#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C // (Actor) class UClass* ABP_MonsterAIController_Otomo_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_MonsterAIController_Otomo_C"); return Clss; } // BP_MonsterAIController_Otomo_C BP_MonsterAIController_Otomo.Default__BP_MonsterAIController_Otomo_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class ABP_MonsterAIController_Otomo_C* ABP_MonsterAIController_Otomo_C::GetDefaultObj() { static class ABP_MonsterAIController_Otomo_C* Default = nullptr; if (!Default) Default = static_cast(ABP_MonsterAIController_Otomo_C::StaticClass()->DefaultObject); return Default; } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.GetWorkerModuleClass // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TSubclassOfReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash) TSubclassOf ABP_MonsterAIController_Otomo_C::GetWorkerModuleClass() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "GetWorkerModuleClass"); Params::ABP_MonsterAIController_Otomo_C_GetWorkerModuleClass_Params Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnDamageOtomo // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDamageResult DamageResult (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalOtomoHolderComponentBase*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetSpawnedOtomo_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetActiveActorFlag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Otomo_C*K2Node_DynamicCast_AsBP_Monster_AIController_Otomo (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnDamageOtomo(const struct FPalDamageResult& DamageResult, bool CallFunc_IsValid_ReturnValue, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalPlayerController* CallFunc_GetPalPlayerController_ReturnValue, class UPalOtomoHolderComponentBase* CallFunc_GetComponentByClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* CallFunc_TryGetSpawnedOtomo_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class AController* CallFunc_GetController_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_GetActiveActorFlag_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnDamageOtomo"); Params::ABP_MonsterAIController_Otomo_C_OnDamageOtomo_Params Parms{}; Parms.DamageResult = DamageResult; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetPalPlayerController_ReturnValue = CallFunc_GetPalPlayerController_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_TryGetSpawnedOtomo_ReturnValue = CallFunc_TryGetSpawnedOtomo_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_GetActiveActorFlag_ReturnValue = CallFunc_GetActiveActorFlag_ReturnValue; Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Otomo = K2Node_DynamicCast_AsBP_Monster_AIController_Otomo; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_GetBattleManager_ReturnValue_1 = CallFunc_GetBattleManager_ReturnValue_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.CanCoop // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool CanCoop (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPartnerSkillParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsRestrictedByItems_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalAIActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOfCallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ClassClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalPartnerSkillParameterComponent*CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_CanExec_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::CanCoop(bool* CanCoop, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalPartnerSkillParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsRestrictedByItems_ReturnValue, enum class EPalAIActionType Temp_byte_Variable, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, TSubclassOf CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_EqualEqual_ClassClass_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class UPalPartnerSkillParameterComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_CanExec_ReturnValue, bool CallFunc_IsValid_ReturnValue_2) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "CanCoop"); Params::ABP_MonsterAIController_Otomo_C_CanCoop_Params Parms{}; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_IsRestrictedByItems_ReturnValue = CallFunc_IsRestrictedByItems_ReturnValue; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_EqualEqual_ClassClass_ReturnValue = CallFunc_EqualEqual_ClassClass_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_CanExec_ReturnValue = CallFunc_CanExec_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; UObject::ProcessEvent(Func, &Parms); if (CanCoop != nullptr) *CanCoop = Parms.CanCoop; } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.Play Otomo Default Composite Action // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UBP_AIAction_OtomoDefault_C* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::Play_Otomo_Default_Composite_Action(class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UBP_AIAction_OtomoDefault_C* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "Play Otomo Default Composite Action"); Params::ABP_MonsterAIController_Otomo_C_Play_Otomo_Default_Composite_Action_Params Parms{}; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.SetCombatAction // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionCombatBase* AIAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* CastedActionComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombat_Standard* CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::SetCombatAction(class UPalAIActionCombatBase** AIAction, class UPalAIActionComponent* CastedActionComp, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, class UPalAIActionCombat_Standard* CallFunc_SpawnObject_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "SetCombatAction"); Params::ABP_MonsterAIController_Otomo_C_SetCombatAction_Params Parms{}; Parms.CastedActionComp = CastedActionComp; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (AIAction != nullptr) *AIAction = Parms.AIAction; } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.SetHateEnemiesToOtomo // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool HitR1Enemy (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHate* CallFunc_GetHateSystem_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetConflictEnemies_OutEnemyes (ReferenceParm) // bool CallFunc_GetConflictEnemies_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_EqualEqual_ObjectObject_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalAIController* K2Node_DynamicCast_AsPal_AIController_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalHate* CallFunc_GetHateSystem_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::SetHateEnemiesToOtomo(bool HitR1Enemy, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, int32 Temp_int_Array_Index_Variable, class APawn* CallFunc_K2_GetPawn_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalAIController* K2Node_DynamicCast_AsPal_AIController, bool K2Node_DynamicCast_bSuccess, class UPalHate* CallFunc_GetHateSystem_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue, TArray& CallFunc_GetConflictEnemies_OutEnemyes, bool CallFunc_GetConflictEnemies_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, class AActor* CallFunc_Array_Get_Item, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, class AController* CallFunc_GetController_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_5, class APalAIController* K2Node_DynamicCast_AsPal_AIController_1, bool K2Node_DynamicCast_bSuccess_1, class UPalHate* CallFunc_GetHateSystem_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_6) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "SetHateEnemiesToOtomo"); Params::ABP_MonsterAIController_Otomo_C_SetHateEnemiesToOtomo_Params Parms{}; Parms.HitR1Enemy = HitR1Enemy; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIController = K2Node_DynamicCast_AsPal_AIController; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetHateSystem_ReturnValue = CallFunc_GetHateSystem_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; Parms.CallFunc_GetConflictEnemies_OutEnemyes = CallFunc_GetConflictEnemies_OutEnemyes; Parms.CallFunc_GetConflictEnemies_ReturnValue = CallFunc_GetConflictEnemies_ReturnValue; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_EqualEqual_ObjectObject_ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue; Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4; Parms.CallFunc_GetController_ReturnValue_1 = CallFunc_GetController_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5; Parms.K2Node_DynamicCast_AsPal_AIController_1 = K2Node_DynamicCast_AsPal_AIController_1; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetHateSystem_ReturnValue_1 = CallFunc_GetHateSystem_ReturnValue_1; Parms.CallFunc_IsValid_ReturnValue_6 = CallFunc_IsValid_ReturnValue_6; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.Set Combat Action and Target // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* AIAction (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::Set_Combat_Action_and_Target(class AActor* Target, class UPalAIActionCombatBase** AIAction, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class UPalAIActionCombatBase* CallFunc_SetCombatAction_AIAction) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "Set Combat Action and Target"); Params::ABP_MonsterAIController_Otomo_C_Set_Combat_Action_and_Target_Params Parms{}; Parms.Target = Target; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_SetCombatAction_AIAction = CallFunc_SetCombatAction_AIAction; UObject::ProcessEvent(Func, &Parms); if (AIAction != nullptr) *AIAction = Parms.AIAction; } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.Attack For Enemy With Parameter // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 SkillSlotID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* CallFunc_Set_Combat_Action_and_Target_AIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsActive_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::Attack_For_Enemy_With_Parameter(class AActor* Target, int32 SkillSlotID, class UPalAIActionCombatBase* CallFunc_Set_Combat_Action_and_Target_AIAction, bool CallFunc_IsActive_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "Attack For Enemy With Parameter"); Params::ABP_MonsterAIController_Otomo_C_Attack_For_Enemy_With_Parameter_Params Parms{}; Parms.Target = Target; Parms.SkillSlotID = SkillSlotID; Parms.CallFunc_Set_Combat_Action_and_Target_AIAction = CallFunc_Set_Combat_Action_and_Target_AIAction; Parms.CallFunc_IsActive_ReturnValue = CallFunc_IsActive_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.AttackForEnemy // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDamageResult NewLocalVar (Edit, BlueprintVisible, NoDestructor) // class UPalAIActionComponent* CastedActionComp (Edit, BlueprintVisible, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* CallFunc_Set_Combat_Action_and_Target_AIAction (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Otomo_C*K2Node_DynamicCast_AsBP_Monster_AIController_Otomo (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionCombatBase* CallFunc_Set_Combat_Action_and_Target_AIAction_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::AttackForEnemy(class AActor* Target, const struct FPalDamageResult& NewLocalVar, class UPalAIActionComponent* CastedActionComp, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionCombatBase* CallFunc_Set_Combat_Action_and_Target_AIAction, class APalPlayerCharacter* K2Node_DynamicCast_AsPal_Player_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_GetBattleMode_ReturnValue, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_IsValid_ReturnValue, class ABP_MonsterAIController_Otomo_C* K2Node_DynamicCast_AsBP_Monster_AIController_Otomo, bool K2Node_DynamicCast_bSuccess_2, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, class UPalAIActionCombatBase* CallFunc_Set_Combat_Action_and_Target_AIAction_1, class UPalBattleManager* CallFunc_GetBattleManager_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "AttackForEnemy"); Params::ABP_MonsterAIController_Otomo_C_AttackForEnemy_Params Parms{}; Parms.Target = Target; Parms.NewLocalVar = NewLocalVar; Parms.CastedActionComp = CastedActionComp; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_Set_Combat_Action_and_Target_AIAction = CallFunc_Set_Combat_Action_and_Target_AIAction; Parms.K2Node_DynamicCast_AsPal_Player_Character = K2Node_DynamicCast_AsPal_Player_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Otomo = K2Node_DynamicCast_AsBP_Monster_AIController_Otomo; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.CallFunc_Set_Combat_Action_and_Target_AIAction_1 = CallFunc_Set_Combat_Action_and_Target_AIAction_1; Parms.CallFunc_GetBattleManager_ReturnValue = CallFunc_GetBattleManager_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnCoopCanceled // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalAIActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPawnActionAbortState CallFunc_K2_AbortAction_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnCoopCanceled(enum class EPalAIActionType Temp_byte_Variable, class UPalAIActionBase* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, enum class EPawnActionAbortState CallFunc_K2_AbortAction_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnCoopCanceled"); Params::ABP_MonsterAIController_Otomo_C_OnCoopCanceled_Params Parms{}; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_K2_AbortAction_ReturnValue = CallFunc_K2_AbortAction_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnCoopFinished // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class UPalAIActionBase* Action (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalAIActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnCoopFinished(class UPalAIActionBase* Action, enum class EPalAIActionType Temp_byte_Variable, bool CallFunc_Map_Remove_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnCoopFinished"); Params::ABP_MonsterAIController_Otomo_C_OnCoopFinished_Params Parms{}; Parms.Action = Action; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnCoopRequest // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool CallFunc_CanCoop_CanCoop (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // enum class EPalAIActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetObjectName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // enum class EPalAIActionType Temp_byte_Variable_1 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EPalAIActionType Temp_byte_Variable_2 (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TSubclassOfCallFunc_Map_Find_Value_1 (ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_GetClassDisplayName_ReturnValue (ZeroConstructor, HasGetValueTypeHash) // bool CallFunc_IsValidClass_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_1 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_2 (ZeroConstructor, HasGetValueTypeHash) // class FString CallFunc_Concat_StrStr_ReturnValue_3 (ZeroConstructor, HasGetValueTypeHash) // class FName CallFunc_Conv_StringToName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPawnAction* CallFunc_CreateActionInstanceFixName_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* K2Node_DynamicCast_AsPal_AIAction_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnCoopRequest(bool CallFunc_CanCoop_CanCoop, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, enum class EPalAIActionType Temp_byte_Variable, const class FString& CallFunc_GetObjectName_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue, enum class EPalAIActionType Temp_byte_Variable_1, enum class EPalAIActionType Temp_byte_Variable_2, class APawn* CallFunc_K2_GetPawn_ReturnValue, class UPalAIActionBase* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, TSubclassOf CallFunc_Map_Find_Value_1, bool CallFunc_Map_Find_ReturnValue_1, class UPalAIActionComponent* K2Node_DynamicCast_AsPal_AIAction_Component, bool K2Node_DynamicCast_bSuccess, const class FString& CallFunc_GetClassDisplayName_ReturnValue, bool CallFunc_IsValidClass_ReturnValue, const class FString& CallFunc_Concat_StrStr_ReturnValue_1, const class FString& CallFunc_Concat_StrStr_ReturnValue_2, const class FString& CallFunc_Concat_StrStr_ReturnValue_3, class FName CallFunc_Conv_StringToName_ReturnValue, class UPawnAction* CallFunc_CreateActionInstanceFixName_ReturnValue, class UPalAIActionBase* K2Node_DynamicCast_AsPal_AIAction_Base, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnCoopRequest"); Params::ABP_MonsterAIController_Otomo_C_OnCoopRequest_Params Parms{}; Parms.CallFunc_CanCoop_CanCoop = CallFunc_CanCoop_CanCoop; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_GetObjectName_ReturnValue = CallFunc_GetObjectName_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue = CallFunc_Concat_StrStr_ReturnValue; Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1; Parms.Temp_byte_Variable_2 = Temp_byte_Variable_2; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_Map_Find_Value_1 = CallFunc_Map_Find_Value_1; Parms.CallFunc_Map_Find_ReturnValue_1 = CallFunc_Map_Find_ReturnValue_1; Parms.K2Node_DynamicCast_AsPal_AIAction_Component = K2Node_DynamicCast_AsPal_AIAction_Component; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetClassDisplayName_ReturnValue = CallFunc_GetClassDisplayName_ReturnValue; Parms.CallFunc_IsValidClass_ReturnValue = CallFunc_IsValidClass_ReturnValue; Parms.CallFunc_Concat_StrStr_ReturnValue_1 = CallFunc_Concat_StrStr_ReturnValue_1; Parms.CallFunc_Concat_StrStr_ReturnValue_2 = CallFunc_Concat_StrStr_ReturnValue_2; Parms.CallFunc_Concat_StrStr_ReturnValue_3 = CallFunc_Concat_StrStr_ReturnValue_3; Parms.CallFunc_Conv_StringToName_ReturnValue = CallFunc_Conv_StringToName_ReturnValue; Parms.CallFunc_CreateActionInstanceFixName_ReturnValue = CallFunc_CreateActionInstanceFixName_ReturnValue; Parms.K2Node_DynamicCast_AsPal_AIAction_Base = K2Node_DynamicCast_AsPal_AIAction_Base; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnPressCoopButton // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // enum class EPalAIActionType Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_GetActiveActorFlag_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalAIActionBase* CallFunc_Map_Find_Value (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnPressCoopButton(enum class EPalAIActionType Temp_byte_Variable, class APawn* CallFunc_K2_GetPawn_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, bool CallFunc_GetActiveActorFlag_ReturnValue, class UPalAIActionBase* CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue, bool CallFunc_IsValid_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnPressCoopButton"); Params::ABP_MonsterAIController_Otomo_C_OnPressCoopButton_Params Parms{}; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetActiveActorFlag_ReturnValue = CallFunc_GetActiveActorFlag_ReturnValue; Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value; Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.Setup // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 HolderSlotID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::Setup(int32 HolderSlotID) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "Setup"); Params::ABP_MonsterAIController_Otomo_C_Setup_Params Parms{}; Parms.HolderSlotID = HolderSlotID; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.ReceiveEndPlay // (Event, Protected, BlueprintEvent) // Parameters: // enum class EEndPlayReason EndPlayReason (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::ReceiveEndPlay(enum class EEndPlayReason EndPlayReason) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "ReceiveEndPlay"); Params::ABP_MonsterAIController_Otomo_C_ReceiveEndPlay_Params Parms{}; Parms.EndPlayReason = EndPlayReason; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.Regene_CustomEvent // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonsterAIController_Otomo_C::Regene_CustomEvent() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "Regene_CustomEvent"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnDeadDelegate_¤ÙóÈ_0 // (BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor) void ABP_MonsterAIController_Otomo_C::OnDeadDelegate______0(const struct FPalDeadInfo& DeadInfo) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnDeadDelegate_¤ÙóÈ_0"); Params::ABP_MonsterAIController_Otomo_C_OnDeadDelegate______0_Params Parms{}; Parms.DeadInfo = DeadInfo; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.ShowBaseCampLog // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // struct FPalMonsterControllerBaseCampLogContentContent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void ABP_MonsterAIController_Otomo_C::ShowBaseCampLog(struct FPalMonsterControllerBaseCampLogContent& Content) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "ShowBaseCampLog"); Params::ABP_MonsterAIController_Otomo_C_ShowBaseCampLog_Params Parms{}; Parms.Content = Content; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnSetTrainer // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnSetTrainer(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnSetTrainer"); Params::ABP_MonsterAIController_Otomo_C_OnSetTrainer_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.FinishCoopAction // (BlueprintCallable, BlueprintEvent) // Parameters: void ABP_MonsterAIController_Otomo_C::FinishCoopAction() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "FinishCoopAction"); UObject::ProcessEvent(Func, nullptr); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.ReceivePossess // (Event, Protected, BlueprintEvent) // Parameters: // class APawn* PossessedPawn (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::ReceivePossess(class APawn* PossessedPawn) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "ReceivePossess"); Params::ABP_MonsterAIController_Otomo_C_ReceivePossess_Params Parms{}; Parms.PossessedPawn = PossessedPawn; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.OnTrainer // (BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* InCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::OnTrainer(class APalCharacter* InCharacter) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "OnTrainer"); Params::ABP_MonsterAIController_Otomo_C_OnTrainer_Params Parms{}; Parms.InCharacter = InCharacter; UObject::ProcessEvent(Func, &Parms); } // Function BP_MonsterAIController_Otomo.BP_MonsterAIController_Otomo_C.ExecuteUbergraph_BP_MonsterAIController_Otomo // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // TSubclassOf Temp_class_Variable (ConstParm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash) // enum class EPalWazaID Temp_byte_Variable (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // enum class EEndPlayReason K2Node_Event_EndPlayReason (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // struct FPalMonsterControllerBaseCampLogContentK2Node_Event_Content (ConstParm) // struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_3 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_5 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APawn* K2Node_Event_PossessedPawn (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_CustomEvent_InCharacter (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class UPalCharacterOnCompleteInitializeParameterWrapper*CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalPlayerController* CallFunc_GetTrainerPlayerController_ForServer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APawn* CallFunc_K2_GetPawn_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalStaticCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue_6 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash) // class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) void ABP_MonsterAIController_Otomo_C::ExecuteUbergraph_BP_MonsterAIController_Otomo(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, TSubclassOf Temp_class_Variable, enum class EPalWazaID Temp_byte_Variable, enum class EEndPlayReason K2Node_Event_EndPlayReason, class APawn* CallFunc_K2_GetPawn_ReturnValue, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, const struct FPalMonsterControllerBaseCampLogContent& K2Node_Event_Content, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class APawn* CallFunc_K2_GetPawn_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2, class APawn* CallFunc_K2_GetPawn_ReturnValue_2, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class APalCharacter* K2Node_CustomEvent_InCharacter_1, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_3, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_5, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_4, class APawn* CallFunc_K2_GetPawn_ReturnValue_3, bool CallFunc_IsValid_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_5, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class APalPlayerController* K2Node_DynamicCast_AsPal_Player_Controller, bool K2Node_DynamicCast_bSuccess_1, class APawn* K2Node_Event_PossessedPawn, class APawn* CallFunc_K2_GetPawn_ReturnValue_4, class APalCharacter* K2Node_DynamicCast_AsPal_Character_1, bool K2Node_DynamicCast_bSuccess_2, class APalCharacter* K2Node_CustomEvent_InCharacter, class UPalCharacterOnCompleteInitializeParameterWrapper* CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue_1, class APalPlayerController* CallFunc_GetTrainerPlayerController_ForServer_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_6, class APawn* CallFunc_K2_GetPawn_ReturnValue_5, class ABP_NPC_Base_C* K2Node_DynamicCast_AsBP_NPC_Base, bool K2Node_DynamicCast_bSuccess_3, class UPalStaticCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue_6, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_MonsterAIController_Otomo_C", "ExecuteUbergraph_BP_MonsterAIController_Otomo"); Params::ABP_MonsterAIController_Otomo_C_ExecuteUbergraph_BP_MonsterAIController_Otomo_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate; Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1; Parms.Temp_class_Variable = Temp_class_Variable; Parms.Temp_byte_Variable = Temp_byte_Variable; Parms.K2Node_Event_EndPlayReason = K2Node_Event_EndPlayReason; Parms.CallFunc_K2_GetPawn_ReturnValue = CallFunc_K2_GetPawn_ReturnValue; Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo; Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2; Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3; Parms.K2Node_Event_Content = K2Node_Event_Content; Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue; Parms.CallFunc_K2_GetPawn_ReturnValue_1 = CallFunc_K2_GetPawn_ReturnValue_1; Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4; Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2; Parms.CallFunc_K2_GetPawn_ReturnValue_2 = CallFunc_K2_GetPawn_ReturnValue_2; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_CustomEvent_InCharacter_1 = K2Node_CustomEvent_InCharacter_1; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_3 = CallFunc_GetComponentByClass_ReturnValue_3; Parms.K2Node_CreateDelegate_OutputDelegate_5 = K2Node_CreateDelegate_OutputDelegate_5; Parms.CallFunc_GetComponentByClass_ReturnValue_4 = CallFunc_GetComponentByClass_ReturnValue_4; Parms.CallFunc_K2_GetPawn_ReturnValue_3 = CallFunc_K2_GetPawn_ReturnValue_3; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetComponentByClass_ReturnValue_5 = CallFunc_GetComponentByClass_ReturnValue_5; Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue; Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Player_Controller = K2Node_DynamicCast_AsPal_Player_Controller; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; Parms.K2Node_Event_PossessedPawn = K2Node_Event_PossessedPawn; Parms.CallFunc_K2_GetPawn_ReturnValue_4 = CallFunc_K2_GetPawn_ReturnValue_4; Parms.K2Node_DynamicCast_AsPal_Character_1 = K2Node_DynamicCast_AsPal_Character_1; Parms.K2Node_DynamicCast_bSuccess_2 = K2Node_DynamicCast_bSuccess_2; Parms.K2Node_CustomEvent_InCharacter = K2Node_CustomEvent_InCharacter; Parms.CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue_1 = CallFunc_GetOnCompleteInitializeParameterDelegate_ReturnValue_1; Parms.CallFunc_GetTrainerPlayerController_ForServer_ReturnValue = CallFunc_GetTrainerPlayerController_ForServer_ReturnValue; Parms.K2Node_CreateDelegate_OutputDelegate_6 = K2Node_CreateDelegate_OutputDelegate_6; Parms.CallFunc_K2_GetPawn_ReturnValue_5 = CallFunc_K2_GetPawn_ReturnValue_5; Parms.K2Node_DynamicCast_AsBP_NPC_Base = K2Node_DynamicCast_AsBP_NPC_Base; Parms.K2Node_DynamicCast_bSuccess_3 = K2Node_DynamicCast_bSuccess_3; Parms.CallFunc_GetComponentByClass_ReturnValue_6 = CallFunc_GetComponentByClass_ReturnValue_6; Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue; UObject::ProcessEvent(Func, &Parms); } }