#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x88 - 0x88) // BlueprintGeneratedClass BP_PalAIActionComposite_OtomoWorkerBase.BP_PalAIActionComposite_OtomoWorkerBase_C class UBP_PalAIActionComposite_OtomoWorkerBase_C : public UPalAIActionCompositeWorker { public: static class UClass* StaticClass(); static class UBP_PalAIActionComposite_OtomoWorkerBase_C* GetDefaultObj(); void OnTickInWaitAction(float DeltaTime, class UPalWorkBase* TargetWork, const struct FVector& CallFunc_BP_TryGetWorkLocation_OutLocation, bool CallFunc_BP_TryGetWorkLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalWorkProgressManager* CallFunc_GetWorkProgressManager_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameter_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalWorkAssign* CallFunc_GetWorkAssign_ReturnValue, class UPalActionBase* CallFunc_PlayActionLocationByType_ReturnValue, const struct FPalWorkAssignHandleId& CallFunc_GetId_ReturnValue, class UPalWorkBase* CallFunc_GetWorkByAssignId_ReturnValue, bool CallFunc_TryFindNextWork_ReturnValue, bool CallFunc_IsTargetWorkable_ReturnValue); }; }