#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x158 - 0x158) // BlueprintGeneratedClass BP_ActionPairStandby_FeedItem.BP_ActionPairStandby_FeedItem_C class UBP_ActionPairStandby_FeedItem_C : public UBP_ActionPairStandbyBase_C { public: static class UClass* StaticClass(); static class UBP_ActionPairStandby_FeedItem_C* GetDefaultObj(); void OnSetCallAIAction(class UPalAIActionBase* CallAction, class UBP_AIActionPairCall_FeedItem_C* CallAIActionFeedItem, const struct FPalNetArchive& CallFunc_GetBlackboard_ReturnValue, const struct FPalItemSlotId& CallFunc_ReadPlayerFeedItemTo_ItemSlotId, int32 CallFunc_ReadPlayerFeedItemTo_ItemNum, class UBP_AIActionPairCall_FeedItem_C* K2Node_DynamicCast_AsBP_AIAction_Pair_Call_Feed_Item, bool K2Node_DynamicCast_bSuccess); }; }