#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x18 (0x4B8 - 0x4A0) // WidgetBlueprintGeneratedClass WBP_PalInGameMenuItemSlot.WBP_PalInGameMenuItemSlot_C class UWBP_PalInGameMenuItemSlot_C : public UWBP_PalItemSlotBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x4A0(0x8)(ZeroConstructor, Transient, DuplicateTransient) class UBP_PalTextBlock_C* Text_ItemNum; // 0x4A8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) class UWBP_PalInGameMenuItemIcon_C* WBP_PalInGameMenuItemIcon; // 0x4B0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash) static class UClass* StaticClass(); static class UWBP_PalInGameMenuItemSlot_C* GetDefaultObj(); void RegisterItemIconWidget(class UWBP_PalItemIconBase_C** IconWidget); void OnInitialized(); void UpdateSlotEvent(class UPalItemSlot* TargetSlot); void EmptySlotEvent(); void ValidSlotEvent(); void ExecuteUbergraph_WBP_PalInGameMenuItemSlot(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class UPalItemSlot* K2Node_CustomEvent_targetSlot, const struct FPalItemId& CallFunc_GetItemId_ReturnValue, int32 CallFunc_GetStackCount_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, class FText CallFunc_Conv_IntToText_ReturnValue, class UPalItemIDManager* CallFunc_GetItemIDManager_ReturnValue, const struct FPalItemData& CallFunc_GetItemData_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, bool CallFunc_IsValid_ReturnValue); }; }