#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x20 (0x88 - 0x68) // BlueprintGeneratedClass BP_VisualEffect_SpawnFadeIn.BP_VisualEffect_SpawnFadeIn_C class UBP_VisualEffect_SpawnFadeIn_C : public UPalVisualEffectBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x68(0x8)(ZeroConstructor, Transient, DuplicateTransient) double Opacity; // 0x70(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) float TickInterval; // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_3AF8[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FTimerHandle TimerHandle; // 0x80(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_VisualEffect_SpawnFadeIn_C* GetDefaultObj(); void SetOpacity(double Intensity, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, float CallFunc_SetOpacityForCharacter_opacityIntensity_ImplicitCast); void OnEndVisualEffect(); void OnBeginVisualEffect(); void Update(); void ExecuteUbergraph_BP_VisualEffect_SpawnFadeIn(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_FClamp_ReturnValue, bool CallFunc_Less_DoubleDouble_ReturnValue, double CallFunc_Multiply_DoubleDouble_A_ImplicitCast); }; }