#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x8 (0x620 - 0x618) // Class Paper2D.PaperCharacter class APaperCharacter : public ACharacter { public: class UPaperFlipbookComponent* Sprite; // 0x618(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class APaperCharacter* GetDefaultObj(); }; // 0x28 (0x50 - 0x28) // Class Paper2D.PaperFlipbook class UPaperFlipbook : public UObject { public: float FramesPerSecond; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_14C0[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray KeyFrames; // 0x30(0x10)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) class UMaterialInterface* DefaultMaterial; // 0x40(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) enum class EFlipbookCollisionMode CollisionSource; // 0x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_14C1[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperFlipbook* GetDefaultObj(); bool IsValidKeyFrameIndex(int32 Index); float GetTotalDuration(); class UPaperSprite* GetSpriteAtTime(float Time, bool bClampToEnds); class UPaperSprite* GetSpriteAtFrame(int32 FrameIndex); int32 GetNumKeyFrames(); int32 GetNumFrames(); int32 GetKeyFrameIndexAtTime(float Time, bool bClampToEnds); }; // 0x8 (0x298 - 0x290) // Class Paper2D.PaperFlipbookActor class APaperFlipbookActor : public AActor { public: class UPaperFlipbookComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class APaperFlipbookActor* GetDefaultObj(); }; // 0x50 (0x5C0 - 0x570) // Class Paper2D.PaperFlipbookComponent class UPaperFlipbookComponent : public UMeshComponent { public: class UPaperFlipbook* SourceFlipbook; // 0x570(0x8)(Edit, Net, ZeroConstructor, RepNotify, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UMaterialInterface* Material; // 0x578(0x8)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) float PlayRate; // 0x580(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bLooping : 1; // Mask: 0x1, PropSize: 0x10x584(0x1)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bReversePlayback : 1; // Mask: 0x2, PropSize: 0x10x584(0x1)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 bPlaying : 1; // Mask: 0x4, PropSize: 0x10x584(0x1)(NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 BitPad_82 : 5; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_150C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float AccumulatedTime; // 0x588(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 CachedFrameIndex; // 0x58C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FLinearColor SpriteColor; // 0x590(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UBodySetup* CachedBodySetup; // 0x5A0(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) FMulticastInlineDelegateProperty_ OnFinishedPlaying; // 0x5A8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic) uint8 Pad_150F[0x8]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperFlipbookComponent* GetDefaultObj(); void Stop(); void SetSpriteColor(const struct FLinearColor& NewColor); void SetPlayRate(float NewRate); void SetPlaybackPositionInFrames(int32 NewFramePosition, bool bFireEvents); void SetPlaybackPosition(float NewPosition, bool bFireEvents); void SetNewTime(float NewTime); void SetLooping(bool bNewLooping); bool SetFlipbook(class UPaperFlipbook* NewFlipbook); void ReverseFromEnd(); void Reverse(); void PlayFromStart(); void Play(); void OnRep_SourceFlipbook(class UPaperFlipbook* OldFlipbook); bool IsReversing(); bool IsPlaying(); bool IsLooping(); struct FLinearColor GetSpriteColor(); float GetPlayRate(); int32 GetPlaybackPositionInFrames(); float GetPlaybackPosition(); int32 GetFlipbookLengthInFrames(); float GetFlipbookLength(); float GetFlipbookFramerate(); class UPaperFlipbook* GetFlipbook(); }; // 0x8 (0x298 - 0x290) // Class Paper2D.PaperGroupedSpriteActor class APaperGroupedSpriteActor : public AActor { public: class UPaperGroupedSpriteComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class APaperGroupedSpriteActor* GetDefaultObj(); }; // 0x30 (0x5A0 - 0x570) // Class Paper2D.PaperGroupedSpriteComponent class UPaperGroupedSpriteComponent : public UMeshComponent { public: TArray InstanceMaterials; // 0x570(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected) TArray PerInstanceSpriteData; // 0x580(0x10)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) uint8 Pad_1545[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperGroupedSpriteComponent* GetDefaultObj(); bool UpdateInstanceTransform(int32 InstanceIndex, struct FTransform& NewInstanceTransform, bool bWorldSpace, bool bMarkRenderStateDirty, bool bTeleport); bool UpdateInstanceColor(int32 InstanceIndex, const struct FLinearColor& NewInstanceColor, bool bMarkRenderStateDirty); void SortInstancesAlongAxis(const struct FVector& WorldSpaceSortAxis); bool RemoveInstance(int32 InstanceIndex); bool GetInstanceTransform(int32 InstanceIndex, struct FTransform* OutInstanceTransform, bool bWorldSpace); int32 GetInstanceCount(); void ClearInstances(); int32 AddInstance(struct FTransform& Transform, class UPaperSprite* Sprite, bool bWorldSpace, const struct FLinearColor& Color); }; // 0x8 (0x30 - 0x28) // Class Paper2D.PaperRuntimeSettings class UPaperRuntimeSettings : public UObject { public: bool bEnableSpriteAtlasGroups; // 0x28(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bEnableTerrainSplineEditing; // 0x29(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bResizeSpriteDataToMatchTextures; // 0x2A(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_154C[0x5]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperRuntimeSettings* GetDefaultObj(); }; // 0x90 (0xB8 - 0x28) // Class Paper2D.PaperSprite class UPaperSprite : public UObject { public: uint8 Pad_154F[0x10]; // Fixing Size After Last Property [ Dumper-7 ] TArray AdditionalSourceTextures; // 0x38(0x10)(Edit, ZeroConstructor, AssetRegistrySearchable, Protected, UObjectWrapper, NativeAccessSpecifierProtected) struct FVector2D BakedSourceUV; // 0x48(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FVector2D BakedSourceDimension; // 0x58(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UTexture2D* BakedSourceTexture; // 0x68(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UMaterialInterface* DefaultMaterial; // 0x70(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UMaterialInterface* AlternateMaterial; // 0x78(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) TArray Sockets; // 0x80(0x10)(Edit, ZeroConstructor, Protected, NativeAccessSpecifierProtected) enum class ESpriteCollisionMode SpriteCollisionDomain; // 0x90(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1557[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float PixelsPerUnrealUnit; // 0x94(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UBodySetup* BodySetup; // 0x98(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 AlternateMaterialSplitIndex; // 0xA0(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1559[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray BakedRenderData; // 0xA8(0x10)(ZeroConstructor, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UPaperSprite* GetDefaultObj(); }; // 0x8 (0x298 - 0x290) // Class Paper2D.PaperSpriteActor class APaperSpriteActor : public AActor { public: class UPaperSpriteComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class APaperSpriteActor* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class Paper2D.PaperSpriteAtlas class UPaperSpriteAtlas : public UObject { public: static class UClass* StaticClass(); static class UPaperSpriteAtlas* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class Paper2D.PaperSpriteBlueprintLibrary class UPaperSpriteBlueprintLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UPaperSpriteBlueprintLibrary* GetDefaultObj(); struct FSlateBrush MakeBrushFromSprite(class UPaperSprite* Sprite, int32 Width, int32 Height); }; // 0x20 (0x590 - 0x570) // Class Paper2D.PaperSpriteComponent class UPaperSpriteComponent : public UMeshComponent { public: class UPaperSprite* SourceSprite; // 0x570(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) class UMaterialInterface* MaterialOverride; // 0x578(0x8)(ZeroConstructor, Deprecated, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) struct FLinearColor SpriteColor; // 0x580(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) static class UClass* StaticClass(); static class UPaperSpriteComponent* GetDefaultObj(); void SetSpriteColor(const struct FLinearColor& NewColor); bool SetSprite(class UPaperSprite* NewSprite); class UPaperSprite* GetSprite(); }; // 0x70 (0x98 - 0x28) // Class Paper2D.PaperTileLayer class UPaperTileLayer : public UObject { public: class FText LayerName; // 0x28(0x18)(BlueprintVisible, BlueprintReadOnly, NativeAccessSpecifierPublic) int32 LayerWidth; // 0x40(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 LayerHeight; // 0x44(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bHiddenInGame : 1; // Mask: 0x1, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bLayerCollides : 1; // Mask: 0x2, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bOverrideCollisionThickness : 1; // Mask: 0x4, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 bOverrideCollisionOffset : 1; // Mask: 0x8, PropSize: 0x10x48(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 BitPad_84 : 4; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1570[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float CollisionThicknessOverride; // 0x4C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) float CollisionOffsetOverride; // 0x50(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FLinearColor LayerColor; // 0x54(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 AllocatedWidth; // 0x64(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 AllocatedHeight; // 0x68(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_1572[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray AllocatedCells; // 0x70(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate) class UPaperTileSet* TileSet; // 0x80(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray AllocatedGrid; // 0x88(0x10)(ZeroConstructor, Deprecated, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UPaperTileLayer* GetDefaultObj(); }; // 0x88 (0xB0 - 0x28) // Class Paper2D.PaperTileMap class UPaperTileMap : public UObject { public: int32 MapWidth; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MapHeight; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TileWidth; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TileHeight; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PixelsPerUnrealUnit; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SeparationPerTileX; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SeparationPerTileY; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SeparationPerLayer; // 0x44(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) TSoftObjectPtr SelectedTileSet; // 0x48(0x30)(UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* Material; // 0x78(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) TArray TileLayers; // 0x80(0x10)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPublic) float CollisionThickness; // 0x90(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) enum class ESpriteCollisionMode SpriteCollisionDomain; // 0x94(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) enum class ETileMapProjectionMode ProjectionMode; // 0x95(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1578[0x2]; // Fixing Size After Last Property [ Dumper-7 ] int32 HexSideLength; // 0x98(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1579[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UBodySetup* BodySetup; // 0xA0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 LayerNameIndex; // 0xA8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_157A[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperTileMap* GetDefaultObj(); }; // 0x8 (0x298 - 0x290) // Class Paper2D.PaperTileMapActor class APaperTileMapActor : public AActor { public: class UPaperTileMapComponent* RenderComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class APaperTileMapActor* GetDefaultObj(); }; // 0x50 (0x5C0 - 0x570) // Class Paper2D.PaperTileMapComponent class UPaperTileMapComponent : public UMeshComponent { public: int32 MapWidth; // 0x570(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 MapHeight; // 0x574(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 TileWidth; // 0x578(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 TileHeight; // 0x57C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UPaperTileSet* DefaultLayerTileSet; // 0x580(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UMaterialInterface* Material; // 0x588(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray TileLayers; // 0x590(0x10)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPrivate) struct FLinearColor TileMapColor; // 0x5A0(0x10)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 UseSingleLayerIndex; // 0x5B0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) bool bUseSingleLayer; // 0x5B4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) uint8 Pad_15E1[0x3]; // Fixing Size After Last Property [ Dumper-7 ] class UPaperTileMap* TileMap; // 0x5B8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UPaperTileMapComponent* GetDefaultObj(); void SetTileMapColor(const struct FLinearColor& NewColor); bool SetTileMap(class UPaperTileMap* NewTileMap); void SetTile(int32 X, int32 Y, int32 Layer, const struct FPaperTileInfo& NewValue); void SetLayerColor(const struct FLinearColor& NewColor, int32 Layer); void SetLayerCollision(int32 Layer, bool bHasCollision, bool bOverrideThickness, float CustomThickness, bool bOverrideOffset, float CustomOffset, bool bRebuildCollision); void SetDefaultCollisionThickness(float Thickness, bool bRebuildCollision); void ResizeMap(int32 NewWidthInTiles, int32 NewHeightInTiles); void RebuildCollision(); bool OwnsTileMap(); void MakeTileMapEditable(); void GetTilePolygon(int32 TileX, int32 TileY, TArray* Points, int32 LayerIndex, bool bWorldSpace); struct FLinearColor GetTileMapColor(); struct FVector GetTileCornerPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); struct FVector GetTileCenterPosition(int32 TileX, int32 TileY, int32 LayerIndex, bool bWorldSpace); struct FPaperTileInfo GetTile(int32 X, int32 Y, int32 Layer); void GetMapSize(int32* MapWidth, int32* MapHeight, int32* NumLayers); struct FLinearColor GetLayerColor(int32 Layer); void CreateNewTileMap(int32 MapWidth, int32 MapHeight, int32 TileWidth, int32 TileHeight, float PixelsPerUnrealUnit, bool bCreateLayer); class UPaperTileLayer* AddNewLayer(); }; // 0x80 (0xA8 - 0x28) // Class Paper2D.PaperTileSet class UPaperTileSet : public UObject { public: struct FIntPoint TileSize; // 0x28(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UTexture2D* TileSheet; // 0x30(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray AdditionalSourceTextures; // 0x38(0x10)(Edit, ZeroConstructor, AssetRegistrySearchable, UObjectWrapper, NativeAccessSpecifierPrivate) struct FIntMargin BorderMargin; // 0x48(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPrivate) struct FIntPoint PerTileSpacing; // 0x58(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FIntPoint DrawingOffset; // 0x60(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 WidthInTiles; // 0x68(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 HeightInTiles; // 0x6C(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 AllocatedWidth; // 0x70(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 AllocatedHeight; // 0x74(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray PerTileData; // 0x78(0x10)(Edit, EditFixedSize, ZeroConstructor, NativeAccessSpecifierPrivate) TArray Terrains; // 0x88(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate) int32 TileWidth; // 0x98(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 TileHeight; // 0x9C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 Margin; // 0xA0(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) int32 Spacing; // 0xA4(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UPaperTileSet* GetDefaultObj(); }; // 0x20 (0x260 - 0x240) // Class Paper2D.MaterialExpressionSpriteTextureSampler class UMaterialExpressionSpriteTextureSampler : public UMaterialExpressionTextureSampleParameter2D { public: bool bSampleAdditionalTextures; // 0x240(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_15F9[0x3]; // Fixing Size After Last Property [ Dumper-7 ] int32 AdditionalSlotIndex; // 0x244(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText SlotDisplayName; // 0x248(0x18)(Edit, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UMaterialExpressionSpriteTextureSampler* GetDefaultObj(); }; // 0x18 (0x2A8 - 0x290) // Class Paper2D.PaperTerrainActor class APaperTerrainActor : public AActor { public: class USceneComponent* DummyRoot; // 0x290(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UPaperTerrainSplineComponent* SplineComponent; // 0x298(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) class UPaperTerrainComponent* RenderComponent; // 0x2A0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class APaperTerrainActor* GetDefaultObj(); }; // 0x58 (0x590 - 0x538) // Class Paper2D.PaperTerrainComponent class UPaperTerrainComponent : public UPrimitiveComponent { public: class UPaperTerrainMaterial* TerrainMaterial; // 0x538(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bClosedSpline; // 0x540(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bFilledSpline; // 0x541(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1640[0x6]; // Fixing Size After Last Property [ Dumper-7 ] class UPaperTerrainSplineComponent* AssociatedSpline; // 0x548(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 RandomSeed; // 0x550(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float SegmentOverlapAmount; // 0x554(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor TerrainColor; // 0x558(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, Interp, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) int32 ReparamStepsPerSegment; // 0x568(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) enum class ESpriteCollisionMode SpriteCollisionDomain; // 0x56C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1642[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float CollisionThickness; // 0x570(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1643[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class UBodySetup* CachedBodySetup; // 0x578(0x8)(ZeroConstructor, Transient, DuplicateTransient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected) uint8 Pad_1644[0x10]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperTerrainComponent* GetDefaultObj(); void SetTerrainColor(const struct FLinearColor& NewColor); }; // 0x18 (0x48 - 0x30) // Class Paper2D.PaperTerrainMaterial class UPaperTerrainMaterial : public UDataAsset { public: TArray Rules; // 0x30(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic) class UPaperSprite* InteriorFill; // 0x40(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UPaperTerrainMaterial* GetDefaultObj(); }; // 0x18 (0x650 - 0x638) // Class Paper2D.PaperTerrainSplineComponent class UPaperTerrainSplineComponent : public USplineComponent { public: uint8 Pad_164C[0x18]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UPaperTerrainSplineComponent* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class Paper2D.TileMapBlueprintLibrary class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary { public: static class UClass* StaticClass(); static class UTileMapBlueprintLibrary* GetDefaultObj(); struct FPaperTileInfo MakeTile(int32 TileIndex, class UPaperTileSet* TileSet, bool bFlipH, bool bFlipV, bool bFlipD); class FName GetTileUserData(const struct FPaperTileInfo& Tile); struct FTransform GetTileTransform(const struct FPaperTileInfo& Tile); void BreakTile(const struct FPaperTileInfo& Tile, int32* TileIndex, class UPaperTileSet** TileSet, bool* bFlipH, bool* bFlipV, bool* bFlipD); }; }