(); void OnSquadMemberDeadEvent(const struct FPalDeadInfo& DeadInbfo); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void ExecuteUbergraph_BP_AIAction_Sleep_InNightWildPal(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast, double CallFunc_Less_DoubleDouble_A_ImplicitCast); }; }