mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
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- Initialize GObjects with Config initialization - GetDistanceToActor implementation - pointers to both imgui context & imgui viewport - watermark ~squish- - watermark - update toolset to v143
52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
#pragma once
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#include "include/Menu.hpp"
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#include "config.h"
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#include <Windows.h>
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void ESP();
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void ESP_DEBUG(float mDist, ImVec4 color = { 1.0f, 0.0f, 0.0f, 01.0f }, SDK::UClass* mEntType = SDK::AActor::StaticClass());
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void DrawUActorComponent(SDK::TArray<SDK::UActorComponent*> Comps, ImColor color);
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void UnlockAllEffigies();
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void IncrementInventoryItemCountByIndex(__int32 mCount, __int32 mIndex = 0);
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void AddItemToInventoryByName(SDK::UPalPlayerInventoryData* data, char* itemName, int count);
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void SpawnMultiple_ItemsToInventory(config::QuickItemSet Set);
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void AnyWhereTP(SDK::FVector& vector, bool IsSafe);
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void ExploitFly(bool IsFly);
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void SpeedHack(float mSpeed);
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void SetDemiGodMode(bool bIsSet);
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void RespawnLocalPlayer(bool bIsSafe);
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void ReviveLocalPlayer();
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void ResetStamina();
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void GiveExperiencePoints(__int32 mXP);
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void SetPlayerAttackParam(__int32 mNewAtk);
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void SetPlayerDefenseParam(__int32 mNewDef);
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void SetInfiniteAmmo(bool bInfAmmo);
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void SetCraftingSpeed(float mNewSpeed, bool bRestoreDefault = false);
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void AddTechPoints(__int32 mPoints);
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void AddAncientTechPoints(__int32 mPoints);
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void RemoveTechPoints(__int32 mPoints);
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void RemoveAncientTechPoint(__int32 mPoints);
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float GetDistanceToActor(SDK::AActor* pLocal, SDK::AActor* pTarget); |