#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x418 - 0x408) // WidgetBlueprintGeneratedClass WBP_GameOver_Rescue.WBP_GameOver_Rescue_C class UWBP_GameOver_Rescue_C : public UPalUserWidget { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UProgressBar* ProgressBar_Rescue; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) static class UClass* StaticClass(); static class UWBP_GameOver_Rescue_C* GetDefaultObj(); void UpdateRescue(double Remain); void ExecuteUbergraph_WBP_GameOver_Rescue(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double K2Node_CustomEvent_Remain, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast); }; }