PalWorld-NetCrack/SDK/ActorLayerUtilities_parameters.hpp
2024-01-22 14:43:11 +08:00

48 lines
2.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// Function ActorLayerUtilities.LayersBlueprintLibrary.RemoveActorFromLayer
struct ULayersBlueprintLibrary_RemoveActorFromLayer_Params
{
public:
class AActor* InActor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActorLayer Layer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// Function ActorLayerUtilities.LayersBlueprintLibrary.GetActors
struct ULayersBlueprintLibrary_GetActors_Params
{
public:
class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActorLayer ActorLayer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
TArray<class AActor*> ReturnValue; // 0x10(0x10)(Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function ActorLayerUtilities.LayersBlueprintLibrary.AddActorToLayer
struct ULayersBlueprintLibrary_AddActorToLayer_Params
{
public:
class AActor* InActor; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FActorLayer Layer; // 0x8(0x8)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
}
}