#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C // (Actor) class UClass* ABP_PalRandomIncidentNPCSpawner_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalRandomIncidentNPCSpawner_C"); return Clss; } // BP_PalRandomIncidentNPCSpawner_C BP_PalRandomIncidentNPCSpawner.Default__BP_PalRandomIncidentNPCSpawner_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_PalRandomIncidentNPCSpawner_C* ABP_PalRandomIncidentNPCSpawner_C::GetDefaultObj() { static class ABP_PalRandomIncidentNPCSpawner_C* Default = nullptr; if (!Default) Default = static_cast(ABP_PalRandomIncidentNPCSpawner_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetGroupNo // (Private, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UPalIndividualCharacterHandle*IndividualHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 GroupNo (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value_1 (None) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetGroupNo(class UPalIndividualCharacterHandle* IndividualHandle, int32* GroupNo, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetGroupNo"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetGroupNo_Params Parms{}; Parms.IndividualHandle = IndividualHandle; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (GroupNo != nullptr) *GroupNo = Parms.GroupNo; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetSpawnedLocation // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Found (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector SpawnedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetSpawnedLocation(class UPalIndividualCharacterHandle* Handle, bool* Found, struct FVector* SpawnedLocation, const struct FVector& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetSpawnedLocation"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetSpawnedLocation_Params Parms{}; Parms.Handle = Handle; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Found != nullptr) *Found = Parms.Found; if (SpawnedLocation != nullptr) *SpawnedLocation = std::move(Parms.SpawnedLocation); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetSpawnedCharacters // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArray SpawnedCharacters (Parm, OutParm) // TArray Result (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetSpawnedCharacters(TArray* SpawnedCharacters, const TArray& Result, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Add_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetSpawnedCharacters"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetSpawnedCharacters_Params Parms{}; Parms.Result = Result; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (SpawnedCharacters != nullptr) *SpawnedCharacters = std::move(Parms.SpawnedCharacters); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SetWalkPathList // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // TMapPathList (BlueprintVisible, BlueprintReadOnly, Parm) void ABP_PalRandomIncidentNPCSpawner_C::SetWalkPathList(TMap PathList) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SetWalkPathList"); Params::ABP_PalRandomIncidentNPCSpawner_C_SetWalkPathList_Params Parms{}; Parms.PathList = PathList; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.FindCharacterByName // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName Name (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualCharacterHandleByName_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class APalCharacter* ABP_PalRandomIncidentNPCSpawner_C::FindCharacterByName(class FName& Name, class UPalIndividualCharacterHandle* CallFunc_FindIndividualCharacterHandleByName_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "FindCharacterByName"); Params::ABP_PalRandomIncidentNPCSpawner_C_FindCharacterByName_Params Parms{}; Parms.Name = Name; Parms.CallFunc_FindIndividualCharacterHandleByName_ReturnValue = CallFunc_FindIndividualCharacterHandleByName_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetHandleByCharacter // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class APalCharacter* Character (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool Temp_bool_True_if_break_was_hit_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Not_PreBool_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetHandleByCharacter(class APalCharacter* Character, class UPalIndividualCharacterHandle** Handle, bool Temp_bool_True_if_break_was_hit_Variable, int32 Temp_int_Array_Index_Variable, bool CallFunc_Not_PreBool_ReturnValue, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetHandleByCharacter"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetHandleByCharacter_Params Parms{}; Parms.Character = Character; Parms.Temp_bool_True_if_break_was_hit_Variable = Temp_bool_True_if_break_was_hit_Variable; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_Not_PreBool_ReturnValue = CallFunc_Not_PreBool_ReturnValue; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Handle != nullptr) *Handle = Parms.Handle; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Setup Npc Controller // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_NPCAIController_C* NPCController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* SpawnedChara (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // TScriptInterfaceCallFunc_GetMyBB_self_CastInput (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Get_Path_Name_PathName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray CallFunc_GetWalkPath_WalkPathList (HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandleByCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_WalkingRadius_BB_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Setup_Npc_Controller(class ABP_NPCAIController_C* NPCController, class APalCharacter* SpawnedChara, const struct FPalInstanceID& ID, TScriptInterface CallFunc_GetMyBB_self_CastInput, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, class FName CallFunc_Get_Path_Name_PathName, const struct FF_NPC_PathWalkArray& CallFunc_GetWalkPath_WalkPathList, class UPalIndividualCharacterHandle* CallFunc_GetHandleByCharacter_Handle, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, double K2Node_VariableSet_WalkingRadius_BB_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Setup Npc Controller"); Params::ABP_PalRandomIncidentNPCSpawner_C_Setup_Npc_Controller_Params Parms{}; Parms.NPCController = NPCController; Parms.SpawnedChara = SpawnedChara; Parms.ID = ID; Parms.CallFunc_GetMyBB_self_CastInput = CallFunc_GetMyBB_self_CastInput; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_Get_Path_Name_PathName = CallFunc_Get_Path_Name_PathName; Parms.CallFunc_GetWalkPath_WalkPathList = CallFunc_GetWalkPath_WalkPathList; Parms.CallFunc_GetHandleByCharacter_Handle = CallFunc_GetHandleByCharacter_Handle; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.K2Node_VariableSet_WalkingRadius_BB_ImplicitCast = K2Node_VariableSet_WalkingRadius_BB_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SetupMonsterController // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class ABP_MonsterAIController_Wild_C*Controller (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* SpawnedChara (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandleByCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value (None) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::SetupMonsterController(class ABP_MonsterAIController_Wild_C* Controller, class APalCharacter* SpawnedChara, class UPalIndividualCharacterHandle* CallFunc_GetHandleByCharacter_Handle, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SetupMonsterController"); Params::ABP_PalRandomIncidentNPCSpawner_C_SetupMonsterController_Params Parms{}; Parms.Controller = Controller; Parms.SpawnedChara = SpawnedChara; Parms.CallFunc_GetHandleByCharacter_Handle = CallFunc_GetHandleByCharacter_Handle; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Setup Spawned Character // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UClass* TmpDefaultAIAction (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* TmpDefaultAction (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* SpawnedChara_0 (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_Get_Character_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_AdjustActorToFloor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetDefaultAction_DefaultAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* CallFunc_GetDefaultAction_DefaultAIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Wild_C*K2Node_DynamicCast_AsBP_Monster_AIController_Wild (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionBase* CallFunc_PlayAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSquad_IsSquad (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIControllerBase_C*K2Node_DynamicCast_AsBP_Monster_AIController_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetGroupNo_GroupNo (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Setup_Spawned_Character(const struct FPalInstanceID& ID, class UClass* TmpDefaultAIAction, class UClass* TmpDefaultAction, class APalCharacter* SpawnedChara_0, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_Get_Character_Character, class AActor* CallFunc_AdjustActorToFloor_ReturnValue, class ABP_MonsterBase_C* K2Node_DynamicCast_AsBP_Monster_Base, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValidClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1, class UClass* CallFunc_GetDefaultAction_DefaultAction, class UClass* CallFunc_GetDefaultAction_DefaultAIAction, bool CallFunc_IsValidClass_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, class FName CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class ABP_MonsterAIController_Wild_C* K2Node_DynamicCast_AsBP_Monster_AIController_Wild, bool K2Node_DynamicCast_bSuccess_2, class AController* CallFunc_GetController_ReturnValue_2, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController_1, bool K2Node_DynamicCast_bSuccess_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionBase* CallFunc_PlayAction_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_4, bool CallFunc_IsSquad_IsSquad, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle_1, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, class AController* CallFunc_GetController_ReturnValue_4, class ABP_MonsterAIControllerBase_C* K2Node_DynamicCast_AsBP_Monster_AIController_Base, bool K2Node_DynamicCast_bSuccess_5, int32 CallFunc_GetGroupNo_GroupNo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Setup Spawned Character"); Params::ABP_PalRandomIncidentNPCSpawner_C_Setup_Spawned_Character_Params Parms{}; Parms.ID = ID; Parms.TmpDefaultAIAction = TmpDefaultAIAction; Parms.TmpDefaultAction = TmpDefaultAction; Parms.SpawnedChara_0 = SpawnedChara_0; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_Get_Character_Character = CallFunc_Get_Character_Character; Parms.CallFunc_AdjustActorToFloor_ReturnValue = CallFunc_AdjustActorToFloor_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Monster_Base = K2Node_DynamicCast_AsBP_Monster_Base; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetDefaultAction_DefaultAction = CallFunc_GetDefaultAction_DefaultAction; Parms.CallFunc_GetDefaultAction_DefaultAIAction = CallFunc_GetDefaultAction_DefaultAIAction; Parms.CallFunc_IsValidClass_ReturnValue_1 = CallFunc_IsValidClass_ReturnValue_1; Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Wild = K2Node_DynamicCast_AsBP_Monster_AIController_Wild; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2; Parms.K2Node_DynamicCast_AsBP_NPCAIController_1 = K2Node_DynamicCast_AsBP_NPCAIController_1; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_PlayAction_ReturnValue = CallFunc_PlayAction_ReturnValue; Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess_4 = K2Node_DynamicCast_bSuccess_4; Parms.CallFunc_IsSquad_IsSquad = CallFunc_IsSquad_IsSquad; Parms.CallFunc_FindIndividualHandle_Handle_1 = CallFunc_FindIndividualHandle_Handle_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Base = K2Node_DynamicCast_AsBP_Monster_AIController_Base; Parms.K2Node_DynamicCast_bSuccess_5 = K2Node_DynamicCast_bSuccess_5; Parms.CallFunc_GetGroupNo_GroupNo = CallFunc_GetGroupNo_GroupNo; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.IsSpawnedCharacter // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue_1 (HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool ABP_PalRandomIncidentNPCSpawner_C::IsSpawnedCharacter(class UPalIndividualCharacterHandle* Handle, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "IsSpawnedCharacter"); Params::ABP_PalRandomIncidentNPCSpawner_C_IsSpawnedCharacter_Params Parms{}; Parms.Handle = Handle; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_GetIndividualID_ReturnValue_1 = CallFunc_GetIndividualID_ReturnValue_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetWalkPath // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class FName PathName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray WalkPathList (Parm, OutParm, HasGetValueTypeHash) // class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FF_NPC_PathWalkArray CallFunc_Map_Find_Value (HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetWalkPath(class FName PathName, struct FF_NPC_PathWalkArray* WalkPathList, class FName Name_None, bool CallFunc_NotEqual_NameName_ReturnValue, const struct FF_NPC_PathWalkArray& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetWalkPath"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetWalkPath_Params Parms{}; Parms.PathName = PathName; Parms.Name_None = Name_None; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (WalkPathList != nullptr) *WalkPathList = std::move(Parms.WalkPathList); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Get Path Name // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class FName PathName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArrayCallFunc_Map_Keys_Keys (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Get_Path_Name(const struct FPalInstanceID& ID, class FName* PathName, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray& CallFunc_Map_Keys_Keys, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, class FName CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Get Path Name"); Params::ABP_PalRandomIncidentNPCSpawner_C_Get_Path_Name_Params Parms{}; Parms.ID = ID; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Map_Keys_Keys = CallFunc_Map_Keys_Keys; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (PathName != nullptr) *PathName = Parms.PathName; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetDefaultAction // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UClass* DefaultAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UClass* DefaultAIAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value_1 (None) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetDefaultAction(const struct FPalInstanceID& ID, class UClass** DefaultAction, class UClass** DefaultAIAction, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetDefaultAction"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetDefaultAction_Params Parms{}; Parms.ID = ID; Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (DefaultAction != nullptr) *DefaultAction = Parms.DefaultAction; if (DefaultAIAction != nullptr) *DefaultAIAction = Parms.DefaultAIAction; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.IsSquad // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // bool IsSquad (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataCallFunc_Map_Find_Value (None) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataCallFunc_Map_Find_Value_1 (None) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::IsSquad(const struct FPalInstanceID& ID, bool* IsSquad, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, const struct FPalRandomIncidentSpawnNPCData& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, const struct FPalRandomIncidentSpawnMonsterData& CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "IsSquad"); Params::ABP_PalRandomIncidentNPCSpawner_C_IsSquad_Params Parms{}; Parms.ID = ID; Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (IsSquad != nullptr) *IsSquad = Parms.IsSquad; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnCharacter // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CharacterID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName UniqueName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UClass* AIController (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName PathName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double RotZ (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector SpawnedLocation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector SpawnLocation (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*TmpHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName Name_None (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_K2_GetActorRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // float CallFunc_BreakRotator_Roll (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Pitch (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakRotator_Yaw (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FRotator CallFunc_MakeRotator_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Max_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_NotEqual_NameName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid K2Node_MakeStruct_Guid (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FNetworkActorSpawnParametersK2Node_MakeStruct_NetworkActorSpawnParameters (NoDestructor) // struct FPalIndividualCharacterSaveParameterCallFunc_GetInitializedCharacterSaveParemter_outParameter (None) // bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_SpawnNewCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_MakeRotator_Yaw_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::SpawnCharacter(class FName RowName, class FName CharacterID, class FName UniqueName, int32 Level, class UClass* AIController, class FName PathName, const struct FVector& Location, double Radius, double RotZ, int32 SpawnPointIndex, int32 SpawnPointCount, class UPalIndividualCharacterHandle** Handle, struct FVector* SpawnedLocation, const struct FVector& SpawnLocation, class UPalIndividualCharacterHandle* TmpHandle, class FName Name_None, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, float CallFunc_BreakRotator_Roll, float CallFunc_BreakRotator_Pitch, float CallFunc_BreakRotator_Yaw, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FRotator& CallFunc_MakeRotator_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation, bool CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Max_ReturnValue, bool CallFunc_NotEqual_NameName_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, const struct FGuid& K2Node_MakeStruct_Guid, const struct FNetworkActorSpawnParameters& K2Node_MakeStruct_NetworkActorSpawnParameters, const struct FPalIndividualCharacterSaveParameter& CallFunc_GetInitializedCharacterSaveParemter_outParameter, bool CallFunc_GetInitializedCharacterSaveParemter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnNewCharacter_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, float CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast, float CallFunc_MakeRotator_Yaw_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SpawnCharacter"); Params::ABP_PalRandomIncidentNPCSpawner_C_SpawnCharacter_Params Parms{}; Parms.RowName = RowName; Parms.CharacterID = CharacterID; Parms.UniqueName = UniqueName; Parms.Level = Level; Parms.AIController = AIController; Parms.PathName = PathName; Parms.Location = Location; Parms.Radius = Radius; Parms.RotZ = RotZ; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; Parms.SpawnLocation = SpawnLocation; Parms.TmpHandle = TmpHandle; Parms.Name_None = Name_None; Parms.CallFunc_K2_GetActorRotation_ReturnValue = CallFunc_K2_GetActorRotation_ReturnValue; Parms.CallFunc_BreakRotator_Roll = CallFunc_BreakRotator_Roll; Parms.CallFunc_BreakRotator_Pitch = CallFunc_BreakRotator_Pitch; Parms.CallFunc_BreakRotator_Yaw = CallFunc_BreakRotator_Yaw; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_MakeRotator_ReturnValue = CallFunc_MakeRotator_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation = CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_OutLocation; Parms.CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue = CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Max_ReturnValue = CallFunc_Max_ReturnValue; Parms.CallFunc_NotEqual_NameName_ReturnValue = CallFunc_NotEqual_NameName_ReturnValue; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_MakeStruct_Guid = K2Node_MakeStruct_Guid; Parms.K2Node_MakeStruct_NetworkActorSpawnParameters = K2Node_MakeStruct_NetworkActorSpawnParameters; Parms.CallFunc_GetInitializedCharacterSaveParemter_outParameter = CallFunc_GetInitializedCharacterSaveParemter_outParameter; Parms.CallFunc_GetInitializedCharacterSaveParemter_ReturnValue = CallFunc_GetInitializedCharacterSaveParemter_ReturnValue; Parms.CallFunc_SpawnNewCharacter_ReturnValue = CallFunc_SpawnNewCharacter_ReturnValue; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast = CallFunc_RandomSpawnLocationByRadiusLineTraceWithWorldLocation_Radius_ImplicitCast; Parms.CallFunc_MakeRotator_Yaw_ImplicitCast = CallFunc_MakeRotator_Yaw_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Handle != nullptr) *Handle = Parms.Handle; if (SpawnedLocation != nullptr) *SpawnedLocation = std::move(Parms.SpawnedLocation); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Spawn NPC // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataSpawnData (BlueprintVisible, BlueprintReadOnly, Parm) // int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*Handle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_SpawnCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_SpawnCharacter_SpawnedLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_SpawnCharacter_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_SpawnCharacter_RotZ_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Spawn_NPC(class FName RowName, const struct FPalRandomIncidentSpawnNPCData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount, const struct FVector& Location, class UPalIndividualCharacterHandle* Handle, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnCharacter_Handle, const struct FVector& CallFunc_SpawnCharacter_SpawnedLocation, double CallFunc_SpawnCharacter_Radius_ImplicitCast, double CallFunc_SpawnCharacter_RotZ_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Spawn NPC"); Params::ABP_PalRandomIncidentNPCSpawner_C_Spawn_NPC_Params Parms{}; Parms.RowName = RowName; Parms.SpawnData = SpawnData; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; Parms.Location = Location; Parms.Handle = Handle; Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue; Parms.CallFunc_SpawnCharacter_Handle = CallFunc_SpawnCharacter_Handle; Parms.CallFunc_SpawnCharacter_SpawnedLocation = CallFunc_SpawnCharacter_SpawnedLocation; Parms.CallFunc_SpawnCharacter_Radius_ImplicitCast = CallFunc_SpawnCharacter_Radius_ImplicitCast; Parms.CallFunc_SpawnCharacter_RotZ_ImplicitCast = CallFunc_SpawnCharacter_RotZ_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Spawn Monster // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataSpawnData (BlueprintVisible, BlueprintReadOnly, Parm) // int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector Location (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*Handle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Conv_Vector2DToVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_SpawnCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_SpawnCharacter_SpawnedLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_SpawnCharacter_Radius_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_SpawnCharacter_RotZ_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Spawn_Monster(class FName RowName, const struct FPalRandomIncidentSpawnMonsterData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount, const struct FVector& Location, class UPalIndividualCharacterHandle* Handle, const struct FVector& CallFunc_Conv_Vector2DToVector_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_SpawnCharacter_Handle, const struct FVector& CallFunc_SpawnCharacter_SpawnedLocation, double CallFunc_SpawnCharacter_Radius_ImplicitCast, double CallFunc_SpawnCharacter_RotZ_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Spawn Monster"); Params::ABP_PalRandomIncidentNPCSpawner_C_Spawn_Monster_Params Parms{}; Parms.RowName = RowName; Parms.SpawnData = SpawnData; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; Parms.Location = Location; Parms.Handle = Handle; Parms.CallFunc_Conv_Vector2DToVector_ReturnValue = CallFunc_Conv_Vector2DToVector_ReturnValue; Parms.CallFunc_SpawnCharacter_Handle = CallFunc_SpawnCharacter_Handle; Parms.CallFunc_SpawnCharacter_SpawnedLocation = CallFunc_SpawnCharacter_SpawnedLocation; Parms.CallFunc_SpawnCharacter_Radius_ImplicitCast = CallFunc_SpawnCharacter_Radius_ImplicitCast; Parms.CallFunc_SpawnCharacter_RotZ_ImplicitCast = CallFunc_SpawnCharacter_RotZ_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Get Character // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class APalCharacter* Character (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_FindIndividualHandle_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Get_Character(const struct FPalInstanceID& ID, class APalCharacter** Character, class UPalIndividualCharacterHandle* CallFunc_FindIndividualHandle_Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Get Character"); Params::ABP_PalRandomIncidentNPCSpawner_C_Get_Character_Params Parms{}; Parms.ID = ID; Parms.CallFunc_FindIndividualHandle_Handle = CallFunc_FindIndividualHandle_Handle; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); if (Character != nullptr) *Character = Parms.Character; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.FindIndividualHandle // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*Handle (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash) // bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::FindIndividualHandle(const struct FPalInstanceID& ID, class UPalIndividualCharacterHandle** Handle, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "FindIndividualHandle"); Params::ABP_PalRandomIncidentNPCSpawner_C_FindIndividualHandle_Params Parms{}; Parms.ID = ID; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue; Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Handle != nullptr) *Handle = Parms.Handle; } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.RemoveHandle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*TmpHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_RemoveItem_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Contains_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Contains_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Contains_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::RemoveHandle(class UPalIndividualCharacterHandle* Handle, class UPalIndividualCharacterHandle* TmpHandle, bool CallFunc_Array_RemoveItem_ReturnValue, bool CallFunc_Array_Contains_ReturnValue, bool CallFunc_Map_Remove_ReturnValue, bool CallFunc_Map_Contains_ReturnValue, bool CallFunc_Map_Remove_ReturnValue_1, bool CallFunc_Map_Contains_ReturnValue_1, bool CallFunc_Map_Remove_ReturnValue_2, bool CallFunc_Map_Contains_ReturnValue_2, bool CallFunc_Map_Remove_ReturnValue_3, bool CallFunc_Map_Contains_ReturnValue_3) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "RemoveHandle"); Params::ABP_PalRandomIncidentNPCSpawner_C_RemoveHandle_Params Parms{}; Parms.Handle = Handle; Parms.TmpHandle = TmpHandle; Parms.CallFunc_Array_RemoveItem_ReturnValue = CallFunc_Array_RemoveItem_ReturnValue; Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue; Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue; Parms.CallFunc_Map_Contains_ReturnValue = CallFunc_Map_Contains_ReturnValue; Parms.CallFunc_Map_Remove_ReturnValue_1 = CallFunc_Map_Remove_ReturnValue_1; Parms.CallFunc_Map_Contains_ReturnValue_1 = CallFunc_Map_Contains_ReturnValue_1; Parms.CallFunc_Map_Remove_ReturnValue_2 = CallFunc_Map_Remove_ReturnValue_2; Parms.CallFunc_Map_Contains_ReturnValue_2 = CallFunc_Map_Contains_ReturnValue_2; Parms.CallFunc_Map_Remove_ReturnValue_3 = CallFunc_Map_Remove_ReturnValue_3; Parms.CallFunc_Map_Contains_ReturnValue_3 = CallFunc_Map_Contains_ReturnValue_3; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.OnCharacterDestroyed // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*TepHandle (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetHandleByCharacter_Handle (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_Map_Find_Value (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::OnCharacterDestroyed(class AActor* DestroyedActor, class UPalIndividualCharacterHandle* TepHandle, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalIndividualCharacterHandle* CallFunc_GetHandleByCharacter_Handle, class FName CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "OnCharacterDestroyed"); Params::ABP_PalRandomIncidentNPCSpawner_C_OnCharacterDestroyed_Params Parms{}; Parms.DestroyedActor = DestroyedActor; Parms.TepHandle = TepHandle; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetHandleByCharacter_Handle = CallFunc_GetHandleByCharacter_Handle; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.OnCharacterDespawned // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::OnCharacterDespawned(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "OnCharacterDespawned"); Params::ABP_PalRandomIncidentNPCSpawner_C_OnCharacterDespawned_Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.Despawn Characters // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayTempHandleList (Edit, BlueprintVisible) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::Despawn_Characters(const TArray& TempHandleList, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Array_Index_Variable_1, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item_1, int32 CallFunc_Array_Length_ReturnValue_1, int32 Temp_int_Loop_Counter_Variable_1, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue_1, int32 CallFunc_Add_IntInt_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, int32 CallFunc_Array_Add_ReturnValue, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "Despawn Characters"); Params::ABP_PalRandomIncidentNPCSpawner_C_Despawn_Characters_Params Parms{}; Parms.TempHandleList = TempHandleList; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Array_Index_Variable_1 = Temp_int_Array_Index_Variable_1; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item_1 = CallFunc_Array_Get_Item_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.Temp_int_Loop_Counter_Variable_1 = Temp_int_Loop_Counter_Variable_1; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue_1 = CallFunc_Less_IntInt_ReturnValue_1; Parms.CallFunc_Add_IntInt_ReturnValue_1 = CallFunc_Add_IntInt_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnMonster // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataSpawnData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::SpawnMonster(class FName& RowName, struct FPalRandomIncidentSpawnMonsterData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SpawnMonster"); Params::ABP_PalRandomIncidentNPCSpawner_C_SpawnMonster_Params Parms{}; Parms.RowName = RowName; Parms.SpawnData = SpawnData; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.DespawnCharacters // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: void ABP_PalRandomIncidentNPCSpawner_C::DespawnCharacters() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "DespawnCharacters"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.SpawnNPC // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class FName RowName (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataSpawnData (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // int32 SpawnPointIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 SpawnPointCount (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::SpawnNPC(class FName& RowName, struct FPalRandomIncidentSpawnNPCData& SpawnData, int32 SpawnPointIndex, int32 SpawnPointCount) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "SpawnNPC"); Params::ABP_PalRandomIncidentNPCSpawner_C_SpawnNPC_Params Parms{}; Parms.RowName = RowName; Parms.SpawnData = SpawnData; Parms.SpawnPointIndex = SpawnPointIndex; Parms.SpawnPointCount = SpawnPointCount; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.On Character Spawned // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalInstanceID ID (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::On_Character_Spawned_(const struct FPalInstanceID& ID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "On Character Spawned "); Params::ABP_PalRandomIncidentNPCSpawner_C_On_Character_Spawned__Params Parms{}; Parms.ID = ID; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.«¹¿à¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::_________0(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "«¹¿à¤ÙóÈ_0"); Params::ABP_PalRandomIncidentNPCSpawner_C__________0_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "ReceiveEndPlay"); Params::ABP_PalRandomIncidentNPCSpawner_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName K2Node_Event_RowName_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnMonsterDataK2Node_Event_SpawnData_1 (ConstParm) // int32 K2Node_Event_SpawnPointIndex_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_Event_SpawnPointCount_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class FName K2Node_Event_RowName (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalRandomIncidentSpawnNPCDataK2Node_Event_SpawnData (ConstParm) // int32 K2Node_Event_SpawnPointIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 K2Node_Event_SpawnPointCount (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID K2Node_CustomEvent_ID (HasGetValueTypeHash) // class APalCharacter* CallFunc_Get_Character_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsInitialized_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner(int32 EntryPoint, class FName K2Node_Event_RowName_1, const struct FPalRandomIncidentSpawnMonsterData& K2Node_Event_SpawnData_1, int32 K2Node_Event_SpawnPointIndex_1, int32 K2Node_Event_SpawnPointCount_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FName K2Node_Event_RowName, const struct FPalRandomIncidentSpawnNPCData& K2Node_Event_SpawnData, int32 K2Node_Event_SpawnPointIndex, int32 K2Node_Event_SpawnPointCount, const struct FPalInstanceID& K2Node_CustomEvent_ID, class APalCharacter* CallFunc_Get_Character_Character, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, bool CallFunc_IsInitialized_ReturnValue, enum class EEndPlayReason K2Node_Event_EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner"); Params::ABP_PalRandomIncidentNPCSpawner_C_ExecuteUbergraph_BP_PalRandomIncidentNPCSpawner_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_RowName_1 = K2Node_Event_RowName_1; Parms.K2Node_Event_SpawnData_1 = K2Node_Event_SpawnData_1; Parms.K2Node_Event_SpawnPointIndex_1 = K2Node_Event_SpawnPointIndex_1; Parms.K2Node_Event_SpawnPointCount_1 = K2Node_Event_SpawnPointCount_1; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_Event_RowName = K2Node_Event_RowName; Parms.K2Node_Event_SpawnData = K2Node_Event_SpawnData; Parms.K2Node_Event_SpawnPointIndex = K2Node_Event_SpawnPointIndex; Parms.K2Node_Event_SpawnPointCount = K2Node_Event_SpawnPointCount; Parms.K2Node_CustomEvent_ID = K2Node_CustomEvent_ID; Parms.CallFunc_Get_Character_Character = CallFunc_Get_Character_Character; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.CallFunc_IsInitialized_ReturnValue = CallFunc_IsInitialized_ReturnValue; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalRandomIncidentNPCSpawner.BP_PalRandomIncidentNPCSpawner_C.GetWalkPathDelegate__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // class FName NewParam (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_PalRandomIncidentNPCSpawner_C::GetWalkPathDelegate__DelegateSignature(class FName NewParam) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalRandomIncidentNPCSpawner_C", "GetWalkPathDelegate__DelegateSignature"); Params::ABP_PalRandomIncidentNPCSpawner_C_GetWalkPathDelegate__DelegateSignature_Params Parms{}; Parms.NewParam = NewParam; UObject::ProcessEvent(Func, &Parms); } }