#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xA0 (0x1F8 - 0x158) // BlueprintGeneratedClass BP_AIAction_AlertByKilledFriend.BP_AIAction_AlertByKilledFriend_C class UBP_AIAction_AlertByKilledFriend_C : public UBP_AIAction_CanCombatBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient) enum class EPal_AI_AlertByKilledFriendState CurrentState; // 0x160(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2F72[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TMap StateMap; // 0x168(0x50)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance) class UPalStateMachine* StateMacine; // 0x1B8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) class AActor* DeadBody; // 0x1C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) struct FVector DeadLocation; // 0x1C8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AActor* SelfActor; // 0x1E0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) double Timer; // 0x1E8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double TempDeltaTime; // 0x1F0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_AlertByKilledFriend_C* GetDefaultObj(); void LineTraceGround(const struct FVector& CenterPos, bool* IsHit, struct FVector* HitPos, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, TArray& Temp_object_Variable, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd); void StopMovement(class AController* CallFunc_GetController_ReturnValue); void MoveToDeadBody(class AController* CallFunc_GetController_ReturnValue, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess); void ChangeNextState(enum class EPal_AI_AlertByKilledFriendState Next, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue); void AddState(enum class EPal_AI_AlertByKilledFriendState NewParam, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalStateMachineStateBase_BlueprintBase* CallFunc_SpawnObject_ReturnValue); void ActionStart(class APawn* ControlledPawn); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void ActionAbort(class APawn* ControlledPawn); void ExecuteUbergraph_BP_AIAction_AlertByKilledFriend(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_1, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsNearTwoActorWithRadius_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_ActionIsEmpty_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue_1, bool CallFunc_Greater_DoubleDouble_ReturnValue_1, class UPalStateMachine* CallFunc_SpawnObject_ReturnValue, bool CallFunc_SightCheckAndResponse_ChangeNextAction, enum class EPal_AI_AlertByKilledFriendState Temp_byte_Variable, class UClass* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_Tick_DeltaTime_ImplicitCast, float CallFunc_ActionTick_DeltaSeconds_ImplicitCast); }; }