#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // Class OpenColorIO.OpenColorIOSettings // (None) class UClass* UOpenColorIOSettings::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OpenColorIOSettings"); return Clss; } // OpenColorIOSettings OpenColorIO.Default__OpenColorIOSettings // (Public, ClassDefaultObject, ArchetypeObject) class UOpenColorIOSettings* UOpenColorIOSettings::GetDefaultObj() { static class UOpenColorIOSettings* Default = nullptr; if (!Default) Default = static_cast(UOpenColorIOSettings::StaticClass()->DefaultObject); return Default; } // Class OpenColorIO.OpenColorIOBlueprintLibrary // (None) class UClass* UOpenColorIOBlueprintLibrary::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OpenColorIOBlueprintLibrary"); return Clss; } // OpenColorIOBlueprintLibrary OpenColorIO.Default__OpenColorIOBlueprintLibrary // (Public, ClassDefaultObject, ArchetypeObject) class UOpenColorIOBlueprintLibrary* UOpenColorIOBlueprintLibrary::GetDefaultObj() { static class UOpenColorIOBlueprintLibrary* Default = nullptr; if (!Default) Default = static_cast(UOpenColorIOBlueprintLibrary::StaticClass()->DefaultObject); return Default; } // Function OpenColorIO.OpenColorIOBlueprintLibrary.ApplyColorSpaceTransform // (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FOpenColorIOColorConversionSettingsConversionSettings (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture* InputTexture (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UTextureRenderTarget2D* OutputRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UOpenColorIOBlueprintLibrary::ApplyColorSpaceTransform(class UObject* WorldContextObject, struct FOpenColorIOColorConversionSettings& ConversionSettings, class UTexture* InputTexture, class UTextureRenderTarget2D* OutputRenderTarget) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIOBlueprintLibrary", "ApplyColorSpaceTransform"); Params::UOpenColorIOBlueprintLibrary_ApplyColorSpaceTransform_Params Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ConversionSettings = ConversionSettings; Parms.InputTexture = InputTexture; Parms.OutputRenderTarget = OutputRenderTarget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Class OpenColorIO.OpenColorIOColorTransform // (None) class UClass* UOpenColorIOColorTransform::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OpenColorIOColorTransform"); return Clss; } // OpenColorIOColorTransform OpenColorIO.Default__OpenColorIOColorTransform // (Public, ClassDefaultObject, ArchetypeObject) class UOpenColorIOColorTransform* UOpenColorIOColorTransform::GetDefaultObj() { static class UOpenColorIOColorTransform* Default = nullptr; if (!Default) Default = static_cast(UOpenColorIOColorTransform::StaticClass()->DefaultObject); return Default; } // Class OpenColorIO.OpenColorIOConfiguration // (None) class UClass* UOpenColorIOConfiguration::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OpenColorIOConfiguration"); return Clss; } // OpenColorIOConfiguration OpenColorIO.Default__OpenColorIOConfiguration // (Public, ClassDefaultObject, ArchetypeObject) class UOpenColorIOConfiguration* UOpenColorIOConfiguration::GetDefaultObj() { static class UOpenColorIOConfiguration* Default = nullptr; if (!Default) Default = static_cast(UOpenColorIOConfiguration::StaticClass()->DefaultObject); return Default; } // Class OpenColorIO.OpenColorIODisplayExtensionWrapper // (None) class UClass* UOpenColorIODisplayExtensionWrapper::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("OpenColorIODisplayExtensionWrapper"); return Clss; } // OpenColorIODisplayExtensionWrapper OpenColorIO.Default__OpenColorIODisplayExtensionWrapper // (Public, ClassDefaultObject, ArchetypeObject) class UOpenColorIODisplayExtensionWrapper* UOpenColorIODisplayExtensionWrapper::GetDefaultObj() { static class UOpenColorIODisplayExtensionWrapper* Default = nullptr; if (!Default) Default = static_cast(UOpenColorIODisplayExtensionWrapper::StaticClass()->DefaultObject); return Default; } // Function OpenColorIO.OpenColorIODisplayExtensionWrapper.SetSceneExtensionIsActiveFunctions // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArrayIsActiveFunctions (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UOpenColorIODisplayExtensionWrapper::SetSceneExtensionIsActiveFunctions(TArray& IsActiveFunctions) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIODisplayExtensionWrapper", "SetSceneExtensionIsActiveFunctions"); Params::UOpenColorIODisplayExtensionWrapper_SetSceneExtensionIsActiveFunctions_Params Parms{}; Parms.IsActiveFunctions = IsActiveFunctions; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OpenColorIO.OpenColorIODisplayExtensionWrapper.SetSceneExtensionIsActiveFunction // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSceneViewExtensionIsActiveFunctorIsActiveFunction (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UOpenColorIODisplayExtensionWrapper::SetSceneExtensionIsActiveFunction(struct FSceneViewExtensionIsActiveFunctor& IsActiveFunction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIODisplayExtensionWrapper", "SetSceneExtensionIsActiveFunction"); Params::UOpenColorIODisplayExtensionWrapper_SetSceneExtensionIsActiveFunction_Params Parms{}; Parms.IsActiveFunction = IsActiveFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OpenColorIO.OpenColorIODisplayExtensionWrapper.SetOpenColorIOConfiguration // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FOpenColorIODisplayConfigurationInDisplayConfiguration (Parm, NativeAccessSpecifierPublic) void UOpenColorIODisplayExtensionWrapper::SetOpenColorIOConfiguration(const struct FOpenColorIODisplayConfiguration& InDisplayConfiguration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIODisplayExtensionWrapper", "SetOpenColorIOConfiguration"); Params::UOpenColorIODisplayExtensionWrapper_SetOpenColorIOConfiguration_Params Parms{}; Parms.InDisplayConfiguration = InDisplayConfiguration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function OpenColorIO.OpenColorIODisplayExtensionWrapper.RemoveSceneExtension // (Final, Native, Public, BlueprintCallable) // Parameters: void UOpenColorIODisplayExtensionWrapper::RemoveSceneExtension() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIODisplayExtensionWrapper", "RemoveSceneExtension"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function OpenColorIO.OpenColorIODisplayExtensionWrapper.CreateOpenColorIODisplayExtension // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FOpenColorIODisplayConfigurationInDisplayConfiguration (Parm, NativeAccessSpecifierPublic) // struct FSceneViewExtensionIsActiveFunctorIsActiveFunction (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UOpenColorIODisplayExtensionWrapper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOpenColorIODisplayExtensionWrapper* UOpenColorIODisplayExtensionWrapper::CreateOpenColorIODisplayExtension(const struct FOpenColorIODisplayConfiguration& InDisplayConfiguration, struct FSceneViewExtensionIsActiveFunctor& IsActiveFunction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIODisplayExtensionWrapper", "CreateOpenColorIODisplayExtension"); Params::UOpenColorIODisplayExtensionWrapper_CreateOpenColorIODisplayExtension_Params Parms{}; Parms.InDisplayConfiguration = InDisplayConfiguration; Parms.IsActiveFunction = IsActiveFunction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function OpenColorIO.OpenColorIODisplayExtensionWrapper.CreateInGameOpenColorIODisplayExtension // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // struct FOpenColorIODisplayConfigurationInDisplayConfiguration (Parm, NativeAccessSpecifierPublic) // class UOpenColorIODisplayExtensionWrapper*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOpenColorIODisplayExtensionWrapper* UOpenColorIODisplayExtensionWrapper::CreateInGameOpenColorIODisplayExtension(const struct FOpenColorIODisplayConfiguration& InDisplayConfiguration) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("OpenColorIODisplayExtensionWrapper", "CreateInGameOpenColorIODisplayExtension"); Params::UOpenColorIODisplayExtensionWrapper_CreateInGameOpenColorIODisplayExtension_Params Parms{}; Parms.InDisplayConfiguration = InDisplayConfiguration; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } }