mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
50 lines
3.9 KiB
C++
50 lines
3.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x8AA (0xC2A - 0x380)
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// AnimBlueprintGeneratedClass ABP_Player_Head.ABP_Player_Head_C
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class UABP_Player_Head_C : public UPalPlayerHeadAnimInstance
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x380(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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struct FAnimBlueprintGeneratedMutableData __AnimBlueprintMutables; // 0x388(0x2)(HasGetValueTypeHash)
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uint8 Pad_C28[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FAnimSubsystemInstance AnimBlueprintExtension_PropertyAccess; // 0x390(0x8)(None)
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struct FAnimSubsystemInstance AnimBlueprintExtension_Base; // 0x398(0x8)(None)
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struct FAnimNode_Root AnimGraphNode_Root_1; // 0x3A0(0x20)(None)
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struct FAnimNode_LinkedInputPose AnimGraphNode_LinkedInputPose; // 0x3C0(0xC8)(None)
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struct FAnimNode_ModifyBone AnimGraphNode_ModifyBone_1; // 0x488(0x128)(None)
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struct FAnimNode_ConvertLocalToComponentSpace AnimGraphNode_LocalToComponentSpace; // 0x5B0(0x20)(None)
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struct FAnimNode_ModifyBone AnimGraphNode_ModifyBone; // 0x5D0(0x128)(None)
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struct FAnimNode_ConvertComponentToLocalSpace AnimGraphNode_ComponentToLocalSpace; // 0x6F8(0x20)(None)
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struct FAnimNode_Root AnimGraphNode_Root; // 0x718(0x20)(None)
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struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh_1; // 0x738(0x1D8)(ContainsInstancedReference)
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struct FAnimNode_LinkedAnimLayer AnimGraphNode_LinkedAnimLayer; // 0x910(0xC8)(None)
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struct FAnimNode_BlendListByBool AnimGraphNode_BlendListByBool; // 0x9D8(0x48)(None)
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struct FAnimNode_CopyPoseFromMesh AnimGraphNode_CopyPoseFromMesh; // 0xA20(0x1D8)(ContainsInstancedReference)
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struct FVector EyePos_L; // 0xBF8(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FVector EyePos_R; // 0xC10(0x18)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool InitEnd; // 0xC28(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsDedicatedServer; // 0xC29(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UABP_Player_Head_C* GetDefaultObj();
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void EyeLocationFix(const struct FPoseLink& InPose, struct FPoseLink* EyeLocationFix);
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void AnimGraph(struct FPoseLink* AnimGraph);
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void BlueprintBeginPlay();
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void ExecuteUbergraph_ABP_Player_Head(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue, class UObject* CallFunc_GetOuterObject_ReturnValue, class USkeletalMeshComponent* K2Node_DynamicCast_AsSkeletal_Mesh_Component, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, class USkeletalMesh* CallFunc_GetSkeletalMeshAsset_ReturnValue);
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};
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}
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