#pragma once // Dumped with Dumper-7! #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // FUNCTIONS //--------------------------------------------------------------------------------------------------------------------- // BlueprintGeneratedClass BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C // (None) class UClass* UBP_PalIncidentInvaderEnemy_C::StaticClass() { static class UClass* Clss = nullptr; if (!Clss) Clss = UObject::FindClassFast("BP_PalIncidentInvaderEnemy_C"); return Clss; } // BP_PalIncidentInvaderEnemy_C BP_PalIncidentInvaderEnemy.Default__BP_PalIncidentInvaderEnemy_C // (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted) class UBP_PalIncidentInvaderEnemy_C* UBP_PalIncidentInvaderEnemy_C::GetDefaultObj() { static class UBP_PalIncidentInvaderEnemy_C* Default = nullptr; if (!Default) Default = static_cast(UBP_PalIncidentInvaderEnemy_C::StaticClass()->DefaultObject); return Default; } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.ReturnToSpawnedPoint // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetStartLocation_StartLocation (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetStartLocation_StartLocation_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UPalIndividualCharacterHandle*CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_Invader_C*K2Node_DynamicCast_AsBP_NPCAIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Invader_C*K2Node_DynamicCast_AsBP_Monster_AIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderEnemy_C::ReturnToSpawnedPoint(int32 Temp_int_Array_Index_Variable, const struct FVector& CallFunc_GetStartLocation_StartLocation, const struct FVector& CallFunc_GetStartLocation_StartLocation_1, int32 Temp_int_Loop_Counter_Variable, class UPalIndividualCharacterHandle* CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, bool CallFunc_IsValid_ReturnValue, class AController* CallFunc_GetController_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "ReturnToSpawnedPoint"); Params::UBP_PalIncidentInvaderEnemy_C_ReturnToSpawnedPoint_Params Parms{}; Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable; Parms.CallFunc_GetStartLocation_StartLocation = CallFunc_GetStartLocation_StartLocation; Parms.CallFunc_GetStartLocation_StartLocation_1 = CallFunc_GetStartLocation_StartLocation_1; Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable; Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item; Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue; Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue; Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue; Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue; Parms.K2Node_DynamicCast_AsBP_NPCAIController_Invader = K2Node_DynamicCast_AsBP_NPCAIController_Invader; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Invader = K2Node_DynamicCast_AsBP_Monster_AIController_Invader; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.OnAllCharacterSpawned // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray MemberController (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UBP_PalIncidentInvaderEnemy_C::OnAllCharacterSpawned(TArray& MemberController) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "OnAllCharacterSpawned"); Params::UBP_PalIncidentInvaderEnemy_C_OnAllCharacterSpawned_Params Parms{}; Parms.MemberController = MemberController; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.OnCharacterSpawned // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class APalCharacter* SpawnedCharacter (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomInteger_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GoalPointPerAgent_GoalPosition (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector CallFunc_GetTargetBaseCampPosition_Location (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class AController* CallFunc_GetController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // class ABP_MonsterAIController_Invader_C*K2Node_DynamicCast_AsBP_Monster_AIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class ABP_NPCAIController_Invader_C*K2Node_DynamicCast_AsBP_NPCAIController_Invader (ZeroConstructor, NoDestructor, HasGetValueTypeHash) // bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderEnemy_C::OnCharacterSpawned(class APalCharacter* SpawnedCharacter, int32 CallFunc_RandomInteger_ReturnValue, const struct FVector& CallFunc_GoalPointPerAgent_GoalPosition, const struct FVector& CallFunc_GetTargetBaseCampPosition_Location, class AController* CallFunc_GetController_ReturnValue, class ABP_MonsterAIController_Invader_C* K2Node_DynamicCast_AsBP_Monster_AIController_Invader, bool K2Node_DynamicCast_bSuccess, class ABP_NPCAIController_Invader_C* K2Node_DynamicCast_AsBP_NPCAIController_Invader, bool K2Node_DynamicCast_bSuccess_1) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "OnCharacterSpawned"); Params::UBP_PalIncidentInvaderEnemy_C_OnCharacterSpawned_Params Parms{}; Parms.SpawnedCharacter = SpawnedCharacter; Parms.CallFunc_RandomInteger_ReturnValue = CallFunc_RandomInteger_ReturnValue; Parms.CallFunc_GoalPointPerAgent_GoalPosition = CallFunc_GoalPointPerAgent_GoalPosition; Parms.CallFunc_GetTargetBaseCampPosition_Location = CallFunc_GetTargetBaseCampPosition_Location; Parms.CallFunc_GetController_ReturnValue = CallFunc_GetController_ReturnValue; Parms.K2Node_DynamicCast_AsBP_Monster_AIController_Invader = K2Node_DynamicCast_AsBP_Monster_AIController_Invader; Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess; Parms.K2Node_DynamicCast_AsBP_NPCAIController_Invader = K2Node_DynamicCast_AsBP_NPCAIController_Invader; Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.Get Character Location Type // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // enum class EPalCharacterLocationTypeCharacterLocationType (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderEnemy_C::Get_Character_Location_Type(enum class EPalCharacterLocationType* CharacterLocationType) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "Get Character Location Type"); Params::UBP_PalIncidentInvaderEnemy_C_Get_Character_Location_Type_Params Parms{}; UObject::ProcessEvent(Func, &Parms); if (CharacterLocationType != nullptr) *CharacterLocationType = Parms.CharacterLocationType; } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.GetInvaderStartPoint // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FVector Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray CallFunc_GetCandidateStartLocations_Result (ReferenceParm) // int32 CallFunc_GetCandidateStartLocations_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Subtract_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_RandomIntegerInRange_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) bool UBP_PalIncidentInvaderEnemy_C::GetInvaderStartPoint(struct FVector* Result, TArray& CallFunc_GetCandidateStartLocations_Result, int32 CallFunc_GetCandidateStartLocations_ReturnValue, int32 CallFunc_Subtract_IntInt_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, int32 CallFunc_RandomIntegerInRange_ReturnValue) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "GetInvaderStartPoint"); Params::UBP_PalIncidentInvaderEnemy_C_GetInvaderStartPoint_Params Parms{}; Parms.CallFunc_GetCandidateStartLocations_Result = CallFunc_GetCandidateStartLocations_Result; Parms.CallFunc_GetCandidateStartLocations_ReturnValue = CallFunc_GetCandidateStartLocations_ReturnValue; Parms.CallFunc_Subtract_IntInt_ReturnValue = CallFunc_Subtract_IntInt_ReturnValue; Parms.CallFunc_Greater_IntInt_ReturnValue = CallFunc_Greater_IntInt_ReturnValue; Parms.CallFunc_RandomIntegerInRange_ReturnValue = CallFunc_RandomIntegerInRange_ReturnValue; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = std::move(Parms.Result); return Parms.ReturnValue; } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.EndProc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentInvaderEnemy_C::EndProc() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "EndProc"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.StartProc // (Public, BlueprintCallable, BlueprintEvent) // Parameters: void UBP_PalIncidentInvaderEnemy_C::StartProc() { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "StartProc"); UObject::ProcessEvent(Func, nullptr); } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.Tick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderEnemy_C::Tick(float DeltaTime) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "Tick"); Params::UBP_PalIncidentInvaderEnemy_C_Tick_Params Parms{}; Parms.DeltaTime = DeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function BP_PalIncidentInvaderEnemy.BP_PalIncidentInvaderEnemy_C.ExecuteUbergraph_BP_PalIncidentInvaderEnemy // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 CallFunc_Multiply_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Add_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // double CallFunc_Greater_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_PalIncidentInvaderEnemy_C::ExecuteUbergraph_BP_PalIncidentInvaderEnemy(int32 EntryPoint, float K2Node_Event_DeltaTime, int32 CallFunc_GetInvadeReturnTimeMinutes_ReturnValue, int32 CallFunc_Multiply_IntInt_ReturnValue, double CallFunc_Add_DoubleDouble_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, double CallFunc_Add_DoubleDouble_A_ImplicitCast, double CallFunc_Greater_DoubleDouble_B_ImplicitCast) { static class UFunction* Func = nullptr; if (!Func) Func = Class->GetFunction("BP_PalIncidentInvaderEnemy_C", "ExecuteUbergraph_BP_PalIncidentInvaderEnemy"); Params::UBP_PalIncidentInvaderEnemy_C_ExecuteUbergraph_BP_PalIncidentInvaderEnemy_Params Parms{}; Parms.EntryPoint = EntryPoint; Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime; Parms.CallFunc_GetInvadeReturnTimeMinutes_ReturnValue = CallFunc_GetInvadeReturnTimeMinutes_ReturnValue; Parms.CallFunc_Multiply_IntInt_ReturnValue = CallFunc_Multiply_IntInt_ReturnValue; Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue; Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue; Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue; Parms.CallFunc_Add_DoubleDouble_A_ImplicitCast = CallFunc_Add_DoubleDouble_A_ImplicitCast; Parms.CallFunc_Greater_DoubleDouble_B_ImplicitCast = CallFunc_Greater_DoubleDouble_B_ImplicitCast; UObject::ProcessEvent(Func, &Parms); } }