mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-28 18:37:16 +09:00
144 lines
5.2 KiB
C++
144 lines
5.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// AnimBlueprintGeneratedClass ABP_Player_Head.ABP_Player_Head_C
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// (None)
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class UClass* UABP_Player_Head_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("ABP_Player_Head_C");
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return Clss;
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}
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// ABP_Player_Head_C ABP_Player_Head.Default__ABP_Player_Head_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UABP_Player_Head_C* UABP_Player_Head_C::GetDefaultObj()
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{
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static class UABP_Player_Head_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UABP_Player_Head_C*>(UABP_Player_Head_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function ABP_Player_Head.ABP_Player_Head_C.EyeLocationFix
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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// struct FPoseLink EyeLocationFix (Parm, OutParm, NoDestructor)
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void UABP_Player_Head_C::EyeLocationFix(const struct FPoseLink& InPose, struct FPoseLink* EyeLocationFix)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ABP_Player_Head_C", "EyeLocationFix");
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Params::UABP_Player_Head_C_EyeLocationFix_Params Parms{};
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Parms.InPose = InPose;
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UObject::ProcessEvent(Func, &Parms);
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if (EyeLocationFix != nullptr)
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*EyeLocationFix = std::move(Parms.EyeLocationFix);
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}
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// Function ABP_Player_Head.ABP_Player_Head_C.AnimGraph
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPoseLink AnimGraph (Parm, OutParm, NoDestructor)
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void UABP_Player_Head_C::AnimGraph(struct FPoseLink* AnimGraph)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ABP_Player_Head_C", "AnimGraph");
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Params::UABP_Player_Head_C_AnimGraph_Params Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AnimGraph != nullptr)
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*AnimGraph = std::move(Parms.AnimGraph);
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}
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// Function ABP_Player_Head.ABP_Player_Head_C.BlueprintBeginPlay
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UABP_Player_Head_C::BlueprintBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ABP_Player_Head_C", "BlueprintBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ABP_Player_Head.ABP_Player_Head_C.ExecuteUbergraph_ABP_Player_Head
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsDedicatedServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* CallFunc_GetOuterObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class USkeletalMeshComponent* K2Node_DynamicCast_AsSkeletal_Mesh_Component (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class USkeletalMesh* CallFunc_GetSkeletalMeshAsset_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UABP_Player_Head_C::ExecuteUbergraph_ABP_Player_Head(int32 EntryPoint, bool CallFunc_IsDedicatedServer_ReturnValue, class UObject* CallFunc_GetOuterObject_ReturnValue, class USkeletalMeshComponent* K2Node_DynamicCast_AsSkeletal_Mesh_Component, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue, class USkeletalMesh* CallFunc_GetSkeletalMeshAsset_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("ABP_Player_Head_C", "ExecuteUbergraph_ABP_Player_Head");
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Params::UABP_Player_Head_C_ExecuteUbergraph_ABP_Player_Head_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_IsDedicatedServer_ReturnValue = CallFunc_IsDedicatedServer_ReturnValue;
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Parms.CallFunc_GetOuterObject_ReturnValue = CallFunc_GetOuterObject_ReturnValue;
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Parms.K2Node_DynamicCast_AsSkeletal_Mesh_Component = K2Node_DynamicCast_AsSkeletal_Mesh_Component;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.CallFunc_GetSkeletalMeshAsset_ReturnValue = CallFunc_GetSkeletalMeshAsset_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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