#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class LevelSequence.LevelSequence // (None) class UClass* ULevelSequence::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequence"); return Clss; } // LevelSequence LevelSequence.Default__LevelSequence // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequence* ULevelSequence::GetDefaultObj() { static class ULevelSequence* Default = nullptr; if (!Default) Default = static_cast(ULevelSequence::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequence.RemoveMetaDataByClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelSequence::RemoveMetaDataByClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequence", "RemoveMetaDataByClass"); Params::ULevelSequence_RemoveMetaDataByClass_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequence.FindOrAddMetaDataByClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ULevelSequence::FindOrAddMetaDataByClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequence", "FindOrAddMetaDataByClass"); Params::ULevelSequence_FindOrAddMetaDataByClass_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequence.FindMetaDataByClass // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // TSubclassOf InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ULevelSequence::FindMetaDataByClass(TSubclassOf InClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequence", "FindMetaDataByClass"); Params::ULevelSequence_FindMetaDataByClass_Params Parms{}; Parms.InClass = InClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequence.CopyMetaData // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* InMetaData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ULevelSequence::CopyMetaData(class UObject* InMetaData) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequence", "CopyMetaData"); Params::ULevelSequence_CopyMetaData_Params Parms{}; Parms.InMetaData = InMetaData; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class LevelSequence.LevelSequenceActor // (Actor) class UClass* ALevelSequenceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceActor"); return Clss; } // LevelSequenceActor LevelSequence.Default__LevelSequenceActor // (Public, ClassDefaultObject, ArchetypeObject) class ALevelSequenceActor* ALevelSequenceActor::GetDefaultObj() { static class ALevelSequenceActor* Default = nullptr; if (!Default) Default = static_cast(ALevelSequenceActor::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequenceActor.ShowBurnin // (Final, Native, Public, BlueprintCallable) // Parameters: void ALevelSequenceActor::ShowBurnin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "ShowBurnin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.SetSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::SetSequence(class ULevelSequence* InSequence) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "SetSequence"); Params::ALevelSequenceActor_SetSequence_Params Parms{}; Parms.InSequence = InSequence; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.SetReplicatePlayback // (Final, Native, Public, BlueprintCallable) // Parameters: // bool ReplicatePlayback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::SetReplicatePlayback(bool ReplicatePlayback) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "SetReplicatePlayback"); Params::ALevelSequenceActor_SetReplicatePlayback_Params Parms{}; Parms.ReplicatePlayback = ReplicatePlayback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.SetBindingByTag // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FName BindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::SetBindingByTag(class FName BindingTag, TArray& Actors, bool bAllowBindingsFromAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "SetBindingByTag"); Params::ALevelSequenceActor_SetBindingByTag_Params Parms{}; Parms.BindingTag = BindingTag; Parms.Actors = Actors; Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.SetBinding // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray& Actors, bool bAllowBindingsFromAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "SetBinding"); Params::ALevelSequenceActor_SetBinding_Params Parms{}; Parms.Binding = Binding; Parms.Actors = Actors; Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.ResetBindings // (Final, Native, Public, BlueprintCallable) // Parameters: void ALevelSequenceActor::ResetBindings() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "ResetBindings"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.ResetBinding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::ResetBinding(const struct FMovieSceneObjectBindingID& Binding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "ResetBinding"); Params::ALevelSequenceActor_ResetBinding_Params Parms{}; Parms.Binding = Binding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.RemoveBindingByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::RemoveBindingByTag(class FName Tag, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "RemoveBindingByTag"); Params::ALevelSequenceActor_RemoveBindingByTag_Params Parms{}; Parms.Tag = Tag; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.RemoveBinding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "RemoveBinding"); Params::ALevelSequenceActor_RemoveBinding_Params Parms{}; Parms.Binding = Binding; Parms.Actor = Actor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction LevelSequence.LevelSequenceActor.OnLevelSequenceLoaded__DelegateSignature // (Public, Delegate) // Parameters: void ALevelSequenceActor::OnLevelSequenceLoaded__DelegateSignature() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "OnLevelSequenceLoaded__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function LevelSequence.LevelSequenceActor.LoadSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* ALevelSequenceActor::LoadSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "LoadSequence"); Params::ALevelSequenceActor_LoadSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceActor.HideBurnin // (Final, Native, Public, BlueprintCallable) // Parameters: void ALevelSequenceActor::HideBurnin() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "HideBurnin"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.GetSequencePlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevelSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequencePlayer* ALevelSequenceActor::GetSequencePlayer() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "GetSequencePlayer"); Params::ALevelSequenceActor_GetSequencePlayer_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceActor.GetSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequence* ALevelSequenceActor::GetSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "GetSequence"); Params::ALevelSequenceActor_GetSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceActor.FindNamedBindings // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArrayReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) TArray ALevelSequenceActor::FindNamedBindings(class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "FindNamedBindings"); Params::ALevelSequenceActor_FindNamedBindings_Params Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceActor.FindNamedBinding // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FMovieSceneObjectBindingID ALevelSequenceActor::FindNamedBinding(class FName Tag) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "FindNamedBinding"); Params::ALevelSequenceActor_FindNamedBinding_Params Parms{}; Parms.Tag = Tag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceActor.AddBindingByTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName BindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "AddBindingByTag"); Params::ALevelSequenceActor_AddBindingByTag_Params Parms{}; Parms.BindingTag = BindingTag; Parms.Actor = Actor; Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceActor.AddBinding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceActor::AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceActor", "AddBinding"); Params::ALevelSequenceActor_AddBinding_Params Parms{}; Parms.Binding = Binding; Parms.Actor = Actor; Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class LevelSequence.DefaultLevelSequenceInstanceData // (None) class UClass* UDefaultLevelSequenceInstanceData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("DefaultLevelSequenceInstanceData"); return Clss; } // DefaultLevelSequenceInstanceData LevelSequence.Default__DefaultLevelSequenceInstanceData // (Public, ClassDefaultObject, ArchetypeObject) class UDefaultLevelSequenceInstanceData* UDefaultLevelSequenceInstanceData::GetDefaultObj() { static class UDefaultLevelSequenceInstanceData* Default = nullptr; if (!Default) Default = static_cast(UDefaultLevelSequenceInstanceData::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequenceMetaData // (None) class UClass* ILevelSequenceMetaData::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceMetaData"); return Clss; } // LevelSequenceMetaData LevelSequence.Default__LevelSequenceMetaData // (Public, ClassDefaultObject, ArchetypeObject) class ILevelSequenceMetaData* ILevelSequenceMetaData::GetDefaultObj() { static class ILevelSequenceMetaData* Default = nullptr; if (!Default) Default = static_cast(ILevelSequenceMetaData::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.AnimSequenceLevelSequenceLink // (None) class UClass* UAnimSequenceLevelSequenceLink::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("AnimSequenceLevelSequenceLink"); return Clss; } // AnimSequenceLevelSequenceLink LevelSequence.Default__AnimSequenceLevelSequenceLink // (Public, ClassDefaultObject, ArchetypeObject) class UAnimSequenceLevelSequenceLink* UAnimSequenceLevelSequenceLink::GetDefaultObj() { static class UAnimSequenceLevelSequenceLink* Default = nullptr; if (!Default) Default = static_cast(UAnimSequenceLevelSequenceLink::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequenceBurnInInitSettings // (None) class UClass* ULevelSequenceBurnInInitSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceBurnInInitSettings"); return Clss; } // LevelSequenceBurnInInitSettings LevelSequence.Default__LevelSequenceBurnInInitSettings // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequenceBurnInInitSettings* ULevelSequenceBurnInInitSettings::GetDefaultObj() { static class ULevelSequenceBurnInInitSettings* Default = nullptr; if (!Default) Default = static_cast(ULevelSequenceBurnInInitSettings::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequenceBurnInOptions // (None) class UClass* ULevelSequenceBurnInOptions::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceBurnInOptions"); return Clss; } // LevelSequenceBurnInOptions LevelSequence.Default__LevelSequenceBurnInOptions // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequenceBurnInOptions* ULevelSequenceBurnInOptions::GetDefaultObj() { static class ULevelSequenceBurnInOptions* Default = nullptr; if (!Default) Default = static_cast(ULevelSequenceBurnInOptions::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequenceBurnInOptions.SetBurnIn // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FSoftClassPath InBurnInClass (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelSequenceBurnInOptions::SetBurnIn(const struct FSoftClassPath& InBurnInClass) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceBurnInOptions", "SetBurnIn"); Params::ULevelSequenceBurnInOptions_SetBurnIn_Params Parms{}; Parms.InBurnInClass = InBurnInClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Class LevelSequence.ReplicatedLevelSequenceActor // (Actor) class UClass* AReplicatedLevelSequenceActor::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("ReplicatedLevelSequenceActor"); return Clss; } // ReplicatedLevelSequenceActor LevelSequence.Default__ReplicatedLevelSequenceActor // (Public, ClassDefaultObject, ArchetypeObject) class AReplicatedLevelSequenceActor* AReplicatedLevelSequenceActor::GetDefaultObj() { static class AReplicatedLevelSequenceActor* Default = nullptr; if (!Default) Default = static_cast(AReplicatedLevelSequenceActor::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequenceAnimSequenceLink // (None) class UClass* ULevelSequenceAnimSequenceLink::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceAnimSequenceLink"); return Clss; } // LevelSequenceAnimSequenceLink LevelSequence.Default__LevelSequenceAnimSequenceLink // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequenceAnimSequenceLink* ULevelSequenceAnimSequenceLink::GetDefaultObj() { static class ULevelSequenceAnimSequenceLink* Default = nullptr; if (!Default) Default = static_cast(ULevelSequenceAnimSequenceLink::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequenceBurnIn // (None) class UClass* ULevelSequenceBurnIn::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceBurnIn"); return Clss; } // LevelSequenceBurnIn LevelSequence.Default__LevelSequenceBurnIn // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequenceBurnIn* ULevelSequenceBurnIn::GetDefaultObj() { static class ULevelSequenceBurnIn* Default = nullptr; if (!Default) Default = static_cast(ULevelSequenceBurnIn::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequenceBurnIn.SetSettings // (Event, Public, BlueprintEvent) // Parameters: // class UObject* InSettings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ULevelSequenceBurnIn::SetSettings(class UObject* InSettings) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceBurnIn", "SetSettings"); Params::ULevelSequenceBurnIn_SetSettings_Params Parms{}; Parms.InSettings = InSettings; UObject::ProcessEvent(Func, &Parms); } // Function LevelSequence.LevelSequenceBurnIn.GetSettingsClass // (Native, Event, Public, BlueprintEvent, Const) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSubclassOf ULevelSequenceBurnIn::GetSettingsClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceBurnIn", "GetSettingsClass"); Params::ULevelSequenceBurnIn_GetSettingsClass_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class LevelSequence.LevelSequenceDirector // (None) class UClass* ULevelSequenceDirector::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceDirector"); return Clss; } // LevelSequenceDirector LevelSequence.Default__LevelSequenceDirector // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequenceDirector* ULevelSequenceDirector::GetDefaultObj() { static class ULevelSequenceDirector* Default = nullptr; if (!Default) Default = static_cast(ULevelSequenceDirector::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequenceDirector.OnCreated // (Event, Public, BlueprintEvent) // Parameters: void ULevelSequenceDirector::OnCreated() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "OnCreated"); UObject::ProcessEvent(Func, nullptr); } // Function LevelSequence.LevelSequenceDirector.GetSequence // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMovieSceneSequence* ULevelSequenceDirector::GetSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetSequence"); Params::ULevelSequenceDirector_GetSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceDirector.GetMasterSequenceTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime ULevelSequenceDirector::GetMasterSequenceTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetMasterSequenceTime"); Params::ULevelSequenceDirector_GetMasterSequenceTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceDirector.GetCurrentTime // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FQualifiedFrameTime ULevelSequenceDirector::GetCurrentTime() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetCurrentTime"); Params::ULevelSequenceDirector_GetCurrentTime_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceDirector.GetBoundObjects // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ULevelSequenceDirector::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetBoundObjects"); Params::ULevelSequenceDirector_GetBoundObjects_Params Parms{}; Parms.ObjectBinding = ObjectBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceDirector.GetBoundObject // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* ULevelSequenceDirector::GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetBoundObject"); Params::ULevelSequenceDirector_GetBoundObject_Params Parms{}; Parms.ObjectBinding = ObjectBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceDirector.GetBoundActors // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic) TArray ULevelSequenceDirector::GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetBoundActors"); Params::ULevelSequenceDirector_GetBoundActors_Params Parms{}; Parms.ObjectBinding = ObjectBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceDirector.GetBoundActor // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* ULevelSequenceDirector::GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceDirector", "GetBoundActor"); Params::ULevelSequenceDirector_GetBoundActor_Params Parms{}; Parms.ObjectBinding = ObjectBinding; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class LevelSequence.LegacyLevelSequenceDirectorBlueprint // (Blueprint) class UClass* ULegacyLevelSequenceDirectorBlueprint::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LegacyLevelSequenceDirectorBlueprint"); return Clss; } // LegacyLevelSequenceDirectorBlueprint LevelSequence.Default__LegacyLevelSequenceDirectorBlueprint // (Public, ClassDefaultObject, ArchetypeObject) class ULegacyLevelSequenceDirectorBlueprint* ULegacyLevelSequenceDirectorBlueprint::GetDefaultObj() { static class ULegacyLevelSequenceDirectorBlueprint* Default = nullptr; if (!Default) Default = static_cast(ULegacyLevelSequenceDirectorBlueprint::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequencePlayer // (None) class UClass* ULevelSequencePlayer::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequencePlayer"); return Clss; } // LevelSequencePlayer LevelSequence.Default__LevelSequencePlayer // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequencePlayer* ULevelSequencePlayer::GetDefaultObj() { static class ULevelSequencePlayer* Default = nullptr; if (!Default) Default = static_cast(ULevelSequencePlayer::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequencePlayer.GetActiveCameraComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCameraComponent* ULevelSequencePlayer::GetActiveCameraComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequencePlayer", "GetActiveCameraComponent"); Params::ULevelSequencePlayer_GetActiveCameraComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequence* LevelSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FMovieSceneSequencePlaybackSettingsSettings (Parm, NoDestructor, NativeAccessSpecifierPublic) // class ALevelSequenceActor* OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class ULevelSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULevelSequencePlayer* ULevelSequencePlayer::CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequencePlayer", "CreateLevelSequencePlayer"); Params::ULevelSequencePlayer_CreateLevelSequencePlayer_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.LevelSequence = LevelSequence; Parms.Settings = Settings; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutActor != nullptr) *OutActor = Parms.OutActor; return Parms.ReturnValue; } // Class LevelSequence.LevelSequenceProjectSettings // (None) class UClass* ULevelSequenceProjectSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceProjectSettings"); return Clss; } // LevelSequenceProjectSettings LevelSequence.Default__LevelSequenceProjectSettings // (Public, ClassDefaultObject, ArchetypeObject) class ULevelSequenceProjectSettings* ULevelSequenceProjectSettings::GetDefaultObj() { static class ULevelSequenceProjectSettings* Default = nullptr; if (!Default) Default = static_cast(ULevelSequenceProjectSettings::StaticClass()->DefaultObject); return Default; } // Class LevelSequence.LevelSequenceMediaController // (Actor) class UClass* ALevelSequenceMediaController::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("LevelSequenceMediaController"); return Clss; } // LevelSequenceMediaController LevelSequence.Default__LevelSequenceMediaController // (Public, ClassDefaultObject, ArchetypeObject) class ALevelSequenceMediaController* ALevelSequenceMediaController::GetDefaultObj() { static class ALevelSequenceMediaController* Default = nullptr; if (!Default) Default = static_cast(ALevelSequenceMediaController::StaticClass()->DefaultObject); return Default; } // Function LevelSequence.LevelSequenceMediaController.SynchronizeToServer // (Final, Native, Public, BlueprintCallable) // Parameters: // float DesyncThresholdSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void ALevelSequenceMediaController::SynchronizeToServer(float DesyncThresholdSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceMediaController", "SynchronizeToServer"); Params::ALevelSequenceMediaController_SynchronizeToServer_Params Parms{}; Parms.DesyncThresholdSeconds = DesyncThresholdSeconds; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceMediaController.Play // (Final, Native, Public, BlueprintCallable) // Parameters: void ALevelSequenceMediaController::Play() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceMediaController", "Play"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceMediaController.OnRep_ServerStartTimeSeconds // (Final, Native, Private) // Parameters: void ALevelSequenceMediaController::OnRep_ServerStartTimeSeconds() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceMediaController", "OnRep_ServerStartTimeSeconds"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function LevelSequence.LevelSequenceMediaController.GetSequence // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ALevelSequenceActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ALevelSequenceActor* ALevelSequenceMediaController::GetSequence() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceMediaController", "GetSequence"); Params::ALevelSequenceMediaController_GetSequence_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function LevelSequence.LevelSequenceMediaController.GetMediaComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMediaComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMediaComponent* ALevelSequenceMediaController::GetMediaComponent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("LevelSequenceMediaController", "GetMediaComponent"); Params::ALevelSequenceMediaController_GetMediaComponent_Params Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }