#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_FluidController.BP_FluidController_C // (Actor) class UClass* ABP_FluidController_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_FluidController_C"); return Clss; } // BP_FluidController_C BP_FluidController.Default__BP_FluidController_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_FluidController_C* ABP_FluidController_C::GetDefaultObj() { static class ABP_FluidController_C* Default = nullptr; if (!Default) Default = static_cast(ABP_FluidController_C::StaticClass()->DefaultObject); return Default; } // Function BP_FluidController.BP_FluidController_C.GetRT_Height // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::GetRT_Height(int32 Index, class UTextureRenderTarget2D** RenderTarget, int32 Temp_int_Variable, class UTextureRenderTarget2D* K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "GetRT_Height"); Params::ABP_FluidController_C_GetRT_Height_Params Parms{}; Parms.Index = Index; Parms.Temp_int_Variable = Temp_int_Variable; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); if (RenderTarget != nullptr) *RenderTarget = Parms.RenderTarget; } // Function BP_FluidController.BP_FluidController_C.CreateMaterials // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetScalarParameterValue_Value_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::CreateMaterials(class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue_1, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue_2, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_1, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue_2, float CallFunc_SetScalarParameterValue_Value_ImplicitCast, float CallFunc_SetScalarParameterValue_Value_ImplicitCast_1, float CallFunc_SetScalarParameterValue_Value_ImplicitCast_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "CreateMaterials"); Params::ABP_FluidController_C_CreateMaterials_Params Parms{}; Parms.CallFunc_CreateRenderTarget2D_ReturnValue = CallFunc_CreateRenderTarget2D_ReturnValue; Parms.CallFunc_CreateRenderTarget2D_ReturnValue_1 = CallFunc_CreateRenderTarget2D_ReturnValue_1; Parms.CallFunc_CreateRenderTarget2D_ReturnValue_2 = CallFunc_CreateRenderTarget2D_ReturnValue_2; Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_CreateDynamicMaterialInstance_ReturnValue; Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue_1 = CallFunc_CreateDynamicMaterialInstance_ReturnValue_1; Parms.CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 = CallFunc_CreateDynamicMaterialInstance_ReturnValue_2; Parms.CallFunc_SetScalarParameterValue_Value_ImplicitCast = CallFunc_SetScalarParameterValue_Value_ImplicitCast; Parms.CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = CallFunc_SetScalarParameterValue_Value_ImplicitCast_1; Parms.CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 = CallFunc_SetScalarParameterValue_Value_ImplicitCast_2; UObject::ProcessEvent(Func, &Parms); } // Function BP_FluidController.BP_FluidController_C.ClearRenderTargets // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_FluidController_C::ClearRenderTargets() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "ClearRenderTargets"); UObject::ProcessEvent(Func, nullptr); } // Function BP_FluidController.BP_FluidController_C.GetRT // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget_1 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget_2 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* K2Node_Select_Default (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::GetRT(int32 Index, class UTextureRenderTarget2D* RenderTarget_0, class UTextureRenderTarget2D* RenderTarget_1, class UTextureRenderTarget2D* RenderTarget_2, class UTextureRenderTarget2D** RenderTarget, int32 Temp_int_Variable, class UTextureRenderTarget2D* K2Node_Select_Default) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "GetRT"); Params::ABP_FluidController_C_GetRT_Params Parms{}; Parms.Index = Index; Parms.RenderTarget_0 = RenderTarget_0; Parms.RenderTarget_1 = RenderTarget_1; Parms.RenderTarget_2 = RenderTarget_2; Parms.Temp_int_Variable = Temp_int_Variable; Parms.K2Node_Select_Default = K2Node_Select_Default; UObject::ProcessEvent(Func, &Parms); if (RenderTarget != nullptr) *RenderTarget = Parms.RenderTarget; } // Function BP_FluidController.BP_FluidController_C.GetPreviousRT // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 CurrentRTIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 FramesOld (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget_0 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget_1 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTarget_2 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* RenderTargetOut (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::GetPreviousRT(int32 CurrentRTIndex, int32 FramesOld, class UTextureRenderTarget2D* RenderTarget_0, class UTextureRenderTarget2D* RenderTarget_1, class UTextureRenderTarget2D* RenderTarget_2, class UTextureRenderTarget2D** RenderTargetOut, int32 CallFunc_Subtract_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "GetPreviousRT"); Params::ABP_FluidController_C_GetPreviousRT_Params Parms{}; Parms.CurrentRTIndex = CurrentRTIndex; Parms.FramesOld = FramesOld; Parms.RenderTarget_0 = RenderTarget_0; Parms.RenderTarget_1 = RenderTarget_1; Parms.RenderTarget_2 = RenderTarget_2; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue; Parms.CallFunc_GetRT_RenderTarget = CallFunc_GetRT_RenderTarget; UObject::ProcessEvent(Func, &Parms); if (RenderTargetOut != nullptr) *RenderTargetOut = Parms.RenderTargetOut; } // Function BP_FluidController.BP_FluidController_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_FluidController_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function BP_FluidController.BP_FluidController_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) // Parameters: void ABP_FluidController_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function BP_FluidController.BP_FluidController_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "ReceiveTick"); Params::ABP_FluidController_C_ReceiveTick_Params Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_FluidController.BP_FluidController_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "ReceiveEndPlay"); Params::ABP_FluidController_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_FluidController.BP_FluidController_C.ExecuteUbergraph_BP_FluidController // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_FMin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCanvas* CallFunc_BeginDrawCanvasToRenderTarget_Canvas (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector2D CallFunc_BeginDrawCanvasToRenderTarget_Size (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FDrawToRenderTargetContext CallFunc_BeginDrawCanvasToRenderTarget_Context (NoDestructor) // class UTextureRenderTarget2D* CallFunc_GetPreviousRT_RenderTargetOut (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_GetPreviousRT_RenderTargetOut_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_FluidController_C::ExecuteUbergraph_BP_FluidController(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Percent_IntInt_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason, double CallFunc_FMin_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, float K2Node_Event_DeltaSeconds, class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget, double CallFunc_Add_DoubleDouble_ReturnValue, class UCanvas* CallFunc_BeginDrawCanvasToRenderTarget_Canvas, const struct FVector2D& CallFunc_BeginDrawCanvasToRenderTarget_Size, const struct FDrawToRenderTargetContext& CallFunc_BeginDrawCanvasToRenderTarget_Context, class UTextureRenderTarget2D* CallFunc_GetPreviousRT_RenderTargetOut, class UTextureRenderTarget2D* CallFunc_GetPreviousRT_RenderTargetOut_1, double CallFunc_Subtract_DoubleDouble_ReturnValue, class UTextureRenderTarget2D* CallFunc_GetRT_RenderTarget_1, double CallFunc_Add_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_FluidController_C", "ExecuteUbergraph_BP_FluidController"); Params::ABP_FluidController_C_ExecuteUbergraph_BP_FluidController_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_FMin_ReturnValue = CallFunc_FMin_ReturnValue; Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_GetRT_RenderTarget = CallFunc_GetRT_RenderTarget; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_BeginDrawCanvasToRenderTarget_Canvas = CallFunc_BeginDrawCanvasToRenderTarget_Canvas; Parms.CallFunc_BeginDrawCanvasToRenderTarget_Size = CallFunc_BeginDrawCanvasToRenderTarget_Size; Parms.CallFunc_BeginDrawCanvasToRenderTarget_Context = CallFunc_BeginDrawCanvasToRenderTarget_Context; Parms.CallFunc_GetPreviousRT_RenderTargetOut = CallFunc_GetPreviousRT_RenderTargetOut; Parms.CallFunc_GetPreviousRT_RenderTargetOut_1 = CallFunc_GetPreviousRT_RenderTargetOut_1; Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue; Parms.CallFunc_GetRT_RenderTarget_1 = CallFunc_GetRT_RenderTarget_1; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }