#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C // (None) class UClass* UBP_NPCWeaponGenerator_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_NPCWeaponGenerator_C"); return Clss; } // BP_NPCWeaponGenerator_C BP_NPCWeaponGenerator.Default__BP_NPCWeaponGenerator_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_NPCWeaponGenerator_C* UBP_NPCWeaponGenerator_C::GetDefaultObj() { static class UBP_NPCWeaponGenerator_C* Default = nullptr; if (!Default) Default = static_cast(UBP_NPCWeaponGenerator_C::StaticClass()->DefaultObject); return Default; } // Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.OnSpawnEvent // (Event, Protected, BlueprintEvent) // Parameters: // class APalWeaponBase* WeaponActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) void UBP_NPCWeaponGenerator_C::OnSpawnEvent(class APalWeaponBase* WeaponActor) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCWeaponGenerator_C", "OnSpawnEvent"); Params::UBP_NPCWeaponGenerator_C_OnSpawnEvent_Params Parms{}; Parms.WeaponActor = WeaponActor; UObject::ProcessEvent(Func, &Parms); } // Function BP_NPCWeaponGenerator.BP_NPCWeaponGenerator_C.ExecuteUbergraph_BP_NPCWeaponGenerator // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalWeaponBase* K2Node_Event_WeaponActor (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class APalCharacter* K2Node_DynamicCast_AsPal_Character (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_NPCWeaponGenerator_C::ExecuteUbergraph_BP_NPCWeaponGenerator(int32 EntryPoint, class APalWeaponBase* K2Node_Event_WeaponActor, class AActor* CallFunc_GetOwner_ReturnValue, class APalCharacter* K2Node_DynamicCast_AsPal_Character, bool K2Node_DynamicCast_bSuccess, class AController* CallFunc_GetController_ReturnValue, class ABP_NPCAIController_C* K2Node_DynamicCast_AsBP_NPCAIController, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_NPCWeaponGenerator_C", "ExecuteUbergraph_BP_NPCWeaponGenerator"); Params::UBP_NPCWeaponGenerator_C_ExecuteUbergraph_BP_NPCWeaponGenerator_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_WeaponActor = K2Node_Event_WeaponActor; Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue; Parms.K2Node_DynamicCast_AsPal_Character = K2Node_DynamicCast_AsPal_Character; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController = K2Node_DynamicCast_AsBP_NPCAIController; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } }