mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
# FEATURES - Teleport Pals to crosshair - Waypoints ( add by name & rendering ) # HELPERS - Get Party Pals - Get class pointer by blueprint name - Forge Actors ( set position , height, angle ) # FIXES - Fixed modify attack - Fixed Uninject DLL crash
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#pragma once
|
|
#include "include/Menu.hpp"
|
|
#include "config.h"
|
|
#include <Windows.h>
|
|
|
|
void ESP();
|
|
|
|
void ESP_DEBUG(float mDist, ImVec4 color = { 1.0f, 1.0f, 1.0f, 01.0f }, SDK::UClass* mEntType = SDK::AActor::StaticClass());
|
|
|
|
void DrawUActorComponent(SDK::TArray<SDK::UActorComponent*> Comps, ImColor color);
|
|
|
|
void UnlockAllEffigies();
|
|
|
|
void IncrementInventoryItemCountByIndex(__int32 mCount, __int32 mIndex = 0);
|
|
|
|
void AddItemToInventoryByName(SDK::UPalPlayerInventoryData* data, char* itemName, int count);
|
|
|
|
void SpawnMultiple_ItemsToInventory(config::QuickItemSet Set);
|
|
|
|
void AnyWhereTP(SDK::FVector& vector, bool IsSafe);
|
|
|
|
void ExploitFly(bool IsFly);
|
|
|
|
void SetFullbright(bool bIsSet);
|
|
|
|
void SpeedHack(float mSpeed);
|
|
|
|
void SetDemiGodMode(bool bIsSet);
|
|
|
|
void RespawnLocalPlayer(bool bIsSafe);
|
|
|
|
void ReviveLocalPlayer();
|
|
|
|
void ResetStamina();
|
|
|
|
void GiveExperiencePoints(__int32 mXP);
|
|
|
|
void SetPlayerAttackParam(__int32 mNewAtk);
|
|
|
|
void SetPlayerDefenseParam(__int32 mNewDef);
|
|
|
|
void SetInfiniteAmmo(bool bInfAmmo);
|
|
|
|
void SetCraftingSpeed(float mNewSpeed, bool bRestoreDefault = false);
|
|
|
|
void AddTechPoints(__int32 mPoints);
|
|
|
|
void AddAncientTechPoints(__int32 mPoints);
|
|
|
|
void RemoveTechPoints(__int32 mPoints);
|
|
|
|
void RemoveAncientTechPoint(__int32 mPoints);
|
|
|
|
float GetDistanceToActor(SDK::AActor* pLocal, SDK::AActor* pTarget);
|
|
|
|
void ForgeActor(SDK::AActor* pTarget, float mDistance, float mHeight = 0.0f, float mAngle = 0.0f);
|
|
|
|
void TeleportAllPalsToCrosshair(float mDistance);
|
|
|
|
void AddWaypointLocation(std::string wpName);
|
|
|
|
void RenderWaypointsToScreen(); |