#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_AIAction_WildLife.BP_AIAction_WildLife_C // (None) class UClass* UBP_AIAction_WildLife_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_AIAction_WildLife_C"); return Clss; } // BP_AIAction_WildLife_C BP_AIAction_WildLife.Default__BP_AIAction_WildLife_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_AIAction_WildLife_C* UBP_AIAction_WildLife_C::GetDefaultObj() { static class UBP_AIAction_WildLife_C* Default = nullptr; if (!Default) Default = static_cast(UBP_AIAction_WildLife_C::StaticClass()->DefaultObject); return Default; } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionTickAnyThread // (Event, Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_SightCheck_Target (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalAIResponseType CallFunc_SightCheck_ResponseType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionTickAnyThread(class APawn* ControlledPawn, float DeltaSeconds, class AActor* CallFunc_SightCheck_Target, enum class EPalAIResponseType CallFunc_SightCheck_ResponseType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionTickAnyThread"); Params::UBP_AIAction_WildLife_C_ActionTickAnyThread_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; Parms.CallFunc_SightCheck_Target = CallFunc_SightCheck_Target; Parms.CallFunc_SightCheck_ResponseType = CallFunc_SightCheck_ResponseType; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.CheckDrinkWater_ForNotLeader // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool ChangeAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::CheckDrinkWater_ForNotLeader(bool* ChangeAction, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB, bool CallFunc_IsLeader_Leader, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "CheckDrinkWater_ForNotLeader"); Params::UBP_AIAction_WildLife_C_CheckDrinkWater_ForNotLeader_Params Parms{}; Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard; Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB; Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_GetLeaderPalBrackBoard_BB_1 = CallFunc_GetLeaderPalBrackBoard_BB_1; UObject::ProcessEvent(Func, &Parms); if (ChangeAction != nullptr) *ChangeAction = Parms.ChangeAction; } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.SetDrinkWaterFlag // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_WildLife_C::SetDrinkWaterFlag() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "SetDrinkWaterFlag"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.CheckDrinkWater_ForLeader // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool ChangeState (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGuid SpotID (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray MemberActor (Edit, BlueprintVisible, DisableEditOnTemplate) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* CallFunc_GetPalAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetMemberID_OutList (ReferenceParm) // class UPalWildPalDrinkWaterSpotProvider*CallFunc_GetDrinkWaterSpotProvider_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalInstanceID CallFunc_Array_Get_Item (HasGetValueTypeHash) // class UPalWildDrinkWaterSpot* CallFunc_FindSpot_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_GetIndividualHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SetAssignPointToMember_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Add_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* CallFunc_GetPalAIController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalSquad* CallFunc_GetSquad_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetMemberID_OutList_1 (ReferenceParm) // int32 CallFunc_Array_Length_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalWildPalDrinkWaterSpotProvider*CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FGuid CallFunc_RequestReservation_OutSpotID (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_RequestReservation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::CheckDrinkWater_ForLeader(bool* ChangeState, const struct FGuid& SpotID, const TArray& MemberActor, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_IsLeader_Leader, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class APalAIController* CallFunc_GetPalAIController_ReturnValue, class UPalSquad* CallFunc_GetSquad_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue, TArray& CallFunc_GetMemberID_OutList, class UPalWildPalDrinkWaterSpotProvider* CallFunc_GetDrinkWaterSpotProvider_ReturnValue, const struct FPalInstanceID& CallFunc_Array_Get_Item, class UPalWildDrinkWaterSpot* CallFunc_FindSpot_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetIndividualHandle_ReturnValue, bool CallFunc_SetAssignPointToMember_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, int32 CallFunc_Array_Add_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, bool CallFunc_Less_IntInt_ReturnValue, class UPalAIActionComponent* CallFunc_GetAIActionComponent_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class APalAIController* CallFunc_GetPalAIController_ReturnValue_1, class UPalSquad* CallFunc_GetSquad_ReturnValue_1, TArray& CallFunc_GetMemberID_OutList_1, int32 CallFunc_Array_Length_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, class UPalNPCManager* CallFunc_GetNPCManager_ReturnValue_1, class UPalWildPalDrinkWaterSpotProvider* CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1, const struct FGuid& CallFunc_RequestReservation_OutSpotID, bool CallFunc_RequestReservation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "CheckDrinkWater_ForLeader"); Params::UBP_AIAction_WildLife_C_CheckDrinkWater_ForLeader_Params Parms{}; Parms.SpotID = SpotID; Parms.MemberActor = MemberActor; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader; Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue; Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue; Parms.CallFunc_GetSquad_ReturnValue = CallFunc_GetSquad_ReturnValue; Parms.CallFunc_GetNPCManager_ReturnValue = CallFunc_GetNPCManager_ReturnValue; Parms.CallFunc_GetMemberID_OutList = CallFunc_GetMemberID_OutList; Parms.CallFunc_GetDrinkWaterSpotProvider_ReturnValue = CallFunc_GetDrinkWaterSpotProvider_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_FindSpot_ReturnValue = CallFunc_FindSpot_ReturnValue; Parms.CallFunc_GetIndividualHandle_ReturnValue = CallFunc_GetIndividualHandle_ReturnValue; Parms.CallFunc_SetAssignPointToMember_ReturnValue = CallFunc_SetAssignPointToMember_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_Array_Add_ReturnValue = CallFunc_Array_Add_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_GetAIActionComponent_ReturnValue = CallFunc_GetAIActionComponent_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard; Parms.CallFunc_GetPalAIController_ReturnValue_1 = CallFunc_GetPalAIController_ReturnValue_1; Parms.CallFunc_GetSquad_ReturnValue_1 = CallFunc_GetSquad_ReturnValue_1; Parms.CallFunc_GetMemberID_OutList_1 = CallFunc_GetMemberID_OutList_1; Parms.CallFunc_Array_Length_ReturnValue_1 = CallFunc_Array_Length_ReturnValue_1; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_GetNPCManager_ReturnValue_1 = CallFunc_GetNPCManager_ReturnValue_1; Parms.CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1 = CallFunc_GetDrinkWaterSpotProvider_ReturnValue_1; Parms.CallFunc_RequestReservation_OutSpotID = CallFunc_RequestReservation_OutSpotID; Parms.CallFunc_RequestReservation_ReturnValue = CallFunc_RequestReservation_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (ChangeState != nullptr) *ChangeState = Parms.ChangeState; } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.IsSleepTime // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Sleep (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BooleanOR_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::IsSleepTime(bool* Sleep, class AController* CallFunc_GetController_ReturnValue, class UPalTimeManager* CallFunc_GetTimeManager_ReturnValue, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, float CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_GreaterEqual_DoubleDouble_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, bool CallFunc_BooleanOR_ReturnValue, double CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "IsSleepTime"); Params::UBP_AIAction_WildLife_C_IsSleepTime_Params Parms{}; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetTimeManager_ReturnValue = CallFunc_GetTimeManager_ReturnValue; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue = CallFunc_GetCurrentPalWorldHoursFloat_ReturnValue; Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard; Parms.CallFunc_GreaterEqual_DoubleDouble_ReturnValue = CallFunc_GreaterEqual_DoubleDouble_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue; Parms.CallFunc_BooleanOR_ReturnValue = CallFunc_BooleanOR_ReturnValue; Parms.CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast = CallFunc_GreaterEqual_DoubleDouble_A_ImplicitCast; Parms.CallFunc_LessEqual_DoubleDouble_A_ImplicitCast = CallFunc_LessEqual_DoubleDouble_A_ImplicitCast; UObject::ProcessEvent(Func, &Parms); if (Sleep != nullptr) *Sleep = Parms.Sleep; } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ResetSelfAction // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ResetSelfAction(bool CallFunc_IsLeader_Leader) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ResetSelfAction"); Params::UBP_AIAction_WildLife_C_ResetSelfAction_Params Parms{}; Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.PlayNightSleep // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalAIActionDynamicParameterK2Node_MakeStruct_PalAIActionDynamicParameter (NoDestructor) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::PlayNightSleep(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AController* CallFunc_GetController_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "PlayNightSleep"); Params::UBP_AIAction_WildLife_C_PlayNightSleep_Params Parms{}; Parms.K2Node_MakeStruct_PalAIActionDynamicParameter = K2Node_MakeStruct_PalAIActionDynamicParameter; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_SetActionClassParameter_ReturnValue = CallFunc_SetActionClassParameter_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RandomRestModeStart // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // uint8 CallFunc_Conv_IntToByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // uint8 CallFunc_GetValidValue_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::RandomRestModeStart(const struct FVector& CallFunc_GetMyLocation_NewParam, int32 CallFunc_RandomInteger_ReturnValue, uint8 CallFunc_Conv_IntToByte_ReturnValue, uint8 CallFunc_GetValidValue_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "RandomRestModeStart"); Params::UBP_AIAction_WildLife_C_RandomRestModeStart_Params Parms{}; Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam; Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue; Parms.CallFunc_Conv_IntToByte_ReturnValue = CallFunc_Conv_IntToByte_ReturnValue; Parms.CallFunc_GetValidValue_ReturnValue = CallFunc_GetValidValue_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.GetLeaderRestMode // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Rest (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::GetLeaderRestMode(bool* Rest, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "GetLeaderRestMode"); Params::UBP_AIAction_WildLife_C_GetLeaderRestMode_Params Parms{}; Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB; UObject::ProcessEvent(Func, &Parms); if (Rest != nullptr) *Rest = Parms.Rest; } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.StateUpdate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // double ReturnStartDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double ReturnEndDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* TempLeader (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetLeader_Leader (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetLeaderRestMode_Rest (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetLeaderRestMode_Rest_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_IsNearTwoPoint_distance_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_IsNearTwoPoint_distance_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::StateUpdate(double ReturnStartDistance, double ReturnEndDistance, class APalCharacter* TempLeader, class APalCharacter* CallFunc_GetLeader_Leader, bool K2Node_SwitchEnum_CmpSuccess, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_GetLeaderRestMode_Rest, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_GetLeaderRestMode_Rest_1, const struct FVector& CallFunc_GetMyLocation_NewParam, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, bool CallFunc_IsNearTwoPoint_ReturnValue_1, bool CallFunc_IsValid_ReturnValue, float CallFunc_IsNearTwoPoint_distance_ImplicitCast, float CallFunc_IsNearTwoPoint_distance_ImplicitCast_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "StateUpdate"); Params::UBP_AIAction_WildLife_C_StateUpdate_Params Parms{}; Parms.ReturnStartDistance = ReturnStartDistance; Parms.ReturnEndDistance = ReturnEndDistance; Parms.TempLeader = TempLeader; Parms.CallFunc_GetLeader_Leader = CallFunc_GetLeader_Leader; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_GetLeaderRestMode_Rest = CallFunc_GetLeaderRestMode_Rest; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetLeaderRestMode_Rest_1 = CallFunc_GetLeaderRestMode_Rest_1; Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1; Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1; Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast = CallFunc_IsNearTwoPoint_distance_ImplicitCast; Parms.CallFunc_IsNearTwoPoint_distance_ImplicitCast_1 = CallFunc_IsNearTwoPoint_distance_ImplicitCast_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.FollowLeader // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector GoalPoint (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double RunDistance (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double StopDistance (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalAIController* TempAI (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetLeader_Leader (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetLeader_Leader_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Vector_Normal2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderPalBrackBoard_BB_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::FollowLeader(const struct FVector& GoalPoint, double RunDistance, double StopDistance, class APalAIController* TempAI, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB, class APalCharacter* CallFunc_GetLeader_Leader, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_GetLeader_Leader_1, class AController* CallFunc_GetController_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam, class UCharacterMovementComponent* CallFunc_GetComponentByClass_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_Vector_Normal2D_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction, bool CallFunc_IsNearTwoPoint_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderPalBrackBoard_BB_1, class AController* CallFunc_GetController_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "FollowLeader"); Params::UBP_AIAction_WildLife_C_FollowLeader_Params Parms{}; Parms.GoalPoint = GoalPoint; Parms.RunDistance = RunDistance; Parms.StopDistance = StopDistance; Parms.TempAI = TempAI; Parms.CallFunc_GetLeaderPalBrackBoard_BB = CallFunc_GetLeaderPalBrackBoard_BB; Parms.CallFunc_GetLeader_Leader = CallFunc_GetLeader_Leader; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_GetLeader_Leader_1 = CallFunc_GetLeader_Leader_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue; Parms.CallFunc_Vector_Normal2D_ReturnValue = CallFunc_Vector_Normal2D_ReturnValue; Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1; Parms.CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction = CallFunc_CheckDrinkWater_ForNotLeader_ChangeAction; Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue; Parms.CallFunc_GetLeaderPalBrackBoard_BB_1 = CallFunc_GetLeaderPalBrackBoard_BB_1; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.SoundEvent // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector EmitLocation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::SoundEvent(const struct FVector& EmitLocation) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "SoundEvent"); Params::UBP_AIAction_WildLife_C_SoundEvent_Params Parms{}; Parms.EmitLocation = EmitLocation; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.GetMyLocation // (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector NewParam (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::GetMyLocation(struct FVector* NewParam, class AController* CallFunc_GetController_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "GetMyLocation"); Params::UBP_AIAction_WildLife_C_GetMyLocation_Params Parms{}; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (NewParam != nullptr) *NewParam = std::move(Parms.NewParam); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ChangeNextMovePosition // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // double Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CenterPos (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Temp_object_Variable (ConstParm, ReferenceParm) // double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Multiply_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_DegCos_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_DegSin_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_MakeVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Multiply_VectorFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_Add_VectorVector_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FHitResult CallFunc_LineTraceSingle_OutHit (IsPlainOldData, NoDestructor, ContainsInstancedReference) // bool CallFunc_LineTraceSingle_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bBlockingHit (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_BreakHitResult_bInitialOverlap (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_BreakHitResult_Distance (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactPoint (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_Normal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_ImpactNormal (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_BreakHitResult_HitActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_HitBoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName CallFunc_BreakHitResult_BoneName (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_HitItem (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_ElementIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_BreakHitResult_FaceIndex (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceStart (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_BreakHitResult_TraceEnd (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ChangeNextMovePosition(double Radius, const struct FVector& CenterPos, TArray& Temp_object_Variable, double CallFunc_RandomFloat_ReturnValue, double CallFunc_Multiply_DoubleDouble_ReturnValue, double CallFunc_DegCos_ReturnValue, double CallFunc_DegSin_ReturnValue, const struct FVector& CallFunc_MakeVector_ReturnValue, const struct FVector& CallFunc_Multiply_VectorFloat_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_1, const struct FVector& CallFunc_Add_VectorVector_ReturnValue_2, const struct FHitResult& CallFunc_LineTraceSingle_OutHit, bool CallFunc_LineTraceSingle_ReturnValue, bool CallFunc_BreakHitResult_bBlockingHit, bool CallFunc_BreakHitResult_bInitialOverlap, float CallFunc_BreakHitResult_Time, float CallFunc_BreakHitResult_Distance, const struct FVector& CallFunc_BreakHitResult_Location, const struct FVector& CallFunc_BreakHitResult_ImpactPoint, const struct FVector& CallFunc_BreakHitResult_Normal, const struct FVector& CallFunc_BreakHitResult_ImpactNormal, class UPhysicalMaterial* CallFunc_BreakHitResult_PhysMat, class AActor* CallFunc_BreakHitResult_HitActor, class UPrimitiveComponent* CallFunc_BreakHitResult_HitComponent, class FName CallFunc_BreakHitResult_HitBoneName, class FName CallFunc_BreakHitResult_BoneName, int32 CallFunc_BreakHitResult_HitItem, int32 CallFunc_BreakHitResult_ElementIndex, int32 CallFunc_BreakHitResult_FaceIndex, const struct FVector& CallFunc_BreakHitResult_TraceStart, const struct FVector& CallFunc_BreakHitResult_TraceEnd) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ChangeNextMovePosition"); Params::UBP_AIAction_WildLife_C_ChangeNextMovePosition_Params Parms{}; Parms.Radius = Radius; Parms.CenterPos = CenterPos; Parms.Temp_object_Variable = Temp_object_Variable; Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue; Parms.CallFunc_Multiply_DoubleDouble_ReturnValue = CallFunc_Multiply_DoubleDouble_ReturnValue; Parms.CallFunc_DegCos_ReturnValue = CallFunc_DegCos_ReturnValue; Parms.CallFunc_DegSin_ReturnValue = CallFunc_DegSin_ReturnValue; Parms.CallFunc_MakeVector_ReturnValue = CallFunc_MakeVector_ReturnValue; Parms.CallFunc_Multiply_VectorFloat_ReturnValue = CallFunc_Multiply_VectorFloat_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue = CallFunc_Add_VectorVector_ReturnValue; Parms.CallFunc_Add_VectorVector_ReturnValue_1 = CallFunc_Add_VectorVector_ReturnValue_1; Parms.CallFunc_Add_VectorVector_ReturnValue_2 = CallFunc_Add_VectorVector_ReturnValue_2; Parms.CallFunc_LineTraceSingle_OutHit = CallFunc_LineTraceSingle_OutHit; Parms.CallFunc_LineTraceSingle_ReturnValue = CallFunc_LineTraceSingle_ReturnValue; Parms.CallFunc_BreakHitResult_bBlockingHit = CallFunc_BreakHitResult_bBlockingHit; Parms.CallFunc_BreakHitResult_bInitialOverlap = CallFunc_BreakHitResult_bInitialOverlap; Parms.CallFunc_BreakHitResult_Time = CallFunc_BreakHitResult_Time; Parms.CallFunc_BreakHitResult_Distance = CallFunc_BreakHitResult_Distance; Parms.CallFunc_BreakHitResult_Location = CallFunc_BreakHitResult_Location; Parms.CallFunc_BreakHitResult_ImpactPoint = CallFunc_BreakHitResult_ImpactPoint; Parms.CallFunc_BreakHitResult_Normal = CallFunc_BreakHitResult_Normal; Parms.CallFunc_BreakHitResult_ImpactNormal = CallFunc_BreakHitResult_ImpactNormal; Parms.CallFunc_BreakHitResult_PhysMat = CallFunc_BreakHitResult_PhysMat; Parms.CallFunc_BreakHitResult_HitActor = CallFunc_BreakHitResult_HitActor; Parms.CallFunc_BreakHitResult_HitComponent = CallFunc_BreakHitResult_HitComponent; Parms.CallFunc_BreakHitResult_HitBoneName = CallFunc_BreakHitResult_HitBoneName; Parms.CallFunc_BreakHitResult_BoneName = CallFunc_BreakHitResult_BoneName; Parms.CallFunc_BreakHitResult_HitItem = CallFunc_BreakHitResult_HitItem; Parms.CallFunc_BreakHitResult_ElementIndex = CallFunc_BreakHitResult_ElementIndex; Parms.CallFunc_BreakHitResult_FaceIndex = CallFunc_BreakHitResult_FaceIndex; Parms.CallFunc_BreakHitResult_TraceStart = CallFunc_BreakHitResult_TraceStart; Parms.CallFunc_BreakHitResult_TraceEnd = CallFunc_BreakHitResult_TraceEnd; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnFail_D878AC8F4430A5C3183029AD1B4F53CF // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::OnFail_D878AC8F4430A5C3183029AD1B4F53CF(enum class EPathFollowingResult MovementResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnFail_D878AC8F4430A5C3183029AD1B4F53CF"); Params::UBP_AIAction_WildLife_C_OnFail_D878AC8F4430A5C3183029AD1B4F53CF_Params Parms{}; Parms.MovementResult = MovementResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF(enum class EPathFollowingResult MovementResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF"); Params::UBP_AIAction_WildLife_C_OnSuccess_D878AC8F4430A5C3183029AD1B4F53CF_Params Parms{}; Parms.MovementResult = MovementResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnFail_B707D59048A2C3D7CD1D13834143E5F8 // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::OnFail_B707D59048A2C3D7CD1D13834143E5F8(enum class EPathFollowingResult MovementResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnFail_B707D59048A2C3D7CD1D13834143E5F8"); Params::UBP_AIAction_WildLife_C_OnFail_B707D59048A2C3D7CD1D13834143E5F8_Params Parms{}; Parms.MovementResult = MovementResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.OnSuccess_B707D59048A2C3D7CD1D13834143E5F8 // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPathFollowingResult MovementResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::OnSuccess_B707D59048A2C3D7CD1D13834143E5F8(enum class EPathFollowingResult MovementResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "OnSuccess_B707D59048A2C3D7CD1D13834143E5F8"); Params::UBP_AIAction_WildLife_C_OnSuccess_B707D59048A2C3D7CD1D13834143E5F8_Params Parms{}; Parms.MovementResult = MovementResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionStart // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionStart(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionStart"); Params::UBP_AIAction_WildLife_C_ActionStart_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionTick"); Params::UBP_AIAction_WildLife_C_ActionTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionPause // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionPause(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionPause"); Params::UBP_AIAction_WildLife_C_ActionPause_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionResume // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionResume(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionResume"); Params::UBP_AIAction_WildLife_C_ActionResume_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionFinished // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult WithResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionFinished(class APawn* ControlledPawn, enum class EPawnActionResult WithResult) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionFinished"); Params::UBP_AIAction_WildLife_C_ActionFinished_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.WithResult = WithResult; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.«¹¿à¤ÙóÈ_Stack // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_WildLife_C::_________Stack() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "«¹¿à¤ÙóÈ_Stack"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RestModeUpdate // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Nest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::RestModeUpdate(bool Nest) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "RestModeUpdate"); Params::UBP_AIAction_WildLife_C_RestModeUpdate_Params Parms{}; Parms.Nest = Nest; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.MoveAndAction // (BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalActionType Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::MoveAndAction(enum class EPalActionType Action) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "MoveAndAction"); Params::UBP_AIAction_WildLife_C_MoveAndAction_Params Parms{}; Parms.Action = Action; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.RestModeWalk // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_WildLife_C::RestModeWalk() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "RestModeWalk"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionAbort // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionAbort(class APawn* ControlledPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionAbort"); Params::UBP_AIAction_WildLife_C_ActionAbort_Params Parms{}; Parms.ControlledPawn = ControlledPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.Event_StopFalse // (BlueprintCallable, BlueprintEvent) // Parameters: void UBP_AIAction_WildLife_C::Event_StopFalse() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "Event_StopFalse"); UObject::ProcessEvent(Func, nullptr); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ActionPostTick // (Event, Public, BlueprintEvent) // Parameters: // class APawn* ControlledPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ActionPostTick(class APawn* ControlledPawn, float DeltaSeconds) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ActionPostTick"); Params::UBP_AIAction_WildLife_C_ActionPostTick_Params Parms{}; Parms.ControlledPawn = ControlledPawn; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function BP_AIAction_WildLife.BP_AIAction_WildLife_C.ExecuteUbergraph_BP_AIAction_WildLife // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingResult Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingResult K2Node_CustomEvent_MovementResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingResult Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetMyBB_PalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionResult K2Node_Event_WithResult (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // bool K2Node_CustomEvent_Nest (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetMyLocation_NewParam_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsNearTwoPoint_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalActionType K2Node_CustomEvent_action (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_8 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_9 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_10 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SearchDeadEdibleBody_ChangeNextAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_11 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetIsSquadBehaviour_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_1 (NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_GetCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_RandomFloatInRange_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_2 (NoDestructor, HasGetValueTypeHash) // bool CallFunc_CheckDrinkWater_ForLeader_ChangeState (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsLeader_Leader (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_ControlledPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaSeconds (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_SightResponse_ChangeNextAction (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FActionDynamicParameter K2Node_MakeStruct_ActionDynamicParameter (None) // class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalAIController* CallFunc_GetPalAIController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue_3 (NoDestructor, HasGetValueTypeHash) // TScriptInterfaceK2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_PalAIBlackboard_Common_C*CallFunc_GetLeaderBB_LeaderPalBrackboard (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_12 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsSleepTimeForWildLife_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Delay_Duration_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double K2Node_VariableSet_tempDeltaTime_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_AIAction_WildLife_C::ExecuteUbergraph_BP_AIAction_WildLife(int32 EntryPoint, enum class EPathFollowingResult Temp_byte_Variable, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPathFollowingResult Temp_byte_Variable_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_2, class APawn* K2Node_Event_ControlledPawn_6, class APawn* K2Node_Event_ControlledPawn_5, float K2Node_Event_DeltaSeconds_1, class AController* CallFunc_GetController_ReturnValue, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard, bool K2Node_DynamicCast_bSuccess, double CallFunc_RandomFloatInRange_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetMyBB_PalBrackboard, bool CallFunc_IsValid_ReturnValue, class APawn* K2Node_Event_ControlledPawn_4, class APawn* K2Node_Event_ControlledPawn_3, class APawn* K2Node_Event_ControlledPawn_2, enum class EPawnActionResult K2Node_Event_WithResult, const struct FVector& CallFunc_GetMyLocation_NewParam, const struct FVector& CallFunc_GetMyLocation_NewParam_1, bool CallFunc_IsNearTwoPoint_ReturnValue, const struct FVector& CallFunc_GetMyLocation_NewParam_2, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, double CallFunc_Add_DoubleDouble_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool K2Node_CustomEvent_Nest, const struct FVector& CallFunc_GetMyLocation_NewParam_3, bool CallFunc_IsNearTwoPoint_ReturnValue_1, enum class EPalActionType K2Node_CustomEvent_action, class AController* CallFunc_GetController_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class AController* CallFunc_GetController_ReturnValue_3, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_4, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue_4, bool CallFunc_IsValid_ReturnValue_5, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UAIAsyncTaskBlueprintProxy* CallFunc_CreateMoveToProxyObject_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_6, bool CallFunc_IsValid_ReturnValue_7, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class AController* CallFunc_GetController_ReturnValue_5, bool CallFunc_IsValid_ReturnValue_8, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, bool CallFunc_IsValid_ReturnValue_9, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue_2, enum class EPathFollowingResult K2Node_CustomEvent_MovementResult_3, bool CallFunc_EqualEqual_ByteByte_ReturnValue, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1, bool CallFunc_IsValid_ReturnValue_10, class UBP_PalAIBlackboard_Common_C* CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class AController* CallFunc_GetController_ReturnValue_6, bool CallFunc_SearchDeadEdibleBody_ChangeNextAction, bool CallFunc_IsValid_ReturnValue_11, class UPalAISensorComponent* CallFunc_GetComponentByClass_ReturnValue_3, class AController* CallFunc_GetController_ReturnValue_7, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_GetIsSquadBehaviour_ReturnValue, class APawn* K2Node_Event_ControlledPawn_1, double CallFunc_RandomFloat_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_1, class APalCharacter* CallFunc_GetCharacter_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, double CallFunc_RandomFloatInRange_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_2, bool CallFunc_CheckDrinkWater_ForLeader_ChangeState, bool CallFunc_Greater_DoubleDouble_ReturnValue, bool CallFunc_IsLeader_Leader, class APawn* K2Node_Event_ControlledPawn, float K2Node_Event_DeltaSeconds, bool CallFunc_SightResponse_ChangeNextAction, int32 CallFunc_RandomInteger_ReturnValue, const struct FActionDynamicParameter& K2Node_MakeStruct_ActionDynamicParameter, class UPalActionBase* CallFunc_PlayActionByTypeParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_7, class APalAIController* CallFunc_GetPalAIController_ReturnValue, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue_3, TScriptInterface K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1, bool K2Node_DynamicCast_bSuccess_2, class UBP_PalAIBlackboard_Common_C* CallFunc_GetLeaderBB_LeaderPalBrackboard, bool CallFunc_IsValid_ReturnValue_12, bool CallFunc_IsSleepTimeForWildLife_ReturnValue, float CallFunc_Delay_Duration_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast, float CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1, double K2Node_VariableSet_tempDeltaTime_ImplicitCast, float CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast, float CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_AIAction_WildLife_C", "ExecuteUbergraph_BP_AIAction_WildLife"); Params::UBP_AIAction_WildLife_C_ExecuteUbergraph_BP_AIAction_WildLife_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.K2Node_CustomEvent_MovementResult_1 = K2Node_CustomEvent_MovementResult_1; Parms.K2Node_CustomEvent_MovementResult = K2Node_CustomEvent_MovementResult; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.K2Node_CustomEvent_MovementResult_2 = K2Node_CustomEvent_MovementResult_2; Parms.K2Node_Event_ControlledPawn_6 = K2Node_Event_ControlledPawn_6; Parms.K2Node_Event_ControlledPawn_5 = K2Node_Event_ControlledPawn_5; Parms.K2Node_Event_DeltaSeconds_1 = K2Node_Event_DeltaSeconds_1; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_RandomFloatInRange_ReturnValue = CallFunc_RandomFloatInRange_ReturnValue; Parms.CallFunc_GetMyBB_PalBrackboard = CallFunc_GetMyBB_PalBrackboard; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_Event_ControlledPawn_4 = K2Node_Event_ControlledPawn_4; Parms.K2Node_Event_ControlledPawn_3 = K2Node_Event_ControlledPawn_3; Parms.K2Node_Event_ControlledPawn_2 = K2Node_Event_ControlledPawn_2; Parms.K2Node_Event_WithResult = K2Node_Event_WithResult; Parms.CallFunc_GetMyLocation_NewParam = CallFunc_GetMyLocation_NewParam; Parms.CallFunc_GetMyLocation_NewParam_1 = CallFunc_GetMyLocation_NewParam_1; Parms.CallFunc_IsNearTwoPoint_ReturnValue = CallFunc_IsNearTwoPoint_ReturnValue; Parms.CallFunc_GetMyLocation_NewParam_2 = CallFunc_GetMyLocation_NewParam_2; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue_1 = CallFunc_RandomFloatInRange_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.K2Node_CustomEvent_Nest = K2Node_CustomEvent_Nest; Parms.CallFunc_GetMyLocation_NewParam_3 = CallFunc_GetMyLocation_NewParam_3; Parms.CallFunc_IsNearTwoPoint_ReturnValue_1 = CallFunc_IsNearTwoPoint_ReturnValue_1; Parms.K2Node_CustomEvent_action = K2Node_CustomEvent_action; Parms.CallFunc_GetController_ReturnValue_2 = CallFunc_GetController_ReturnValue_2; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetController_ReturnValue_3 = CallFunc_GetController_ReturnValue_3; Parms.CallFunc_CreateMoveToProxyObject_ReturnValue = CallFunc_CreateMoveToProxyObject_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_GetController_ReturnValue_4 = CallFunc_GetController_ReturnValue_4; Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_CreateMoveToProxyObject_ReturnValue_1 = CallFunc_CreateMoveToProxyObject_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6; Parms.CallFunc_IsValid_ReturnValue_7 = CallFunc_IsValid_ReturnValue_7; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_GetController_ReturnValue_5 = CallFunc_GetController_ReturnValue_5; Parms.CallFunc_IsValid_ReturnValue_8 = CallFunc_IsValid_ReturnValue_8; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_IsValid_ReturnValue_9 = CallFunc_IsValid_ReturnValue_9; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.K2Node_CustomEvent_MovementResult_3 = K2Node_CustomEvent_MovementResult_3; Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue; Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard = CallFunc_GetSelfPalBlackBoard_PalBlackBoard; Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1 = CallFunc_GetSelfPalBlackBoard_PalBlackBoard_1; Parms.CallFunc_IsValid_ReturnValue_10 = CallFunc_IsValid_ReturnValue_10; Parms.CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2 = CallFunc_GetSelfPalBlackBoard_PalBlackBoard_2; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_GetController_ReturnValue_6 = CallFunc_GetController_ReturnValue_6; Parms.CallFunc_SearchDeadEdibleBody_ChangeNextAction = CallFunc_SearchDeadEdibleBody_ChangeNextAction; Parms.CallFunc_IsValid_ReturnValue_11 = CallFunc_IsValid_ReturnValue_11; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.CallFunc_GetController_ReturnValue_7 = CallFunc_GetController_ReturnValue_7; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetIsSquadBehaviour_ReturnValue = CallFunc_GetIsSquadBehaviour_ReturnValue; Parms.K2Node_Event_ControlledPawn_1 = K2Node_Event_ControlledPawn_1; Parms.CallFunc_RandomFloat_ReturnValue = CallFunc_RandomFloat_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_1 = CallFunc_K2_SetTimerDelegate_ReturnValue_1; Parms.CallFunc_GetCharacter_ReturnValue = CallFunc_GetCharacter_ReturnValue; Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue; Parms.CallFunc_RandomFloatInRange_ReturnValue_2 = CallFunc_RandomFloatInRange_ReturnValue_2; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_2 = CallFunc_K2_SetTimerDelegate_ReturnValue_2; Parms.CallFunc_CheckDrinkWater_ForLeader_ChangeState = CallFunc_CheckDrinkWater_ForLeader_ChangeState; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_IsLeader_Leader = CallFunc_IsLeader_Leader; Parms.K2Node_Event_ControlledPawn = K2Node_Event_ControlledPawn; Parms.K2Node_Event_DeltaSeconds = K2Node_Event_DeltaSeconds; Parms.CallFunc_SightResponse_ChangeNextAction = CallFunc_SightResponse_ChangeNextAction; Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue; Parms.K2Node_MakeStruct_ActionDynamicParameter = K2Node_MakeStruct_ActionDynamicParameter; Parms.CallFunc_PlayActionByTypeParameter_ReturnValue = CallFunc_PlayActionByTypeParameter_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_7 = K2Node_CreateDelegate_OutputDelegate_7; Parms.CallFunc_GetPalAIController_ReturnValue = CallFunc_GetPalAIController_ReturnValue; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue_3 = CallFunc_K2_SetTimerDelegate_ReturnValue_3; Parms.K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1 = K2Node_DynamicCast_AsBPI_Get_Pal_AIBlackboard_1; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_GetLeaderBB_LeaderPalBrackboard = CallFunc_GetLeaderBB_LeaderPalBrackboard; Parms.CallFunc_IsValid_ReturnValue_12 = CallFunc_IsValid_ReturnValue_12; Parms.CallFunc_IsSleepTimeForWildLife_ReturnValue = CallFunc_IsSleepTimeForWildLife_ReturnValue; Parms.CallFunc_Delay_Duration_ImplicitCast = CallFunc_Delay_Duration_ImplicitCast; Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast; Parms.CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1 = CallFunc_K2_SetTimerDelegate_InitialStartDelay_ImplicitCast_1; Parms.K2Node_VariableSet_tempDeltaTime_ImplicitCast = K2Node_VariableSet_tempDeltaTime_ImplicitCast; Parms.CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast = CallFunc_IsSleepTimeForWildLife_sleepStartHours_ImplicitCast; Parms.CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast = CallFunc_IsSleepTimeForWildLife_sleepEndHours_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }