#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x21 (0x2B1 - 0x290) // BlueprintGeneratedClass BP_NPC_WalkPathPoint_1.BP_NPC_WalkPathPoint_1_C class ABP_NPC_WalkPathPoint_1_C : public AActor { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x290(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UStaticMeshComponent* DebugStaticMesh; // 0x298(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x2A0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) double WaitTime; // 0x2A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EPalActionType WaitAction; // 0x2B0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_NPC_WalkPathPoint_1_C* GetDefaultObj(); void ExecuteUbergraph_BP_NPC_WalkPathPoint_1(int32 EntryPoint); }; }