#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x13 (0x70 - 0x5D) // BlueprintGeneratedClass BP_Status_Electrical.BP_Status_Electrical_C class UBP_Status_Electrical_C : public UBP_Status_WithVisualEffect_C { public: uint8 Pad_2C11[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FPointerToUberGraphFrame UberGraphFrame; // 0x60(0x8)(ZeroConstructor, Transient, DuplicateTransient) struct FTimerHandle Timer; // 0x68(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash) static class UClass* StaticClass(); static class UBP_Status_Electrical_C* GetDefaultObj(); void PlayElecShockAction(const struct FPalAIActionDynamicParameter& K2Node_MakeStruct_PalAIActionDynamicParameter, class AActor* CallFunc_GetOwner_ReturnValue, class AActor* CallFunc_GetOwner_ReturnValue_1, class AController* CallFunc_GetController_ReturnValue, bool CallFunc_HasAuthority_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalAIActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalAIActionBase* CallFunc_SetActionClassParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_1); void OnBeginStatus(); void OnEndStatus(); void OnBeginSomeStatus(); void ExecuteUbergraph_BP_Status_Electrical(int32 EntryPoint, bool CallFunc_HasSelfPalElement_Has); }; }