#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xF0 (0x118 - 0x28) // Class ChaosCloth.ChaosClothConfig class UChaosClothConfig : public UClothConfigCommon { public: enum class EClothMassMode MassMode; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F35[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float UniformMass; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float TotalMass; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float Density; // 0x34(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float MinPerParticleMass; // 0x38(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue EdgeStiffnessWeighted; // 0x3C(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue BendingStiffnessWeighted; // 0x44(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) bool bUseBendingElements; // 0x4C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F38[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float BucklingRatio; // 0x50(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue BucklingStiffnessWeighted; // 0x54(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue AreaStiffnessWeighted; // 0x5C(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) float VolumeStiffness; // 0x64(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue TetherStiffness; // 0x68(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue TetherScale; // 0x70(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) bool bUseGeodesicDistance; // 0x78(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F42[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float ShapeTargetStiffness; // 0x7C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float CollisionThickness; // 0x80(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FrictionCoefficient; // 0x84(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseCCD; // 0x88(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSelfCollisions; // 0x89(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F46[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float SelfCollisionThickness; // 0x8C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SelfCollisionFriction; // 0x90(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSelfIntersections; // 0x94(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseLegacyBackstop; // 0x95(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F4A[0x2]; // Fixing Size After Last Property [ Dumper-7 ] float DampingCoefficient; // 0x98(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float LocalDampingCoefficient; // 0x9C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUsePointBasedWindModel; // 0xA0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F4C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FChaosClothWeightedValue Drag; // 0xA4(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue Lift; // 0xAC(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) bool bUseGravityOverride; // 0xB4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F4F[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float GravityScale; // 0xB8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F51[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector Gravity; // 0xC0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue Pressure; // 0xD8(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue AnimDriveStiffness; // 0xE0(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FChaosClothWeightedValue AnimDriveDamping; // 0xE8(0x8)(Edit, NoDestructor, NativeAccessSpecifierPublic) struct FVector LinearVelocityScale; // 0xF0(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float AngularVelocityScale; // 0x108(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FictitiousAngularScale; // 0x10C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseTetrahedralConstraints; // 0x110(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseThinShellVolumeConstraints; // 0x111(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseContinuousCollisionDetection; // 0x112(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F56[0x5]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UChaosClothConfig* GetDefaultObj(); }; // 0x10 (0x38 - 0x28) // Class ChaosCloth.ChaosClothSharedSimConfig class UChaosClothSharedSimConfig : public UClothSharedConfigCommon { public: int32 IterationCount; // 0x28(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxIterationCount; // 0x2C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 SubdivisionCount; // 0x30(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseLocalSpaceSimulation; // 0x34(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseXPBDConstraints; // 0x35(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_F5E[0x2]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UChaosClothSharedSimConfig* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class ChaosCloth.ChaosClothingSimulationFactory class UChaosClothingSimulationFactory : public UClothingSimulationFactory { public: static class UClass* StaticClass(); static class UChaosClothingSimulationFactory* GetDefaultObj(); }; // 0x10 (0x40 - 0x30) // Class ChaosCloth.ChaosClothingInteractor class UChaosClothingInteractor : public UClothingInteractor { public: uint8 Pad_F9B[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UChaosClothingInteractor* GetDefaultObj(); void SetWind(const struct FVector2D& Drag, const struct FVector2D& Lift, float AirDensity, const struct FVector& WindVelocity); void SetVelocityScale(const struct FVector& LinearVelocityScale, float AngularVelocityScale, float FictitiousAngularScale); void SetPressure(const struct FVector2D& Pressure); void SetMaterialLinear(float EdgeStiffness, float BendingStiffness, float AreaStiffness); void SetMaterial(const struct FVector2D& EdgeStiffness, const struct FVector2D& BendingStiffness, const struct FVector2D& AreaStiffness); void SetLongRangeAttachmentLinear(float TetherStiffness, float TetherScale); void SetLongRangeAttachment(const struct FVector2D& TetherStiffness, const struct FVector2D& TetherScale); void SetGravity(float GravityScale, bool bIsGravityOverridden, const struct FVector& GravityOverride); void SetDamping(float DampingCoefficient, float LocalDampingCoefficient); void SetCollision(float CollisionThickness, float FrictionCoefficient, bool bUseCCD, float SelfCollisionThickness); void SetBackstop(bool bEnabled); void SetAnimDriveLinear(float AnimDriveStiffness); void SetAnimDrive(const struct FVector2D& AnimDriveStiffness, const struct FVector2D& AnimDriveDamping); void SetAerodynamics(float DragCoefficient, float LiftCoefficient, const struct FVector& WindVelocity); void ResetAndTeleport(bool bReset, bool bTeleport); }; // 0x10 (0xA0 - 0x90) // Class ChaosCloth.ChaosClothingSimulationInteractor class UChaosClothingSimulationInteractor : public UClothingSimulationInteractor { public: uint8 Pad_FA3[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UChaosClothingSimulationInteractor* GetDefaultObj(); }; }