#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x60 (0x190 - 0x130) // BlueprintGeneratedClass BP_AIAction_SpawnItemBase.BP_AIAction_SpawnItemBase_C class UBP_AIAction_SpawnItemBase_C : public UPalAIActionBase { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x130(0x8)(ZeroConstructor, Transient, DuplicateTransient) int32 SpawnCount; // 0x138(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2DCB[0x4]; // Fixing Size After Last Property [ Dumper-7 ] class APalCharacter* ActionCharacter; // 0x140(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) struct FPalStaticItemIdAndNum SpawnItemInfo; // 0x148(0xC)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor) class FName SpawnSocketName; // 0x154(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2DCE[0x4]; // Fixing Size After Last Property [ Dumper-7 ] struct FVector SpawnLocationOffset; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FRotator SpawnItemRotator; // 0x178(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor) static class UClass* StaticClass(); static class UBP_AIAction_SpawnItemBase_C* GetDefaultObj(); void OnActionNotify_Proc(class FName Notify, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_GreaterEqual_IntInt_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue, bool CallFunc_EqualEqual_NameName_ReturnValue_1, bool CallFunc_EqualEqual_NameName_ReturnValue_2); void IsActionRunning(bool* IsRunning, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue_2); void SpawnItem(const struct FVector& SpawnLocation, const struct FTransform& CallFunc_GetTransform_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location, const struct FRotator& CallFunc_BreakTransform_Rotation, const struct FVector& CallFunc_BreakTransform_Scale, const struct FTransform& CallFunc_GetTransform_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_BreakTransform_Location_1, const struct FRotator& CallFunc_BreakTransform_Rotation_1, const struct FVector& CallFunc_BreakTransform_Scale_1, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue, const struct FVector& CallFunc_Conv_FloatToVector_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue_1, const struct FTransform& CallFunc_GetTransform_ReturnValue_2, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, const struct FVector& CallFunc_BreakTransform_Location_2, const struct FRotator& CallFunc_BreakTransform_Rotation_2, const struct FVector& CallFunc_BreakTransform_Scale_2, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FVector& CallFunc_GetSocketLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item_1, bool CallFunc_IsValid_ReturnValue, const struct FTransform& CallFunc_GetTransform_ReturnValue_3, const struct FVector& CallFunc_BreakTransform_Location_3, const struct FRotator& CallFunc_BreakTransform_Rotation_3, const struct FVector& CallFunc_BreakTransform_Scale_3, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue, const struct FRotator& CallFunc_MakeRotFromX_ReturnValue, const struct FRotator& CallFunc_ComposeRotators_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue_1, const struct FVector& CallFunc_Multiply_VectorVector_ReturnValue_1); void AbortProc(class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, class UBP_Action_Coop_SpawnItem_C* K2Node_DynamicCast_AsBP_Action_Coop_Spawn_Item, bool K2Node_DynamicCast_bSuccess); bool CanSpawnItem(class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, bool CallFunc_CanSpawnItem_ReturnValue, bool CallFunc_IsValid_ReturnValue); void GetStatusInstance(class UPalStatusCollectItem** Status_Collect_Item, class UPalStatusComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalStatusBase* CallFunc_GetExecutionStatus_ReturnValue, class UPalStatusCollectItem* K2Node_DynamicCast_AsPal_Status_Collect_Item, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue); void SetMoveFlag(bool IsActive, class UPalCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_Not_PreBool_ReturnValue, bool CallFunc_IsValid_ReturnValue); void Setup(class UObject* Object, class UPalStatusCollectItem* CallFunc_GetStatusInstance_Status_Collect_Item, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, const struct FPalStaticItemIdAndNum& CallFunc_GetCollectItemInfo_ReturnValue); void ActionStart(class APawn* ControlledPawn); void ActionAbort(class APawn* ControlledPawn); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void OnAbort(); void OnActionNotify(class UPalActionBase* Action, class FName NotifyName); void OnCompleteItemSpawn(); void PlaySpawnItemAction(); void ExecuteUbergraph_BP_AIAction_SpawnItemBase(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, class APawn* K2Node_Event_ControlledPawn_1, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_CanSpawnItem_ReturnValue, class UPalActionBase* K2Node_CustomEvent_action, class FName K2Node_CustomEvent_NotifyName, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsActionRunning_IsRunning, bool CallFunc_PlayAction_ReturnValue, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate); }; }