PalWorld-NetCrack/SDK/ALI_HumanHair_functions.cpp
2024-01-22 14:43:11 +08:00

70 lines
1.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// AnimBlueprintGeneratedClass ALI_HumanHair.ALI_HumanHair_C
// (None)
class UClass* IALI_HumanHair_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ALI_HumanHair_C");
return Clss;
}
// ALI_HumanHair_C ALI_HumanHair.Default__ALI_HumanHair_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class IALI_HumanHair_C* IALI_HumanHair_C::GetDefaultObj()
{
static class IALI_HumanHair_C* Default = nullptr;
if (!Default)
Default = static_cast<IALI_HumanHair_C*>(IALI_HumanHair_C::StaticClass()->DefaultObject);
return Default;
}
// Function ALI_HumanHair.ALI_HumanHair_C.HairLayer
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPoseLink InPose (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FPoseLink HairLayer (Parm, OutParm, NoDestructor)
void IALI_HumanHair_C::HairLayer(const struct FPoseLink& InPose, struct FPoseLink* HairLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ALI_HumanHair_C", "HairLayer");
Params::IALI_HumanHair_C_HairLayer_Params Parms{};
Parms.InPose = InPose;
UObject::ProcessEvent(Func, &Parms);
if (HairLayer != nullptr)
*HairLayer = std::move(Parms.HairLayer);
}
}