#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x10 (0x2F8 - 0x2E8) // BlueprintGeneratedClass BP_BackWeaponBase.BP_BackWeaponBase_C class ABP_BackWeaponBase_C : public APalBackWeaponBase { public: class USkeletalMeshComponent* MainMesh; // 0x2E8(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) class USceneComponent* DefaultSceneRoot; // 0x2F0(0x8)(BlueprintVisible, ZeroConstructor, InstancedReference, NonTransactional, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class ABP_BackWeaponBase_C* GetDefaultObj(); }; }