#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x118 (0x520 - 0x408) // WidgetBlueprintGeneratedClass WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C class UWBP_PalCharacterSlotBase_C : public UPalUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UWBP_PalCharacterIconBase_C* MyIconWidget; // 0x410(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash) class UPalIndividualCharacterSlot* TargetSlot; // 0x418(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnUpdateSlot; // 0x420(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnSetEmpty; // 0x430(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnSetValidSlot; // 0x440(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnTargetCharacterUpdateHP; // 0x450(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) struct FTimerHandle CheckTargetConditionTimerHandle; // 0x460(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) bool LastCombatState; // 0x468(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3BC5[0x7]; // Fixing Size After Last Property [ Dumper-7 ] FMulticastInlineDelegateProperty_ OnNotifyWorkDetail; // 0x470(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnNotifyBattleModeChanged; // 0x480(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnBeginTargetCharacterSleep; // 0x490(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnEndTargetCharacterSleep; // 0x4A0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnBeginTargetCharacterEat; // 0x4B0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnEndTargetCharacterEat; // 0x4C0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) struct FPalInstanceID SyncId; // 0x4D0(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash) FMulticastInlineDelegateProperty_ OnSetRarity; // 0x500(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) FMulticastInlineDelegateProperty_ OnUpdateReviveTimer; // 0x510(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable) static class UClass* StaticClass(); static class UWBP_PalCharacterSlotBase_C* GetDefaultObj(); void OnUpdateReviveTimer_Internal(float NowReviveTimer, double K2Node_CallDelegate_NowTimer_ImplicitCast); void OnSyncIndividualParameter(const struct FPalInstanceID& InstanceId, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue); void UnbindActorEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1); void BindActorEvent(class UPalIndividualCharacterHandle* Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat, bool K2Node_DynamicCast_bSuccess, class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate); void OnTargetCharacterActionNotify(class UPalActionBase* Action, class FName NotifyName, bool K2Node_SwitchName_CmpSuccess); void OnTargetBattleModeChanged(bool bIsBattleMode); void UnbindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2); void BindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2); void CheckTargetCondition(class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameterComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsAssignedToAnyWork_ReturnValue); void OnUpdateHp(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1); void UnbindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue); void BindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue); void OnUpdateSlot_Internal(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue_3); void RegisterCharacterIconWidget(class UWBP_PalCharacterIconBase_C** IconWidget); void Setup(class UPalIndividualCharacterSlot* NewTargetSlot, bool CallFunc_IsValid_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_IsEmpty_ReturnValue); void OnInitialized(); void ExecuteUbergraph_WBP_PalCharacterSlotBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget); void OnUpdateReviveTimer__DelegateSignature(double NowTimer); void OnSetRarity__DelegateSignature(bool IsBoss, bool IsRare); void OnEndTargetCharacterEat__DelegateSignature(); void OnBeginTargetCharacterEat__DelegateSignature(); void OnEndTargetCharacterSleep__DelegateSignature(); void OnBeginTargetCharacterSleep__DelegateSignature(); void OnNotifyBattleModeChanged__DelegateSignature(bool IsBattleMode); void OnNotifyWorkDetail__DelegateSignature(bool IsWorking); void OnTargetCharacterUpdateHP__DelegateSignature(int64 NowHP, int64 NowMaxHP); void OnSetValidSlot__DelegateSignature(); void OnSetEmpty__DelegateSignature(); void OnUpdateSlot__DelegateSignature(class UPalIndividualCharacterSlot* TargetSlot); }; }