#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0xA8 (0x200 - 0x158) // BlueprintGeneratedClass BP_AIAction_Warning_PointWalk.BP_AIAction_Warning_PointWalk_C class UBP_AIAction_Warning_PointWalk_C : public UBP_AIAction_CanCombatBase_C { public: struct FPointerToUberGraphFrame UberGraphFrame; // 0x158(0x8)(ZeroConstructor, Transient, DuplicateTransient) struct FVector AttentionPoint; // 0x160(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double ConstWalkSpeed; // 0x178(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector MoveGoalLocation; // 0x180(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double AcceptanceDistance; // 0x198(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double TempDeltaTime; // 0x1A0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double Timer; // 0x1A8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) double RandomWalkStartTime; // 0x1B0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector TurnR_Direction; // 0x1B8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) struct FVector TurnL_Direction; // 0x1D0(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) enum class EWarningPalAIMoveType MoveMode; // 0x1E8(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) uint8 Pad_2FB2[0x7]; // Fixing Size After Last Property [ Dumper-7 ] double TimeOutTime; // 0x1F0(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UPalActionBase* TurnAction; // 0x1F8(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_AIAction_Warning_PointWalk_C* GetDefaultObj(); void CancelTurnAction(class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue); void PlayActionTurnIfNoneAction(const struct FVector& Direction, class UPalActionComponent* CallFunc_GetActionComponent_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue); void TurnL45(); void TurnR45(); void StartJump(class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_PlayAction_ReturnValue); void TurnMode(class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue); void UpdateMoveGoal(TArray& Temp_object_Variable, class AController* CallFunc_GetController_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, class AAIController* K2Node_DynamicCast_AsAIController, bool K2Node_DynamicCast_bSuccess, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, enum class EPathFollowingRequestResult CallFunc_MoveToLocation_ReturnValue, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd, float CallFunc_MoveToLocation_AcceptanceRadius_ImplicitCast); void SoundEvent(const struct FVector& EmitLocation, double CallFunc_RandomFloatInRange_ReturnValue, class AController* CallFunc_GetController_ReturnValue); void Setup(const struct FVector& AttentionLocation); void ActionStart(class APawn* ControlledPawn); void ActionTick(class APawn* ControlledPawn, float DeltaSeconds); void ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult); void ActionPause(class APawn* ControlledPawn); void ActionResume(class APawn* ControlledPawn); void ActionAbort(class APawn* ControlledPawn); void ExecuteUbergraph_BP_AIAction_Warning_PointWalk(int32 EntryPoint, class APawn* K2Node_Event_ControlledPawn, class APawn* K2Node_Event_ControlledPawn_5, class APawn* K2Node_Event_ControlledPawn_4, float K2Node_Event_DeltaSeconds, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_Vector_Distance2DSquared_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, class AController* CallFunc_GetController_ReturnValue_1, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, const struct FVector& CallFunc_GetActorForwardVector_ReturnValue, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_1, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue, const struct FVector& CallFunc_GreaterGreater_VectorRotator_ReturnValue_1, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_2, class APawn* K2Node_Event_ControlledPawn_3, enum class EPawnActionResult K2Node_Event_WithResult, class APawn* K2Node_Event_ControlledPawn_2, class AController* CallFunc_GetController_ReturnValue_2, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue_3, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool K2Node_SwitchEnum_CmpSuccess, class APalCharacter* CallFunc_GetLeader_Leader, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_SightCheckAndResponse_ChangeNextAction, class APawn* K2Node_Event_ControlledPawn_1, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameter_ReturnValue, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_Delay_Duration_ImplicitCast); }; }