#pragma once // Dumped with Dumper-7! namespace SDK { //--------------------------------------------------------------------------------------------------------------------- // CLASSES //--------------------------------------------------------------------------------------------------------------------- // 0x48 (0x70 - 0x28) // Class EngineSettings.ConsoleSettings class UConsoleSettings : public UObject { public: int32 MaxScrollbackSize; // 0x28(0x4)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C3B[0x4]; // Fixing Size After Last Property [ Dumper-7 ] TArray ManualAutoCompleteList; // 0x30(0x10)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) TArray AutoCompleteMapPaths; // 0x40(0x10)(Edit, ZeroConstructor, Config, NativeAccessSpecifierPublic) float BackgroundOpacityPercentage; // 0x50(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOrderTopToBottom; // 0x54(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bDisplayHelpInAutoComplete; // 0x55(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C4C[0x2]; // Fixing Size After Last Property [ Dumper-7 ] struct FColor InputColor; // 0x58(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor HistoryColor; // 0x5C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor AutoCompleteCommandColor; // 0x60(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor AutoCompleteCVarColor; // 0x64(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FColor AutoCompleteFadedColor; // 0x68(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C50[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UConsoleSettings* GetDefaultObj(); }; // 0xF8 (0x120 - 0x28) // Class EngineSettings.GameMapsSettings class UGameMapsSettings : public UObject { public: class FString LocalMapOptions; // 0x28(0x10)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath TransitionMap; // 0x38(0x20)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseSplitscreen; // 0x58(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class ETwoPlayerSplitScreenType TwoPlayerSplitscreenLayout; // 0x59(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EThreePlayerSplitScreenType ThreePlayerSplitscreenLayout; // 0x5A(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) enum class EFourPlayerSplitScreenType FourPlayerSplitscreenLayout; // 0x5B(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bOffsetPlayerGamepadIds; // 0x5C(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C74[0x3]; // Fixing Size After Last Property [ Dumper-7 ] struct FSoftClassPath GameInstanceClass; // 0x60(0x20)(Edit, ZeroConstructor, Config, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FSoftObjectPath GameDefaultMap; // 0x80(0x20)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FSoftObjectPath ServerDefaultMap; // 0xA0(0x20)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FSoftClassPath GlobalDefaultGameMode; // 0xC0(0x20)(Edit, ZeroConstructor, Config, NoClear, HasGetValueTypeHash, NativeAccessSpecifierPrivate) struct FSoftClassPath GlobalDefaultServerGameMode; // 0xE0(0x20)(Edit, ZeroConstructor, Config, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate) TArray GameModeMapPrefixes; // 0x100(0x10)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPrivate) TArray GameModeClassAliases; // 0x110(0x10)(Edit, ZeroConstructor, Config, AdvancedDisplay, NativeAccessSpecifierPrivate) static class UClass* StaticClass(); static class UGameMapsSettings* GetDefaultObj(); void SetSkipAssigningGamepadToPlayer1(bool bSkipFirstPlayer); bool GetSkipAssigningGamepadToPlayer1(); class UGameMapsSettings* GetGameMapsSettings(); }; // 0x30 (0x58 - 0x28) // Class EngineSettings.GameNetworkManagerSettings class UGameNetworkManagerSettings : public UObject { public: int32 MinDynamicBandwidth; // 0x28(0x4)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxDynamicBandwidth; // 0x2C(0x4)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 TotalNetBandwidth; // 0x30(0x4)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 BadPingThreshold; // 0x34(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bIsStandbyCheckingEnabled : 1; // Mask: 0x1, PropSize: 0x10x38(0x1)(Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_C3 : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1C7C[0x3]; // Fixing Size After Last Property [ Dumper-7 ] float StandbyRxCheatTime; // 0x3C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float StandbyTxCheatTime; // 0x40(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PercentMissingForRxStandby; // 0x44(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PercentMissingForTxStandby; // 0x48(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float PercentForBadPing; // 0x4C(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float JoinInProgressStandbyWaitTime; // 0x50(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C80[0x4]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGameNetworkManagerSettings* GetDefaultObj(); }; // 0x10 (0x38 - 0x28) // Class EngineSettings.GameSessionSettings class UGameSessionSettings : public UObject { public: int32 MaxSpectators; // 0x28(0x4)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 MaxPlayers; // 0x2C(0x4)(Edit, ZeroConstructor, Config, GlobalConfig, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 bRequiresPushToTalk : 1; // Mask: 0x1, PropSize: 0x10x30(0x1)(Edit, Config, GlobalConfig, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1C85[0x7]; // Fixing Size Of Struct [ Dumper-7 ] static class UClass* StaticClass(); static class UGameSessionSettings* GetDefaultObj(); }; // 0x0 (0x28 - 0x28) // Class EngineSettings.GeneralEngineSettings class UGeneralEngineSettings : public UObject { public: static class UClass* StaticClass(); static class UGeneralEngineSettings* GetDefaultObj(); }; // 0xF0 (0x118 - 0x28) // Class EngineSettings.GeneralProjectSettings class UGeneralProjectSettings : public UObject { public: class FString CompanyName; // 0x28(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString CompanyDistinguishedName; // 0x38(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString CopyrightNotice; // 0x48(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Description; // 0x58(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString Homepage; // 0x68(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString LicensingTerms; // 0x78(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString PrivacyPolicy; // 0x88(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FGuid ProjectID; // 0x98(0x10)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ProjectName; // 0xA8(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString ProjectVersion; // 0xB8(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString SupportContact; // 0xC8(0x10)(Edit, ZeroConstructor, Config, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FText ProjectDisplayedTitle; // 0xD8(0x18)(Edit, Config, NativeAccessSpecifierPublic) class FText ProjectDebugTitleInfo; // 0xF0(0x18)(Edit, Config, NativeAccessSpecifierPublic) bool bShouldWindowPreserveAspectRatio; // 0x108(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bUseBorderlessWindow; // 0x109(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bStartInVR; // 0x10A(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowWindowResize; // 0x10B(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowClose; // 0x10C(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowMaximize; // 0x10D(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool bAllowMinimize; // 0x10E(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 Pad_1CC0[0x1]; // Fixing Size After Last Property [ Dumper-7 ] float EyeOffsetForFakeStereoRenderingDevice; // 0x110(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float FOVForFakeStereoRenderingDevice; // 0x114(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UGeneralProjectSettings* GetDefaultObj(); }; // 0x18 (0x40 - 0x28) // Class EngineSettings.HudSettings class UHudSettings : public UObject { public: uint8 bShowHUD : 1; // Mask: 0x1, PropSize: 0x10x28(0x1)(Edit, Config, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) uint8 BitPad_CB : 7; // Fixing Bit-Field Size [ Dumper-7 ] uint8 Pad_1CC4[0x7]; // Fixing Size After Last Property [ Dumper-7 ] TArray DebugDisplay; // 0x30(0x10)(Edit, ZeroConstructor, Config, GlobalConfig, NativeAccessSpecifierPublic) static class UClass* StaticClass(); static class UHudSettings* GetDefaultObj(); }; }