#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x0 (0x30 - 0x30) // BlueprintGeneratedClass BP_AnimNotifyState_HiddenWeapon.BP_AnimNotifyState_HiddenWeapon_C class UBP_AnimNotifyState_HiddenWeapon_C : public UAnimNotifyState { public: static class UClass* StaticClass(); static class UBP_AnimNotifyState_HiddenWeapon_C* GetDefaultObj(); class FString GetNotifyName(); bool Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, struct FAnimNotifyEventReference& EventReference, const class FString& CallFunc_GetObjectName_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_IsValid_ReturnValue); bool Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Animation, float TotalDuration, struct FAnimNotifyEventReference& EventReference, const class FString& CallFunc_GetObjectName_ReturnValue, class AActor* CallFunc_FindOwnerActor_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, class FName CallFunc_Conv_StringToName_ReturnValue, bool CallFunc_IsValid_ReturnValue); }; }