NightFyre 77a18c7264 HUD Drawing
- Initialize GObjects with Config initialization
- GetDistanceToActor implementation
- pointers to both imgui context & imgui viewport
- watermark

~squish-
- watermark
- update toolset to v143
2024-01-28 21:37:08 -05:00

42 lines
717 B
C++

#pragma once
#define DEBUG 1
// External Libraries
#include "../libs/ImGui/imgui.h"
#include "../libs/ImGui/imgui_internal.h"
#include "../libs/ImGui/imgui_Impl_dx11.h"
#include "../libs/ImGui/imgui_Impl_Win32.h"
namespace DX11_Base
{
using namespace std::chrono_literals;
inline HMODULE g_hModule{};
inline LPCWSTR g_ModuleName{};
inline std::atomic_bool g_Running{};
inline std::atomic_bool g_KillSwitch = FALSE;
static uintptr_t dwGameBase{};
struct Vector2 {
float x, y;
};
struct Vector3 {
float x, y, z;
};
struct Vector4 {
float x, y, z, w;
};
struct DoubleVector2 {
double x, y;
};
struct DoubleVector3 {
double x, y, z;
};
struct DoubleVector4 {
double x, y, z, w;
};
}